Capture console exit C#

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悲&欢浪女
悲&欢浪女 2020-11-22 04:01

I have a console application that contains quite a lot of threads. There are threads that monitor certain conditions and terminate the program if they are true. This termi

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  • 2020-11-22 04:36

    Full working example, works with ctrl-c, closing the windows with X and kill:

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Runtime.InteropServices;
    using System.Text;
    using System.Threading;
    
    namespace TestTrapCtrlC {
        public class Program {
            static bool exitSystem = false;
    
            #region Trap application termination
            [DllImport("Kernel32")]
            private static extern bool SetConsoleCtrlHandler(EventHandler handler, bool add);
    
            private delegate bool EventHandler(CtrlType sig);
            static EventHandler _handler;
    
            enum CtrlType {
                CTRL_C_EVENT = 0,
                CTRL_BREAK_EVENT = 1,
                CTRL_CLOSE_EVENT = 2,
                CTRL_LOGOFF_EVENT = 5,
                CTRL_SHUTDOWN_EVENT = 6
            }
    
            private static bool Handler(CtrlType sig) {
                Console.WriteLine("Exiting system due to external CTRL-C, or process kill, or shutdown");
    
                //do your cleanup here
                Thread.Sleep(5000); //simulate some cleanup delay
    
                Console.WriteLine("Cleanup complete");
    
                //allow main to run off
                exitSystem = true;
    
                //shutdown right away so there are no lingering threads
                Environment.Exit(-1);
    
                return true;
            }
            #endregion
    
            static void Main(string[] args) {
                // Some boilerplate to react to close window event, CTRL-C, kill, etc
                _handler += new EventHandler(Handler);
                SetConsoleCtrlHandler(_handler, true);
    
                //start your multi threaded program here
                Program p = new Program();
                p.Start();
    
                //hold the console so it doesn’t run off the end
                while (!exitSystem) {
                    Thread.Sleep(500);
                }
            }
    
            public void Start() {
                // start a thread and start doing some processing
                Console.WriteLine("Thread started, processing..");
            }
        }
    }
    
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  • 2020-11-22 04:36

    Visual Studio 2015 + Windows 10

    • Allow for cleanup
    • Single instance app
    • Some goldplating

    Code:

    using System;
    using System.Linq;
    using System.Runtime.InteropServices;
    using System.Threading;
    
    namespace YourNamespace
    {
        class Program
        {
            // if you want to allow only one instance otherwise remove the next line
            static Mutex mutex = new Mutex(false, "YOURGUID-YOURGUID-YOURGUID-YO");
    
            static ManualResetEvent run = new ManualResetEvent(true);
    
            [DllImport("Kernel32")]
            private static extern bool SetConsoleCtrlHandler(EventHandler handler, bool add);                
            private delegate bool EventHandler(CtrlType sig);
            static EventHandler exitHandler;
            enum CtrlType
            {
                CTRL_C_EVENT = 0,
                CTRL_BREAK_EVENT = 1,
                CTRL_CLOSE_EVENT = 2,
                CTRL_LOGOFF_EVENT = 5,
                CTRL_SHUTDOWN_EVENT = 6
            }
            private static bool ExitHandler(CtrlType sig)
            {
                Console.WriteLine("Shutting down: " + sig.ToString());            
                run.Reset();
                Thread.Sleep(2000);
                return false; // If the function handles the control signal, it should return TRUE. If it returns FALSE, the next handler function in the list of handlers for this process is used (from MSDN).
            }
    
    
            static void Main(string[] args)
            {
                // if you want to allow only one instance otherwise remove the next 4 lines
                if (!mutex.WaitOne(TimeSpan.FromSeconds(2), false))
                {
                    return; // singleton application already started
                }
    
                exitHandler += new EventHandler(ExitHandler);
                SetConsoleCtrlHandler(exitHandler, true);
    
                try
                {
                    Console.BackgroundColor = ConsoleColor.Gray;
                    Console.ForegroundColor = ConsoleColor.Black;
                    Console.Clear();
                    Console.SetBufferSize(Console.BufferWidth, 1024);
    
                    Console.Title = "Your Console Title - XYZ";
    
                    // start your threads here
                    Thread thread1 = new Thread(new ThreadStart(ThreadFunc1));
                    thread1.Start();
    
                    Thread thread2 = new Thread(new ThreadStart(ThreadFunc2));
                    thread2.IsBackground = true; // a background thread
                    thread2.Start();
    
                    while (run.WaitOne(0))
                    {
                        Thread.Sleep(100);
                    }
    
