In the app I\'ve been working on, I would like to have a multiple-state (in my case, three) toggle button, instead of the two that ToggleButton
provides. I\'ve
I implemented a multi-state toggle button, the source code is here
This is how it looks:
And it's quite easy to use it:
<org.honorato.multistatetogglebutton.MultiStateToggleButton
android:id="@+id/mstb_multi_id"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginTop="10dip"
mstb:values="@array/planets_array" />
In your activity:
MultiStateToggleButton button2 = (MultiStateToggleButton) this.findViewById(R.id.mstb_multi_id);
button2.setOnValueChangedListener(new ToggleButton.OnValueChangedListener() {
@Override
public void onValueChanged(int value) {
Log.d(TAG, "Value: " + value);
}
});
Why not use RadioGroup
and style radios inside?
<RadioGroup
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal">
<RadioButton
android:layout_width="match_parent"
android:layout_weight="1"
android:layout_height="wrap_content"
android:background="@drawable/your_drawable_selector"
android:button="@android:color/transparent"
android:gravity="center_horizontal" //center text
android:text="text"
/>
...
Chip is a very good native option.
<com.google.android.material.chip.ChipGroup
android:id="@+id/chip_group"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:singleSelection="true">
<com.google.android.material.chip.Chip
android:id="@+id/first_chip"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:gravity="center"
android:text="Todo"
android:textAppearance="?android:attr/textAppearance"
android:textColor="@color/black"
android:checkable="true"
style="@style/Widget.MaterialComponents.Chip.Choice"
app:chipBackgroundColor="@color/colorAccent"/>
<!-- Second Chip -->
<!-- Third Chip -->
</com.google.android.material.chip.ChipGroup>
binding.chipGroup.setOnCheckedChangeListener { chipGroup, i ->
when (i) {
binding.firstChip -> {
binding.firstChip.setChipBackgroundColorResource(R.color.colorAccent)
}
else -> {}
}
}
binding.firstChip.isChecked = true //default
GL
Source
You can certainly define a selector to use as a background that has three entries. The question is what button attributes you can use for the selector. You can have two boolean attributes, say A and B, and define the selector in terms of A, B, and default. (A && B will satisfy A, so more properly they could be thought of as A, !A && B, and !A && !B.) You can overload existing attributes (selected, focused, etc.) or, more elegantly, define your own custom attributes using the recipe described in this thread.
You can create a custom ImageButton to achieve this, you need 3 different images in this case. You can also add more states if you want.
public class FlashButton extends ImageButton {
public enum FlashEnum {
AUTOMATIC, ON, OFF
}
public interface FlashListener {
void onAutomatic();
void onOn();
void onOff();
}
private FlashEnum mState;
private FlashListener mFlashListener;
public FlashButton(Context context, AttributeSet attrs) {
super(context, attrs);
//Sets initial state
setState(FlashEnum.AUTOMATIC);
}
@Override
public boolean performClick() {
super.performClick();
int next = ((mState.ordinal() + 1) % FlashEnum.values().length);
setState(FlashEnum.values()[next]);
performFlashClick();
return true;
}
private void performFlashClick() {
if(mFlashListener == null)return;
switch (mState) {
case AUTOMATIC:
mFlashListener.onAutomatic();
break;
case ON:
mFlashListener.onOn();
break;
case OFF:
mFlashListener.onOff();
break;
}
}
private void createDrawableState() {
switch (mState) {
case AUTOMATIC:
setImageResource(R.drawable.ic_flash_auto);
break;
case ON:
setImageResource(R.drawable.ic_flash_on);
break;
case OFF:
setImageResource(R.drawable.ic_flash_off);
break;
}
}
public FlashEnum getState() {
return mState;
}
public void setState(FlashEnum state) {
if(state == null)return;
this.mState = state;
createDrawableState();
}
public FlashListener getFlashListener() {
return mFlashListener;
}
public void setFlashListener(FlashListener flashListener) {
this.mFlashListener = flashListener;
}
}