Query Available iOS Disk Space with Swift

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野趣味
野趣味 2020-12-02 18:56

I\'m trying to get the available iOS device storage using Swift. I found this function here

        func deviceRemainingFreeSpaceInBytes() ->         


        
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4条回答
  • 2020-12-02 19:19

    This is similar to Martin's answer for Swift 3.1, but is converted to an extension of UIDevice to make accessing it easier.

    extension UIDevice {
        var systemSize: Int64? {
            guard let systemAttributes = try? FileManager.default.attributesOfFileSystem(forPath: NSHomeDirectory() as String),
                let totalSize = (systemAttributes[.systemSize] as? NSNumber)?.int64Value else {
                    return nil
            }
    
            return totalSize
        }
    
        var systemFreeSize: Int64? {
            guard let systemAttributes = try? FileManager.default.attributesOfFileSystem(forPath: NSHomeDirectory() as String),
                let freeSize = (systemAttributes[.systemFreeSize] as? NSNumber)?.int64Value else {
                    return nil
            }
    
            return freeSize
        }
    }
    

    To get free space:

    UIDevice.current.systemFreeSize
    

    And to get total space:

    UIDevice.current.systemSize
    
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  • 2020-12-02 19:20

    iOS 11 Update

    The answers given below no longer provide accurate results under iOS 11. There are new volume capacity keys that can be passed to URL.resourceValues(forKeys:) that provide values that match what is available in device settings.

    • static let volumeAvailableCapacityKey: URLResourceKey Key for the volume’s available capacity in bytes (read-only).

    • static let volumeAvailableCapacityForImportantUsageKey: URLResourceKey Key for the volume’s available capacity in bytes for storing important resources (read-only).

    • static let volumeAvailableCapacityForOpportunisticUsageKey: URLResourceKey Key for the volume’s available capacity in bytes for storing nonessential resources (read-only).

    • static let volumeTotalCapacityKey: URLResourceKey Key for the volume’s total capacity in bytes (read-only).

    From Apple's documentation:

    Overview

    Before you try to store a large amount of data locally, first verify that you have sufficient storage capacity. To get the storage capacity of a volume, you construct a URL (using an instance of URL) that references an object on the volume to be queried, and then query that volume.

    Decide Which Query Type to Use

    The query type to use depends on what's being stored. If you’re storing data based on a user request or resources the app requires to function properly (for example, a video the user is about to watch or resources that are needed for the next level in a game), query against volumeAvailableCapacityForImportantUsageKey. However, if you’re downloading data in a more predictive manner (for example, downloading a newly available episode of a TV series that the user has been watching recently), query against volumeAvailableCapacityForOpportunisticUsageKey.

    Construct a Query

    Use this example as a guide to construct your own query:

    let fileURL = URL(fileURLWithPath: NSHomeDirectory() as String)
    do {
        let values = try fileURL.resourceValues(forKeys: [.volumeAvailableCapacityForImportantUsageKey])
        if let capacity = values.volumeAvailableCapacityForImportantUsage {
            print("Available capacity for important usage: \(capacity)")
        } else {
            print("Capacity is unavailable")
        }
    } catch {
        print("Error retrieving capacity: \(error.localizedDescription)")
    }
    

    Original Answer

    Optional binding with if let works here as well.

    I would suggest that the function returns an optional Int64, so that it can return nil to signal a failure:

    func deviceRemainingFreeSpaceInBytes() -> Int64? {
        let documentDirectoryPath = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)
        if let systemAttributes = NSFileManager.defaultManager().attributesOfFileSystemForPath(documentDirectoryPath.last as String, error: nil) {
            if let freeSize = systemAttributes[NSFileSystemFreeSize] as? NSNumber {
                return freeSize.longLongValue
            }
        }
        // something failed
        return nil
    }
    

    Swift 2.1 Update:

    func deviceRemainingFreeSpaceInBytes() -> Int64? {
        let documentDirectory = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true).last!
        guard
            let systemAttributes = try? NSFileManager.defaultManager().attributesOfFileSystemForPath(documentDirectory),
            let freeSize = systemAttributes[NSFileSystemFreeSize] as? NSNumber
        else {
            // something failed
            return nil
        }
        return freeSize.longLongValue
    }
    

