I cant figure out how to get lua to do any common timing tricks, such as
sleep - stop all action on thread
pause/wait - don\'t go on to the
I would implement a simple function to wrap the host system's sleep function in C.
You can't do it in pure Lua without eating CPU, but there's a simple, non-portable way:
os.execute("sleep 1")
(it will block)
Obviously, this only works on operating systems for which "sleep 1" is a valid command, for instance Unix, but not Windows.
for windows you can do this:
os.execute("CHOICE /n /d:y /c:yn /t:5")
It's also easy to use Alien as a libc/msvcrt wrapper:
> luarocks install alien
Then from lua:
require 'alien'
if alien.platform == "windows" then
-- untested!!
libc = alien.load("msvcrt.dll")
else
libc = alien.default
end
usleep = libc.usleep
usleep:types('int', 'uint')
function sleep(ms)
while ms > 1000 do
usleep(1000)
ms = ms - 1000
end
usleep(1000 * ms)
end
print('hello')
sleep(500) -- sleep 500 ms
print('world')
Caveat lector: I haven't tried this on MSWindows; I don't even know if msvcrt has a usleep()
For the second request, pause/wait, where you stop processing in Lua and continue to run your application, you need coroutines. You end up with some C code like this following:
Lthread=lua_newthread(L);
luaL_loadfile(Lthread, file);
while ((status=lua_resume(Lthread, 0) == LUA_YIELD) {
/* do some C code here */
}
and in Lua, you have the following:
function try_pause (func, param)
local rc=func(param)
while rc == false do
coroutine.yield()
rc=func(param)
end
end
function is_data_ready (data)
local rc=true
-- check if data is ready, update rc to false if not ready
return rc
end
try_pause(is_data_ready, data)
This should work:
os.execute("PAUSE")