I don\'t understand what I\'m doing wrong here. I generate couple of memory streams and in debug-mode I see that they are populated. But when I try to copy MemoryStrea
You need to reset the position of the stream before copying.
outStream.Position = 0;
outStream.CopyTo(fileStream);
You used the outStream
when saving the file using the imageFactory
. That function populated the outStream
. While populating the outStream
the position is set to the end of the populated area. That is so that when you keep on writing bytes to the steam, it doesn't override existing bytes. But then to read it (for copy purposes) you need to set the position to the start so you can start reading at the start.
Another alternative to CopyTo
is WriteTo
.
Advantage:
No need to reset Position.
Usage:
outStream.WriteTo(fileStream);
Function Description:
Writes the entire contents of this memory stream to another stream.
If your objective is simply to dump the memory stream to a physical file (e.g. to look at the contents) - it can be done in one move:
System.IO.File.WriteAllBytes(@"C:\\filename", memoryStream.ToArray());
No need to set the stream position first either, since the .ToArray() operation explicitly ignores that, as per @BaconBits comment below https://docs.microsoft.com/en-us/dotnet/api/system.io.memorystream.toarray?view=netframework-4.7.2.