function doKeyDown(event) {
switch (event.keyCode) {
case 32:
/* Space bar was pressed */
if (x == 4) {
setInterval(drawAll, 20);
Use setTimeout(drawAll, 20)
instead. That only executes the function once.
setInterval
sets up a recurring timer. It returns a handle that you can pass into clearInterval
to stop it from firing:
var handle = setInterval(drawAll, 20);
// When you want to cancel it:
clearInterval(handle);
handle = 0; // I just do this so I know I've cleared the interval
On browsers, the handle is guaranteed to be a number that isn't equal to 0
; therefore, 0
makes a handy flag value for "no timer set". (Other platforms may return other values; NodeJS's timer functions return an object, for instance.)
To schedule a function to only fire once, use setTimeout
instead. It won't keep firing. (It also returns a handle you can use to cancel it via clearTimeout
before it fires that one time if appropriate.)
setTimeout(drawAll, 20);
I used angular with electron,
In my case, setInterval
returns a Nodejs Timer object. which when I called clearInterval(timerobject)
it did not work.
I had to get the id first and call to clearInterval
clearInterval(timerobject._id)
I have struggled many hours with this. hope this helps.
clearInterval is one option:
var interval = setInterval(doStuff, 2000); // 2000 ms = start after 2sec
function doStuff() {
alert('this is a 2 second warning');
clearInterval(interval);
}
Side note – if you want to use separate functions to set & clear interval, the interval variable have to be accessible for all of them, in 'relative global', or 'one level up' scope:
var interval = null;
function startStuff(func, time) {
interval = setInterval(func, time);
}
function stopStuff() {
clearInterval(interval);
}