    Swift 3.0 Update:

    func deviceRemainingFreeSpaceInBytes() -> Int64? {
        let documentDirectory = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true).last!
        guard
            let systemAttributes = try? FileManager.default.attributesOfFileSystem(forPath: documentDirectory),
            let freeSize = systemAttributes[.systemFreeSize] as? NSNumber
        else {
            // something failed
            return nil
        }
        return freeSize.int64Value
    }
    

    Usage:

    if let bytes = deviceRemainingFreeSpaceInBytes() {
        print("free space: \(bytes)")
    } else {
        print("failed")
    }
    
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  • 2020-12-02 19:40

    I have written a class to get available/used memory using Swift. Demo at: https://github.com/thanhcuong1990/swift-disk-status

    Upgrade to support Swift 3.

    import UIKit
    
    class DiskStatus {
    
        //MARK: Formatter MB only
        class func MBFormatter(_ bytes: Int64) -> String {
            let formatter = ByteCountFormatter()
            formatter.allowedUnits = ByteCountFormatter.Units.useMB
            formatter.countStyle = ByteCountFormatter.CountStyle.decimal
            formatter.includesUnit = false
            return formatter.string(fromByteCount: bytes) as String
        }
    
    
        //MARK: Get String Value
        class var totalDiskSpace:String {
            get {
                return ByteCountFormatter.string(fromByteCount: totalDiskSpaceInBytes, countStyle: ByteCountFormatter.CountStyle.binary)
            }
        }
    
        class var freeDiskSpace:String {
            get {
                return ByteCountFormatter.string(fromByteCount: freeDiskSpaceInBytes, countStyle: ByteCountFormatter.CountStyle.binary)
            }
        }
    
        class var usedDiskSpace:String {
            get {
                return ByteCountFormatter.string(fromByteCount: usedDiskSpaceInBytes, countStyle: ByteCountFormatter.CountStyle.binary)
            }
        }
    
    
        //MARK: Get raw value
        class var totalDiskSpaceInBytes:Int64 {
            get {
                do {
                    let systemAttributes = try FileManager.default.attributesOfFileSystem(forPath: NSHomeDirectory() as String)
                    let space = (systemAttributes[FileAttributeKey.systemSize] as? NSNumber)?.int64Value
                    return space!
                } catch {
                    return 0
                }
            }
        }
    
        class var freeDiskSpaceInBytes:Int64 {
            get {
                do {
                    let systemAttributes = try FileManager.default.attributesOfFileSystem(forPath: NSHomeDirectory() as String)
                    let freeSpace = (systemAttributes[FileAttributeKey.systemFreeSize] as? NSNumber)?.int64Value
                    return freeSpace!
                } catch {
                    return 0
                }
            }
        }
    
        class var usedDiskSpaceInBytes:Int64 {
            get {
                let usedSpace = totalDiskSpaceInBytes - freeDiskSpaceInBytes
                return usedSpace
            }
        }
    
    }
    

    Demo:

    get disk space status with Swift

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  • 2020-12-02 19:45

    Well, according to the above codes:

    let usedSpace = totalDiskSpaceInBytes - freeDiskSpaceInBytes
    

    you might find out that usedSpace doesn't equal the value of iPhone setting page. That is because in iOS11, Apple introduces Total available capacity in bytes for "Important" resources.

    Total available capacity in bytes for "Important" resources, including space expected to be cleared by purging non-essential and cached resources. "Important" means something that the user or application clearly expects to be present on the local system, but is ultimately replaceable. This would include items that the user has explicitly requested via the UI, and resources that an application requires in order to provide functionality.

    Examples: A video that the user has explicitly requested to watch but has not yet finished watching or an audio file that the user has requested to download.

    This value should not be used in determining if there is room for an irreplaceable resource. In the case of irreplaceable resources, always attempt to save the resource regardless of available capacity and handle failure as gracefully as possible.

