Can anyone tell me, or point me in the direction of how to get an image from the phone\'s image gallery in Phonegap / Android? There\'s docs on accessing the camera (which w
You can also use following library: https://github.com/wymsee/cordova-imagePicker I prefer this one as it's smaller, easy to implement and does not require permission to camera.
document.addEventListener("deviceready",function(){
window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, function(fileSystem){
var sdcard = fileSystem.root;
sdcard.getDirectory('dcim/camera',{create:false}, function(dcim){
var directoryReader = dcim.createReader();
directoryReader.readEntries(function(entries){
for (var i=0; i<entries.length; i++) {
entries[i].file(function(f){
var reader = new FileReader();
reader.onloadend = function (evt) {
var url= evt.target.result;//base64 data uri
console.log(url)
reader.abort();
};
reader.readAsDataURL(f);
},function(error){
console("Unable to retrieve file properties: " + error.code);
});
}
},function(e){
console.log(e.code);
});
}, function(error){
console.log(error.code);
});
}, function(evt){ // error get file system
console.log(evt.target.error.code);
});
} , true);
Easy
First add camera plugin to the project in CMD.
F:\phonegap>myapp>cordova plugin add cordova-plugin-camera
And then Try this
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<meta http-equiv="Content-Security-Policy" content="default-src *; style-src 'self' 'unsafe-inline'; script-src 'self' 'unsafe-inline' 'unsafe-eval'" />
<title>PhoneGap app</title>
<!-- Script -->
<script type="text/javascript" src="cordova.js" ></script>
<script type='text/javascript' src='jquery-3.0.0.js' ></script>
<script type='text/javascript'>
$(document).ready(function(){
// Take photo from camera
$('#but_take').click(function(){
navigator.camera.getPicture(onSuccess, onFail, { quality: 20,
destinationType: Camera.DestinationType.FILE_URL
});
});
// Select from gallery
$("#but_select").click(function(){
navigator.camera.getPicture(onSuccess, onFail, { quality: 50,
sourceType: Camera.PictureSourceType.PHOTOLIBRARY,
allowEdit: true,
destinationType: Camera.DestinationType.FILE_URI
});
});
// Change image source
function onSuccess(imageData) {
var image = document.getElementById('img');
image.src = imageData + '?' + Math.random();;
}
function onFail(message) {
alert('Failed because: ' + message);
}
});
</script>
</head>
<body>
<div style="margin:0 auto; width:30%!important;text-align: center;">
<img src="img/cam2.jpg" id='img' style="width: 100px; height: 100px;">
</div><br/>
<div style="width:100%; text-align:center; padding:10px;">
<button id='but_take'>Take photo</button>
<button id='but_select'>Select photo from Gallery</button>
</div>
</body>
</html>
I'm 100% sure it works.
the reference is here Choose an image from Camera or Gallery – PhoneGap
I'm working on cordova-plugin-photo-library plugin which provides cross-platform way to enumerate through all photos on device.
Usage:
cordova.plugins.photoLibrary.getLibrary(function (library) {
// Here we have the library as array
cordova.plugins.photoLibrary.getThumbnailUrl(library[0],
function (thumbnailUrl) { image.src = thumbnailUrl; },
function (err) { console.log('Error occured'); },
{
thumbnailWidth: 512,
thumbnailHeight: 384,
quality: 0.8
});
});
Take a look at this post, it may help you.
Sometimes, you may face some problem with uploading an existing image. The solution is simple, per this answer. Briefly, you need to convert the native Android URI to one that the API can use:
// URL you are trying to upload from inside gallery
window.resolveLocalFileSystemURI(img.URI, function(entry) {
console.log(entry.fullPath);
}, function(evt){
console.log(evt.code);
}
);
Erm, the Camera
docs cover this. Is this not working for you? Check out Camera.PictureSourceType
for details. The docs site givens this example for deriving an image thus:
function getPhoto(source) {
// Retrieve image file location from specified source
navigator.camera.getPicture(onPhotoURISuccess, onFail, { quality: 50,
destinationType: destinationType.FILE_URI,
sourceType: source });
}
sourceType
is the crucial bit here. It can be Camera.PictureSourceType.CAMERA
(the default), or more useful for you it can be Camera.PictureSourceType.PHOTOLIBRARY
or Camera.PictureSourceType.SAVEDPHOTOALBUM
.
Camera Documentation