I have a config.php
that is included to each page. In config I create an array that looks something like:
$config = array();
$config[\'site_name\
I created an easy small class:
class Config {
private static $config = array();
public static function set( $key, $value ) {
self::$config[$key] = $value;
}
public static function get( $key ) {
return isset( self::$config[$key] ) ? self::$config[$key] : null;
}
}
Config::set( 'my_config', 'the value' );
echo 'the config value is: ' . Config::get('my_config');
this can easly be refactored to have a function isSet( $key )
or maybe a setAll( $array )
.
EDIT: Now the syntax should be valid.
you can easily modify this class like follows:
class Config {
private static $config = array();
public static function set( $key, $value ) {
self::$config[$key] = $value;
}
public static function get( $key ) {
return isset( self::$config[$key] ) ? self::$config[$key] : null;
}
public static function setAll( array $array ) {
self::$config = $array;
}
public static function isKeySet( $key ) {
return isset( self::$config[ $key ] );
}
}
Config::setAll( array(
'key' => 'value',
'key2' => array( 'value',
'can be an',
'array' ) ) );
Config::set( 'my_config', 'the value' );
if( Config::isKeySet( 'my_config' ) ) {
echo 'the config value is: ' . Config::get('my_config');
}
You still need to include the file in any another file that uses configs, or use an autoloader.
EDIT 2:
It's pretty much the same as using a global, with the difference you don't need to state that you want to use it in the beginning of every function. If you want to use Configs globally, then the Configs have to be, in some way global. When putting something in the global scope, you need to argue if this can be dangerous information to an other class not meant to see this information... default configurations? I think it's safe to have in the global scope, and then you just need something that is easy to modify and customize.
If you decide that it's dangerous information, that should not be reachable for a class other then the class it's meant for, then you might want to check in to Dependency injection. With dependency injections a class will take an object in it's constructor, placing it privately in a variable to use. This object can be an object from a configuration class, and then you need a wrapper class creating first the configuration object, and then the Template object injecting the configurations. This is a design often seen in more complex design patterns, like for instance Domain Driven Design.
config.php
<?php
class config {
private static $config = array();
public static function set( $key, $value ) {
self::$config[$key] = $value;
}
public static function get( $key ) {
if( config::isKeySet( $key ) ) {
return isset( self::$config[$key] ) ? self::$config[$key] : null;
}
}
public static function setAll( array $array ) {
self::$config = $array;
}
public static function isKeySet( $key ) {
return isset( self::$config[ $key ] );
}
}
// set valuable values
config::setAll( array(
'key' => 'value',
'key2' => array( 'value', 'can be an', 'array' ),
'database' => array( "username" => "root", "password" => "root")
)
);
config::set( 'my_config', 'the value' );
?>
config.usage.php
<?php
require_once 'config.php';
$database_credentials = config::get('database');
echo 'the config value for username is ' . $database_credentials['username'];
echo '<br> the config value for password is ' . $database_credentials['password'];
function additionalFunctionality($database_credentials)
{
echo '<br> the config value for password is ' . $database_credentials['password'];
}
?>
config.usage.too.php
<?php
require_once 'config.php'; // put this first
require_once 'config.usage.php'; // include some functionality from another file
$database_credentials = Config::get('database');
echo 'the config value for username is ' . $database_credentials['username'];
additionalFunctionality($database_credentials); // great
?>
I've solved this with a class:
class Config
{
public static $SiteName = 'My Cool Site';
}
function SomeFunction
{
echo 'Welcome to ' , Config::$SiteName;
}
fcortes' suggestion to use constants is also a good one. I'd only like to suggest to give all constants a prefix, like CFG_SITE_NAME
, so to avoid accidental name clashes with other constants.
The point against global
variables is that they couple code very tightly. Your entire codebase is dependent on a) the variable name $config
and b) the existence of that variable. If you want to rename the variable (for whatever reason), you have to do so everywhere throughout your codebase. You can also not use any piece of code that depends on the variable independently of it anymore.
Example with global
variable:
require 'SomeClass.php';
$class = new SomeClass;
$class->doSomething();
Anywhere in the above lines you may get an error because the class or some code in SomeClass.php
implicitly depends on a global variable $config
. There's no indication of this whatsoever though just looking at the class. To solve this, you have to do this:
$config = array(...);
require 'SomeClass.php';
$class = new SomeClass;
$class->doSomething();
This code may still fail somewhere if you do not set the correct keys inside $config
. Since it's not obvious what parts of the config array SomeClass
needs or doesn't need and when it needs them, it's hard to recreate the correct environment for it to run correctly. It also creates conflicts if you happened to already have a variable $config
used for something else wherever you want to use SomeClass
.