    In order to get the exact same value as what we see in iPhone setting page, we can get free space by volumeAvailableCapacityForImportantUsage

    if let space = try? URL(fileURLWithPath: NSHomeDirectory() as String).resourceValues(forKeys: [URLResourceKey.volumeAvailableCapacityForImportantUsageKey]).volumeAvailableCapacityForImportantUsage {
        return space ?? 0
    }
    

    You can use the following UIDevice extension:

    Swift4

    extension UIDevice {
        func MBFormatter(_ bytes: Int64) -> String {
            let formatter = ByteCountFormatter()
            formatter.allowedUnits = ByteCountFormatter.Units.useMB
            formatter.countStyle = ByteCountFormatter.CountStyle.decimal
            formatter.includesUnit = false
            return formatter.string(fromByteCount: bytes) as String
        }
        
        //MARK: Get String Value
        var totalDiskSpaceInGB:String {
           return ByteCountFormatter.string(fromByteCount: totalDiskSpaceInBytes, countStyle: ByteCountFormatter.CountStyle.decimal)
        }
        
        var freeDiskSpaceInGB:String {
            return ByteCountFormatter.string(fromByteCount: freeDiskSpaceInBytes, countStyle: ByteCountFormatter.CountStyle.decimal)
        }
        
        var usedDiskSpaceInGB:String {
            return ByteCountFormatter.string(fromByteCount: usedDiskSpaceInBytes, countStyle: ByteCountFormatter.CountStyle.decimal)
        }
        
        var totalDiskSpaceInMB:String {
            return MBFormatter(totalDiskSpaceInBytes)
        }
        
        var freeDiskSpaceInMB:String {
            return MBFormatter(freeDiskSpaceInBytes)
        }
        
        var usedDiskSpaceInMB:String {
            return MBFormatter(usedDiskSpaceInBytes)
        }
        
        //MARK: Get raw value
        var totalDiskSpaceInBytes:Int64 {
            guard let systemAttributes = try? FileManager.default.attributesOfFileSystem(forPath: NSHomeDirectory() as String),
                let space = (systemAttributes[FileAttributeKey.systemSize] as? NSNumber)?.int64Value else { return 0 }
            return space
        }
        
        /*
         Total available capacity in bytes for "Important" resources, including space expected to be cleared by purging non-essential and cached resources. "Important" means something that the user or application clearly expects to be present on the local system, but is ultimately replaceable. This would include items that the user has explicitly requested via the UI, and resources that an application requires in order to provide functionality.
         Examples: A video that the user has explicitly requested to watch but has not yet finished watching or an audio file that the user has requested to download.
         This value should not be used in determining if there is room for an irreplaceable resource. In the case of irreplaceable resources, always attempt to save the resource regardless of available capacity and handle failure as gracefully as possible.
         */
        var freeDiskSpaceInBytes:Int64 {
            if #available(iOS 11.0, *) {
                if let space = try? URL(fileURLWithPath: NSHomeDirectory() as String).resourceValues(forKeys: [URLResourceKey.volumeAvailableCapacityForImportantUsageKey]).volumeAvailableCapacityForImportantUsage {
                    return space ?? 0
                } else {
                    return 0
                }
            } else {
                if let systemAttributes = try? FileManager.default.attributesOfFileSystem(forPath: NSHomeDirectory() as String),
                let freeSpace = (systemAttributes[FileAttributeKey.systemFreeSize] as? NSNumber)?.int64Value {
                    return freeSpace
                } else {
                    return 0
                }
            }
        }
        
        var usedDiskSpaceInBytes:Int64 {
           return totalDiskSpaceInBytes - freeDiskSpaceInBytes
        }
    
    }
    

    usage:

    print("totalDiskSpaceInBytes: \(UIDevice.current.totalDiskSpaceInBytes)")
    print("freeDiskSpace: \(UIDevice.current.freeDiskSpaceInBytes)")
    print("usedDiskSpace: \(UIDevice.current.usedDiskSpaceInBytes)")
    
    
        
    

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