How does one go about making a delegate, i.e. NSUserNotificationCenterDelegate
in swift?
It is not that different from obj-c. First, you have to specify the protocol in your class declaration, like following:
class MyClass: NSUserNotificationCenterDelegate
The implementation will look like following:
// NSUserNotificationCenterDelegate implementation
func userNotificationCenter(center: NSUserNotificationCenter, didDeliverNotification notification: NSUserNotification) {
//implementation
}
func userNotificationCenter(center: NSUserNotificationCenter, didActivateNotification notification: NSUserNotification) {
//implementation
}
func userNotificationCenter(center: NSUserNotificationCenter, shouldPresentNotification notification: NSUserNotification) -> Bool {
//implementation
return true
}
Of course, you have to set the delegate. For example:
NSUserNotificationCenter.defaultUserNotificationCenter().delegate = self;
Simple Example:
protocol Work: class {
func doSomething()
}
class Manager {
weak var delegate: Work?
func passAlong() {
delegate?.doSomething()
}
}
class Employee: Work {
func doSomething() {
print("Working on it")
}
}
let manager = Manager()
let developer = Employee()
manager.delegate = developer
manager.passAlong() // PRINTS: Working on it
DELEGATES IN SWIFT 2
I am explaining with example of Delegate with two viewControllers.In this case, SecondVC Object is sending data back to first View Controller.
Class with Protocol Declaration
protocol getDataDelegate {
func getDataFromAnotherVC(temp: String)
}
import UIKit
class SecondVC: UIViewController {
var delegateCustom : getDataDelegate?
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
@IBAction func backToMainVC(sender: AnyObject) {
//calling method defined in first View Controller with Object
self.delegateCustom?.getDataFromAnotherVC("I am sending data from second controller to first view controller.Its my first delegate example. I am done with custom delegates.")
self.navigationController?.popViewControllerAnimated(true)
}
}
In First ViewController Protocol conforming is done here:
class ViewController: UIViewController, getDataDelegate
Protocol method definition in First View Controller(ViewController)
func getDataFromAnotherVC(temp : String)
{
// dataString from SecondVC
lblForData.text = dataString
}
During push the SecondVC from First View Controller (ViewController)
let objectPush = SecondVC()
objectPush.delegateCustom = self
self.navigationController.pushViewController(objectPush, animated: true)
First class:
protocol NetworkServiceDelegate: class {
func didCompleteRequest(result: String)
}
class NetworkService: NSObject {
weak var delegate: NetworkServiceDelegate?
func fetchDataFromURL(url : String) {
delegate?.didCompleteRequest(url)
}
}
Second class:
class ViewController: UIViewController, NetworkServiceDelegate {
let network = NetworkService()
override func viewDidLoad() {
super.viewDidLoad()
network.delegate = self
network.fetchDataFromURL("Success!")
}
func didCompleteRequest(result: String) {
print(result)
}
}
The solutions above seemed a little coupled and at the same time avoid reuse the same protocol in other controllers, that's why I've come with the solution that is more strong typed using generic type-erasure.
@noreturn public func notImplemented(){
fatalError("not implemented yet")
}
public protocol DataChangedProtocol: class{
typealias DataType
func onChange(t:DataType)
}
class AbstractDataChangedWrapper<DataType> : DataChangedProtocol{
func onChange(t: DataType) {
notImplemented()
}
}
class AnyDataChangedWrapper<T: DataChangedProtocol> : AbstractDataChangedWrapper<T.DataType>{
var base: T
init(_ base: T ){
self.base = base
}
override func onChange(t: T.DataType) {
base.onChange(t)
}
}
class AnyDataChangedProtocol<DataType> : DataChangedProtocol{
var base: AbstractDataChangedWrapper<DataType>
init<S: DataChangedProtocol where S.DataType == DataType>(_ s: S){
self.base = AnyDataChangedWrapper(s)
}
func onChange(t: DataType) {
base.onChange(t)
}
}
class Source : DataChangedProtocol {
func onChange(data: String) {
print( "got new value \(data)" )
}
}
class Target {
var delegate: AnyDataChangedProtocol<String>?
func reportChange(data:String ){
delegate?.onChange(data)
}
}
var source = Source()
var target = Target()
target.delegate = AnyDataChangedProtocol(source)
target.reportChange("newValue")
output: got new value newValue
Create a delegate on class that need to send some data or provide some functionality to other classes
Like
protocol GetGameStatus {
var score: score { get }
func getPlayerDetails()
}
After that in the class that going to confirm to this delegate
class SnakesAndLadders: GetGameStatus {
func getPlayerDetails() {
}
}