So instead of creating implicit, invisible dependencies, inject all dependencies:
require 'SomeClass.php';
$arbitraryConfigVariableName = array(...);
$class = new SomeClass($arbitraryConfigVariableName);
$class->doSomething();
By passing the config array explicitly as a parameter, all the above problems are solved. It's as simple as handing the required information around inside your app. It also makes the structure and flow of the application and what talks to what much clearer. To get to this state if your application is currently a big ball of mud may take some restructuring.
The bigger your codebase gets, the more you have to decouple the individual parts from each other. If every part is dependent on every other part in your codebase, you simply cannot test, use or reuse any part of it individually. That simply devolves into chaos. To separate parts from each other, code them as classes or functions which take all their required data as parameters. That creates clean seams (interfaces) between different parts of your code.
Trying to tie your question together into one example:
require_once 'Database.php';
require_once 'ConfigManager.php';
require_once 'Log.php';
require_once 'Foo.php';
// establishes a database connection
$db = new Database('localhost', 'user', 'pass');
// loads the configuration from the database,
// the dependency on the database is explicit without `global`
$configManager = new ConfigManager;
$config = $configManager->loadConfigurationFromDatabase($db);
// creates a new logger which logs to the database,
// note that it reuses the same $db as earlier
$log = new Log($db);
// creates a new Foo instance with explicit configuration passed,
// which was loaded from the database (or anywhere else) earlier
$foo = new Foo($config);
// executes the conversion function, which has access to the configuration
// passed at instantiation time, and also the logger which we created earlier
$foo->conversion('foo', array('bar', 'baz'), $log);
I'll leave to implementation of the individual classes up as an exercise for the reader. When you try to implement them, you'll notice that they're very easy and clear to implement and do not require a single global
. Every function and class gets all its necessary data passed in the form of function arguments. It should also be obvious that the above components can be plugged together in any other combination or that dependencies can easily be substituted for others. For example, the configuration does not need to come from the database at all, or the logger can log to a file instead of the database without Foo::conversion
having to know about any of this.
Example implementation for ConfigManager
:
class ConfigManager {
public function loadConfigurationFromDatabase(Database $db) {
$result = $db->query('SELECT ...');
$config = array();
while ($row = $result->fetchRow()) {
$config[$row['name']] = $row['value'];
}
return $config;
}
}
It's a very simple piece of code that doesn't even do much. You may ask why you'd want this as object oriented code. The point is that this makes using this code extremely flexible, since it isolates it perfectly from everything else. You give one database connection in, you get one array with a certain syntax back. Input → Output. Clear seams, clear interfaces, minimal, well defined responsibilities. You can do the same with a simple function.
The extra advantage an object has is that it even further decouples the code that calls loadConfigurationFromDatabase
from any particular implementation of that function. If you'd just use a global function loadConfigurationFromDatabase()
, you basically have the same problem again: that function needs to be defined when you try to call it and there are naming conflicts if you want to replace it with something else. By using an object, the critical part of the code moves here:
$config = $configManager->loadConfigurationFromDatabase($db);
You can substitute $configManager
here for any other object that also has a method loadConfigurationFromDatabase
. That's "duck typing". You don't care what exactly $configManager
is, as long as it has a method loadConfigurationFromDatabase
. If it walks like a duck and quacks like a duck, it is a duck. Or rather, if it has a loadConfigurationFromDatabase
method and gives back a valid config array, it's some sort of ConfigManager. You have decoupled your code from one particular variable $config
, from one particular loadConfigurationFromDatabase
function and even from one particular ConfigManager
. All parts can be changed and swapped out and replaced and loaded dynamically from anywhere, because the code does not depend on any one particular other piece.
The loadConfigurationFromDatabase
method itself also does not depend on any one particular database connection, as long as it can call query
on it and fetch results. The $db
object being passed into it could be entirely fake and read its data from an XML file or anywhere else instead, as long as its interface still behaves the same.
For your case I would create an only file constants.php
with definitions (if your purpose is these "variables" never be changed in execution time):
define('SITE_NAME','site name');
define('BASE_PATH','/home/docs/public_html/');
...
Include this constants.php
in all files where you will need it:
include_once('constants.php');
There is a big discussing between object-oriented and procedural approaches (and more generally, between declarative and imperative ones) and each approach has its upsides and downsides.
I used 'Config' class that was a Singleton (an OOP version of global). It worked good for me until I had discovered a need to use several of previously-developed solutions together in one application - since all configs were global and referred by the same class (the same variable name, in your case) they conflicted and I had to switch to proper config every time I called code from other sub-application.
You have two ways:
a) either design your application in a way you got used to and you are familiar with (that will be better because you already have experience in it and you can predict how long the development will take and what problems may or may not arise); and after you will stuck into limitations of your current approach, refactor to avoid the globals;
b) look how its done in OOP frameworks (see at least three or four, i.e. Cake, CodeIgniter, Zend, Symfony, Flow3) and either borrow something, or switch to using a framework (or maybe you will be more sure that you do everything right).