I see that sometimes NSImage size is not real size (with some pictures) and CIImage size is always real. I was testing with this image.
This is source code which I w
NSImage
size
method returns size information that is screen resolution dependent. To get the size represented in the actual file image you need to use an NSImageRep
. You can get an NSImageRep
from an NSImage
using the representations
method. Alternatively you can create a NSBitmapImageRep
subclass instance directly like this:
NSArray * imageReps = [NSBitmapImageRep imageRepsWithContentsOfFile:@"<path to image>"];
NSInteger width = 0;
NSInteger height = 0;
for (NSImageRep * imageRep in imageReps) {
if ([imageRep pixelsWide] > width) width = [imageRep pixelsWide];
if ([imageRep pixelsHigh] > height) height = [imageRep pixelsHigh];
}
NSLog(@"Width from NSBitmapImageRep: %f",(CGFloat)width);
NSLog(@"Height from NSBitmapImageRep: %f",(CGFloat)height);
The loop takes into account that some image formats may contain more than a single image (such as TIFFs for example).
You can create an NSImage at this size by using the following:
NSImage * imageNSImage = [[NSImage alloc] initWithSize:NSMakeSize((CGFloat)width, (CGFloat)height)];
[imageNSImage addRepresentations:imageReps];
Thanks to Zenopolis for the original ObjC code, here's a nice concise Swift version:
func sizeForImageAtURL(url: NSURL) -> CGSize? {
guard let imageReps = NSBitmapImageRep.imageRepsWithContentsOfURL(url) else { return nil }
return imageReps.reduce(CGSize.zero, combine: { (size: CGSize, rep: NSImageRep) -> CGSize in
return CGSize(width: max(size.width, CGFloat(rep.pixelsWide)), height: max(size.height, CGFloat(rep.pixelsHigh)))
})
}
NSImage size method return size in points. To get size represented in pixels you need inspect NSImage.representations property that contains an array of NSImageRep objects with pixelWide/pixelHigh properties and simple change size NSImage object:
@implementation ViewController {
__weak IBOutlet NSImageView *imageView;
}
- (void)viewDidLoad {
[super viewDidLoad];
// Do view setup here.
NSImage *image = [[NSImage alloc] initWithContentsOfFile:@"/Users/username/test.jpg"];
if (image.representations && image.representations.count > 0) {
long lastSquare = 0, curSquare;
NSImageRep *imageRep;
for (imageRep in image.representations) {
curSquare = imageRep.pixelsWide * imageRep.pixelsHigh;
if (curSquare > lastSquare) {
image.size = NSMakeSize(imageRep.pixelsWide, imageRep.pixelsHigh);
lastSquare = curSquare;
}
}
imageView.image = image;
NSLog(@"%.0fx%.0f", image.size.width, image.size.height);
}
}
@end
If your file contains only one image, you can just use this :
let rep = image.representations[0]
let imageSize = NSSize(width: rep.pixelsWide, height: rep.pixelsHigh)
image is your NSImage, imageSize is the image size in pixels.
Copied and updated here: https://stackoverflow.com/a/13228091/3608824