How to avoid lags while deactivating huge Gameobject in Unity?

后端 未结 0 1913
死守一世寂寞
死守一世寂寞 2020-12-03 01:42

I have an empty GameObject, chunk, with a plenty of children objects(about 1k with Colliders in each).It looks like selfmade TileMaps. The problem is that the time required

相关标签:
回答
  • 消灭零回复
提交回复
热议问题