How should I unit test threaded code?

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悲&欢浪女
悲&欢浪女 2020-11-22 04:09

I have thus far avoided the nightmare that is testing multi-threaded code since it just seems like too much of a minefield. I\'d like to ask how people have gone about test

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  • 2020-11-22 04:25

    There are a few tools around that are quite good. Here is a summary of some of the Java ones.

    Some good static analysis tools include FindBugs (gives some useful hints), JLint, Java Pathfinder (JPF & JPF2), and Bogor.

    MultithreadedTC is quite a good dynamic analysis tool (integrated into JUnit) where you have to set up your own test cases.

    ConTest from IBM Research is interesting. It instruments your code by inserting all kinds of thread modifying behaviours (e.g. sleep & yield) to try to uncover bugs randomly.

    SPIN is a really cool tool for modelling your Java (and other) components, but you need to have some useful framework. It is hard to use as is, but extremely powerful if you know how to use it. Quite a few tools use SPIN underneath the hood.

    MultithreadedTC is probably the most mainstream, but some of the static analysis tools listed above are definitely worth looking at.

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  • 2020-11-22 04:25

    Have a look at my related answer at

    Designing a Test class for a custom Barrier

    It's biased towards Java but has a reasonable summary of the options.

    In summary though (IMO) its not the use of some fancy framework that will ensure correctness but how you go about designing you multithreaded code. Splitting the concerns (concurrency and functionality) goes a huge way towards raising confidence. Growing Object Orientated Software Guided By Tests explains some options better than I can.

    Static analysis and formal methods (see, Concurrency: State Models and Java Programs) is an option but I've found them to be of limited use in commercial development.

    Don't forget that any load/soak style tests are rarely guaranteed to highlight problems.

    Good luck!

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  • 2020-11-22 04:26

    It's been a while when this question was posted, but it's still not answered ...

    kleolb02's answer is a good one. I'll try going into more details.

    There is a way, which I practice for C# code. For unit tests you should be able to program reproducible tests, which is the biggest challenge in multithreaded code. So my answer aims toward forcing asynchronous code into a test harness, which works synchronously.

    It's an idea from Gerard Meszardos's book "xUnit Test Patterns" and is called "Humble Object" (p. 695): You have to separate core logic code and anything which smells like asynchronous code from each other. This would result to a class for the core logic, which works synchronously.

    This puts you into the position to test the core logic code in a synchronous way. You have absolute control over the timing of the calls you are doing on the core logic and thus can make reproducible tests. And this is your gain from separating core logic and asynchronous logic.

    This core logic needs be wrapped around by another class, which is responsible for receiving calls to the core logic asynchronously and delegates these calls to the core logic. Production code will only access the core logic via that class. Because this class should only delegate calls, it's a very "dumb" class without much logic. So you can keep your unit tests for this asychronous working class at a minimum.

    Anything above that (testing interaction between classes) are component tests. Also in this case, you should be able to have absolute control over timing, if you stick to the "Humble Object" pattern.

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  • 2020-11-22 04:28

    Another way to (kinda) test threaded code, and very complex systems in general is through Fuzz Testing. It's not great, and it won't find everything, but its likely to be useful and its simple to do.

    Quote:

    Fuzz testing or fuzzing is a software testing technique that provides random data("fuzz") to the inputs of a program. If the program fails (for example, by crashing, or by failing built-in code assertions), the defects can be noted. The great advantage of fuzz testing is that the test design is extremely simple, and free of preconceptions about system behavior.

    ...

    Fuzz testing is often used in large software development projects that employ black box testing. These projects usually have a budget to develop test tools, and fuzz testing is one of the techniques which offers a high benefit to cost ratio.

    ...

    However, fuzz testing is not a substitute for exhaustive testing or formal methods: it can only provide a random sample of the system's behavior, and in many cases passing a fuzz test may only demonstrate that a piece of software handles exceptions without crashing, rather than behaving correctly. Thus, fuzz testing can only be regarded as a bug-finding tool rather than an assurance of quality.

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  • 2020-11-22 04:28

    I just recently discovered (for Java) a tool called Threadsafe. It is a static analysis tool much like findbugs but specifically to spot multi-threading issues. It is not a replacement for testing but I can recommend it as part of writing reliable multi-threaded Java.

    It even catches some very subtle potential issues around things like class subsumption, accessing unsafe objects through concurrent classes and spotting missing volatile modifiers when using the double checked locking paradigm.

    If you write multithreaded Java give it a shot.

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  • 2020-11-22 04:29

    Look, there's no easy way to do this. I'm working on a project that is inherently multithreaded. Events come in from the operating system and I have to process them concurrently.

    The simplest way to deal with testing complex, multithreaded application code is this: If it's too complex to test, you're doing it wrong. If you have a single instance that has multiple threads acting upon it, and you can't test situations where these threads step all over each other, then your design needs to be redone. It's both as simple and as complex as this.

    There are many ways to program for multithreading that avoids threads running through instances at the same time. The simplest is to make all your objects immutable. Of course, that's not usually possible. So you have to identify those places in your design where threads interact with the same instance and reduce the number of those places. By doing this, you isolate a few classes where multithreading actually occurs, reducing the overall complexity of testing your system.

    But you have to realize that even by doing this, you still can't test every situation where two threads step on each other. To do that, you'd have to run two threads concurrently in the same test, then control exactly what lines they are executing at any given moment. The best you can do is simulate this situation. But this might require you to code specifically for testing, and that's at best a half step towards a true solution.

    Probably the best way to test code for threading issues is through static analysis of the code. If your threaded code doesn't follow a finite set of thread safe patterns, then you might have a problem. I believe Code Analysis in VS does contain some knowledge of threading, but probably not much.

    Look, as things stand currently (and probably will stand for a good time to come), the best way to test multithreaded apps is to reduce the complexity of threaded code as much as possible. Minimize areas where threads interact, test as best as possible, and use code analysis to identify danger areas.

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