How do you performance test JavaScript code?

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难免孤独
难免孤独 2020-11-22 04:18

CPU Cycles, Memory Usage, Execution Time, etc.?

Added: Is there a quantitative way of testing performance in JavaScript besides just perception of how fast the code

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  • 2020-11-22 04:28

    I have a small tool where I can quickly run small test-cases in the browser and immediately get the results:

    JavaScript Speed Test

    You can play with code and find out which technique is better in the tested browser.

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  • 2020-11-22 04:29

    Here is a simple function that displays the execution time of a passed in function:

    var perf = function(testName, fn) {
        var startTime = new Date().getTime();
        fn();
        var endTime = new Date().getTime();
        console.log(testName + ": " + (endTime - startTime) + "ms");
    }
    
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  • 2020-11-22 04:31

    Some people are suggesting specific plug-ins and/or browsers. I would not because they're only really useful for that one platform; a test run on Firefox will not translate accurately to IE7. Considering 99.999999% of sites have more than one browser visit them, you need to check performance on all the popular platforms.

    My suggestion would be to keep this in the JS. Create a benchmarking page with all your JS test on and time the execution. You could even have it AJAX-post the results back to you to keep it fully automated.

    Then just rinse and repeat over different platforms.

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  • 2020-11-22 04:32

    I do agree that perceived performance is really all that matters. But sometimes I just want to find out which method of doing something is faster. Sometimes the difference is HUGE and worth knowing.

    You could just use javascript timers. But I typically get much more consistent results using the native Chrome (now also in Firefox and Safari) devTool methods console.time() & console.timeEnd()

    Example of how I use it:

    var iterations = 1000000;
    console.time('Function #1');
    for(var i = 0; i < iterations; i++ ){
        functionOne();
    };
    console.timeEnd('Function #1')
    
    console.time('Function #2');
    for(var i = 0; i < iterations; i++ ){
        functionTwo();
    };
    console.timeEnd('Function #2')
    

    Results Look like this

    Update (4/4/2016):

    Chrome canary recently added Line Level Profiling the dev tools sources tab which let's you see exactly how long each line took to execute!

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  • 2020-11-22 04:33

    You could use console.profile in firebug

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  • 2020-11-22 04:35

    Quick answer

    On jQuery (more specifically on Sizzle), we use this (checkout master and open speed/index.html on your browser), which in turn uses benchmark.js. This is used to performance test the library.

    Long answer

    If the reader doesn't know the difference between benchmark, workload and profilers, first read some performance testing foundations on the "readme 1st" section of spec.org. This is for system testing, but understanding this foundations will help JS perf testing as well. Some highlights:

    What is a benchmark?

    A benchmark is "a standard of measurement or evaluation" (Webster’s II Dictionary). A computer benchmark is typically a computer program that performs a strictly defined set of operations - a workload - and returns some form of result - a metric - describing how the tested computer performed. Computer benchmark metrics usually measure speed: how fast was the workload completed; or throughput: how many workload units per unit time were completed. Running the same computer benchmark on multiple computers allows a comparison to be made.

    Should I benchmark my own application?

    Ideally, the best comparison test for systems would be your own application with your own workload. Unfortunately, it is often impractical to get a wide base of reliable, repeatable and comparable measurements for different systems using your own application with your own workload. Problems might include generation of a good test case, confidentiality concerns, difficulty ensuring comparable conditions, time, money, or other constraints.

    If not my own application, then what?

    You may wish to consider using standardized benchmarks as a reference point. Ideally, a standardized benchmark will be portable, and may already have been run on the platforms that you are interested in. However, before you consider the results you need to be sure that you understand the correlation between your application/computing needs and what the benchmark is measuring. Are the benchmarks similar to the kinds of applications you run? Do the workloads have similar characteristics? Based on your answers to these questions, you can begin to see how the benchmark may approximate your reality.

    Note: A standardized benchmark can serve as reference point. Nevertheless, when you are doing vendor or product selection, SPEC does not claim that any standardized benchmark can replace benchmarking your own actual application.

    Performance testing JS

    Ideally, the best perf test would be using your own application with your own workload switching what you need to test: different libraries, machines, etc.

    If this is not feasible (and usually it is not). The first important step: define your workload. It should reflect your application's workload. In this talk, Vyacheslav Egorov talks about shitty workloads you should avoid.

    Then, you could use tools like benchmark.js to assist you collect metrics, usually speed or throughput. On Sizzle, we're interested in comparing how fixes or changes affect the systemic performance of the library.

    If something is performing really bad, your next step is to look for bottlenecks.

    How do I find bottlenecks? Profilers

    What is the best way to profile javascript execution?

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