I\'m making a game and when I close the app (close at multitask manager), all my data is gone! So, My question is very simple: How do I save the data?
Swift 3
Use UserDefaults
UserDefaults.standard.set(„some value”, „key”)
let value = UserDefaults.standard.string(„key”)
You can even persist array using this
Let's say you want to save score and level, which are both properties of an object called dataHolder.
DataHolder can be created as a singleton, so you don't have to worry too much about from where you access it (its sharedInstance
actually):
It's code would look a bit like this:
DataHolder.h
#import <Foundation/Foundation.h>
@interface DataHolder : NSObject
+ (DataHolder *)sharedInstance;
@property (assign) int level;
@property (assign) int score;
-(void) saveData;
-(void) loadData;
@end
DataHolder.m
NSString * const kLevel = @"kLevel";
NSString * const kScore = @"kScore";
@implementation DataHolder
- (id) init
{
self = [super init];
if (self)
{
_level = 0;
_score = 0;
}
return self;
}
+ (DataHolder *)sharedInstance
{
static MDataHolder *_sharedInstance = nil;
static dispatch_once_t onceSecurePredicate;
dispatch_once(&onceSecurePredicate,^
{
_sharedInstance = [[self alloc] init];
});
return _sharedInstance;
}
//in this example you are saving data to NSUserDefault's
//you could save it also to a file or to some more complex
//data structure: depends on what you need, really
-(void)saveData
{
[[NSUserDefaults standardUserDefaults]
setObject:[NSNumber numberWithInt:self.score] forKey:kScore];
[[NSUserDefaults standardUserDefaults]
setObject:[NSNumber numberWithInt:self.level] forKey:kLevel];
[[NSUserDefaults standardUserDefaults] synchronize];
}
-(void)loadData
{
if ([[NSUserDefaults standardUserDefaults] objectForKey:kScore])
{
self.score = [(NSNumber *)[[NSUserDefaults standardUserDefaults]
objectForKey:kScore] intValue];
self.level = [(NSNumber *)[[NSUserDefaults standardUserDefaults]
objectForKey:kLevel] intValue];
}
else
{
self.level = 0;
self.score = 0;
}
}
@end
Don't forget to #import "DataHolder.h" where you need it, or simply put it in ...-Prefix.pch
.
You could perform actual loading and saving in appDelegate
methods:
- (void)applicationDidEnterBackground:(UIApplication *)application
{
[[DataHolder sharedInstance] saveData];
}
- (void)applicationWillEnterForeground:(UIApplication *)application
{
[[DataHolder sharedInstance] loadData];
}
You can access your score and level data from anywhere with [DataHolder sharedInstance].score
and [DataHolder sharedInstance].level
.
This might seem like an overkill for a simple task but it sure helps to keep things tidy and it can help you to avoid keeping all the data in appDelegate
(which is usually the quick & dirty path to solution).
[NSUserDefaults standardUserDefaults]
is good for small amounts of data like user settings and preferences. Typically you use this to enable users to save various bits of data that define global values such as character preferences, weapons preferences, whatever, etc.
For larger amounts of data like game level details or achievements or weapons inventory, etc. You will want to use something like Core Data. This is a more formal database that can be easily migrated as your data schema changes. See the docs here: Core Data and Core Data Programming Guide
There are few ways to save data in ios.
ref - http://www.thomashanning.com/data-persistence-ios/
You can save data in CoreData, SqlLite or NSUserDefaults Update Realm is also an option and very easy to implement.
I recommend using Realm for more generalized solutions.