How can it be useful to overload the “function call” operator?

后端 未结 7 427
终归单人心
终归单人心 2020-12-02 20:43

I recently discovered that in C++ you can overload the \"function call\" operator, in a strange way in which you have to write two pair of parenthesis to do so:



        
相关标签:
7条回答
  • 2020-12-02 21:19

    I see potential to yet one exotic use:

    Suppose you have object of unknown type and have to declare another variable of same type, like this:

     auto c=decltype(a*b)(123);
    

    When such pattern used extensively, decltype become very annoying. This case can occur when using some smart type system that automatically invent type of result of functions and operators based on types of arguments.

    Now, if each specialization of each type of that type system equipped with magic definition of operator() like this:

    template<????> class Num<???>{
        //specific implementation here
        constexpr auto operator()(auto...p){return Num(p...);}
    }
    

    decltype() no more needed, you can write simply:

    auto c=(a*b)(123);
    

    Because operator() of object redirects to constructor of its own type.

    0 讨论(0)
  • 2020-12-02 21:21

    For example for implementing generators:

    // generator
    struct Generator {
        int c = 0;
    
        virtual int operator()() {
            return c++;
        }
    };
    
    int sum(int n) {
        Generator g;
    
        int res = 0;
        for( int i = 0; i < n; i++ ) {
            res += g();
        }
    
        return res;
    }
    
    0 讨论(0)
  • 2020-12-02 21:23

    There's little more than a syntactic gain in using operator() until you start using templates. But when using templates you can treat real functions and functors (classes acting as functions) the same way.

    class scaled_sine
    {
        explicit scaled_sine( float _m ) : m(_m) {}
        float operator()(float x) const { return sin(m*x); }
        float m;
    };
    
    template<typename T>
    float evaluate_at( float x, const T& fn )
    {
       return fn(x);
    }
    
    evaluate_at( 1.0, cos );
    evaluate_at( 1.0, scaled_sine(3.0) );
    
    0 讨论(0)
  • 2020-12-02 21:27

    This can be used to create "functors", objects that act like functions:

    class Multiplier {
    public:
        Multiplier(int m): multiplier(m) {}
        int operator()(int x) { return multiplier * x; }
    private:
        int multiplier;
    };
    
    Multiplier m(5);
    cout << m(4) << endl;
    

    The above prints 20. The Wikipedia article linked above gives more substantial examples.

    0 讨论(0)
  • 2020-12-02 21:35

    If you're making a class that encapsulates a function pointer, this might make the usage more obvious.

    0 讨论(0)
  • 2020-12-02 21:36

    The compiler can also inline the functor and the function call. It cannot inline a function pointer, however. This way, using the function call operator can significantly improve performance when it is used for example with the standard C++ libary algorithms.

    0 讨论(0)
提交回复
热议问题