Reviewing some 3rd party C code I came across something like:
switch (state) {
case 0:
if (c==\'A\') { // open brace
// code...
break; // br
Not only is it valid, similar structure has been used in real code, e.g., Duff's Device, which is an unrolled loop for copying a buffer:
send(to, from, count)
register short *to, *from;
register count;
{
register n = (count + 7) / 8;
switch(count % 8) {
case 0: do { *to = *from++;
case 7: *to = *from++;
case 6: *to = *from++;
case 5: *to = *from++;
case 4: *to = *from++;
case 3: *to = *from++;
case 2: *to = *from++;
case 1: *to = *from++;
} while(--n > 0);
}
}
Since a switch
statement really just computes an address and jumps to it, it's easy to see why it can overlap with other control structures; the lines within other control structures have addresses that can be jump targets, too!
In the case you presented, imagine if there were no switch
or break
s in your code. When you've finished executing the then
portion of a if
statement, you just keep going, so you'd fall through into the case 2:
. Now, since you have the switch
and break
, it matters what break
can break out of. According to the MSDN page, “The C break statement”,
The break statement terminates the execution of the nearest enclosing do, for, switch, or while statement in which it appears. Control passes to the statement that follows the terminated statement.
Since the nearest enclosing do, for, switch, or while statement is your switch (notice that if is not included in that list), then if you're inside the then
block, you transfer to the outside of the switch
statement. What's a bit more interesting, though, is what happens if you enter case 0
, but c == 'A'
is false. Then the if
transfers control to just after the closing brace of the then
block, and you start executing the code in case 2
.
In C and C++ it is legal to jump into loops and if blocks so long as you don't jump over any variable declarations. You can check this answer for an example using goto
, but I don't see why the same ideas wouldn't apply to switch
blocks.
The semantics are different than if the }
was above case 1
as you would expect.
This code actually says if state == 0
and c != 'A'
then go to case 2
since that's where the closing brace of the if
statement is. It then processes that code and hits the break
statement at the end of the case 2
code.