                    // do thread syncs here signal them the end so they can clean up or use the manual reset event in them or abort them
                    thread1.Abort();
                }
                catch (Exception ex)
                {
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.Write("fail: ");
                    Console.ForegroundColor = ConsoleColor.Black;
                    Console.WriteLine(ex.Message);
                    if (ex.InnerException != null)
                    {
                        Console.WriteLine("Inner: " + ex.InnerException.Message);
                    }
                }
                finally
                {                
                    // do app cleanup here
    
                    // if you want to allow only one instance otherwise remove the next line
                    mutex.ReleaseMutex();
    
                    // remove this after testing
                    Console.Beep(5000, 100);
                }
            }
    
            public static void ThreadFunc1()
            {
                Console.Write("> ");
                while ((line = Console.ReadLine()) != null)
                {
                    if (line == "command 1")
                    {
    
                    }
                    else if (line == "command 1")
                    {
    
                    }
                    else if (line == "?")
                    {
    
                    }
    
                    Console.Write("> ");
                }
            }
    
    
            public static void ThreadFunc2()
            {
                while (run.WaitOne(0))
                {
                    Thread.Sleep(100);
                }
    
               // do thread cleanup here
                Console.Beep();         
            }
    
        }
    }
    
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  • 2020-11-22 04:38

    I've had a similar problem, just my console App would be running in infinite loop with one preemptive statement on middle. Here is my solution:

    class Program
    {
        static int Main(string[] args)
        {
            // Init Code...
            Console.CancelKeyPress += Console_CancelKeyPress;  // Register the function to cancel event
    
            // I do my stuffs
    
            while ( true )
            {
                // Code ....
                SomePreemptiveCall();  // The loop stucks here wating function to return
                // Code ...
            }
            return 0;  // Never comes here, but...
        }
    
        static void Console_CancelKeyPress(object sender, ConsoleCancelEventArgs e)
        {
            Console.WriteLine("Exiting");
            // Termitate what I have to terminate
            Environment.Exit(-1);
        }
    }
    
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  • 2020-11-22 04:44

    I am not sure where I found the code on the web, but I found it now in one of my old projects. This will allow you to do cleanup code in your console, e.g. when it is abruptly closed or due to a shutdown...

    [DllImport("Kernel32")]
    private static extern bool SetConsoleCtrlHandler(EventHandler handler, bool add);
    
    private delegate bool EventHandler(CtrlType sig);
    static EventHandler _handler;
    
    enum CtrlType
    {
      CTRL_C_EVENT = 0,
      CTRL_BREAK_EVENT = 1,
      CTRL_CLOSE_EVENT = 2,
      CTRL_LOGOFF_EVENT = 5,
      CTRL_SHUTDOWN_EVENT = 6
    }
    
    private static bool Handler(CtrlType sig)
    {
      switch (sig)
      {
          case CtrlType.CTRL_C_EVENT:
          case CtrlType.CTRL_LOGOFF_EVENT:
          case CtrlType.CTRL_SHUTDOWN_EVENT:
          case CtrlType.CTRL_CLOSE_EVENT:
          default:
              return false;
      }
    }
    
    
    static void Main(string[] args)
    {
      // Some biolerplate to react to close window event
      _handler += new EventHandler(Handler);
      SetConsoleCtrlHandler(_handler, true);
      ...
    }
    

    Update

    For those not checking the comments it seems that this particular solution does not work well (or at all) on Windows 7. The following thread talks about this

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  • 2020-11-22 04:45

    Check also:

    AppDomain.CurrentDomain.ProcessExit
    
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  • 2020-11-22 04:57

    ZeroKelvin's answer works in Windows 10 x64, .NET 4.6 console app. For those who do not need to deal with the CtrlType enum, here is a really simple way to hook into the framework's shutdown:

    class Program
    {
        private delegate bool ConsoleCtrlHandlerDelegate(int sig);
    
        [DllImport("Kernel32")]
        private static extern bool SetConsoleCtrlHandler(ConsoleCtrlHandlerDelegate handler, bool add);
    
        static ConsoleCtrlHandlerDelegate _consoleCtrlHandler;
    
        static void Main(string[] args)
        {
            _consoleCtrlHandler += s =>
            {
                //DoCustomShutdownStuff();
                return false;   
            };
            SetConsoleCtrlHandler(_consoleCtrlHandler, true);
        }
    }
    

    Returning FALSE from the handler tells the framework that we are not "handling" the control signal, and the next handler function in the list of handlers for this process is used. If none of the handlers returns TRUE, the default handler is called.

    Note that when the user performs a logoff or shutdown, the callback is not called by Windows but is instead terminated immediately.

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