Using python multiprocessing Pool in the terminal and in code modules for Django or Flask

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说谎
说谎 2020-12-02 17:43

When using multiprocessing.Pool in python with the following code, there is some bizarre behavior.

from multiprocessing import Pool
p = Pool(3)
def f(x): ret         


        
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  • 2020-12-02 18:13

    What this means is that pools must be initialized after the definitions of functions to be run on them. Using pools within if __name__ == "__main__": blocks works if you are writing a standalone script, but this isn't possible in either larger code bases or server code (such as a Django or Flask project). So, if you're trying to use Pools in one of these, make sure to follow these guidelines, which are explained in the sections below:

    1. Initialize Pools at the bottom of modules or inside functions.
    2. Do not call the methods of a Pool in the global scope of a module.

    Alternatively, if you only need better parallelism on I/O (like database accesses or network calls), you can save yourself all this headache and use pools of threads instead of pools of processes. This involves the completely undocumented:

    from multiprocessing.pool import ThreadPool
    

    It's interface is exactly the same as that of Pool, but since it uses threads and not processes, it comes with none of the caveats that using process pools do, with the only downside being you don't get true parallelism of code execution, just parallelism in blocking I/O.


    Pools must be initialized after the definitions of functions to be run on them

    The inscrutable text from the python docs means that at the time the pool is defined, the surrounding module is imported by the threads in the pool. In the case of the python terminal, this means all and only code you have run so far.

    So, any functions you want to use in the pool must be defined before the pool is initialized. This is true both of code in a module and code in the terminal. The following modifications of the code in the question will work fine:

    from multiprocessing import Pool
    def f(x): return x  # FIRST
    p = Pool(3) # SECOND
    threads = [p.apply_async(f, [i]) for i in range(20)]
    for t in threads:
        try: print(t.get(timeout=1))
        except Exception: pass
    

    Or

    from multiprocessing import Pool
    def f(x): print(x)  # FIRST
    p = Pool(3) # SECOND
    p.map(f, range(20))
    

    By fine, I mean fine on Unix. Windows has it's own problems, that I'm not going into here.


    Caveats to using pools in modules

    But wait, there's more (to using pools in modules that you want to import elsewhere)!

    If you define a pool inside a function, you have no problems. But if you are using a Pool object as a global variable in a module, it must be defined at the bottom of the page, not the top. Though this goes against most good code style, it is necessary for functionality. The way to use a pool declared at the top of a page is to only use it with functions imported from other modules, like so:

    from multiprocessing import Pool
    from other_module import f
    p = Pool(3)
    p.map(f, range(20))
    

    Importing a pre-configured pool from another module is pretty horrific, as the import must come after whatever you want to run on it, like so:

    ### module.py ###
    from multiprocessing import Pool
    POOL = Pool(5)
    
    ### module2.py ###
    def f(x):
        # Some function
    from module import POOL
    POOL.map(f, range(10))
    

    And second, if you run anything on the pool in the global scope of a module that you are importing, the system hangs. i.e. this doesn't work:

    ### module.py ###
    from multiprocessing import Pool
    def f(x): return x
    p = Pool(1)
    print(p.map(f, range(5)))
    
    ### module2.py ###
    import module
    

    This, however, does work, as long as nothing imports module2:

    ### module.py ###
    from multiprocessing import Pool
    
    def f(x): return x
    p = Pool(1)
    def run_pool(): print(p.map(f, range(5)))
    
    ### module2.py ###
    import module
    module.run_pool()
    

    Now, the reasons behind this are only more bizarre, and likely related to the reason that the code in the question only spits an Attribute Error once each and after that appear to execute code properly. It also appears that pool threads (at least with some reliability) reload the code in module after executing.

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  • 2020-12-02 18:17

    There is another possible source for this error. I got this error when running the example code.

    The source was that despite having installed multiprosessing correctly, the C++ compiler was not installed on my system, something pip informed me of when trying to update multiprocessing. So It might be worth checking that the compiler is installed.

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  • 2020-12-02 18:22

    The function you want to execute on a thread pool must already be defined when you create the pool.

    This should work:

    from multiprocessing import Pool
    def f(x): print(x)
    if __name__ == '__main__':
        p = Pool(3)
        p.map(f, range(20))
    

    The reason is that (at least on systems having fork) when you create a pool the workers are created by forking the current process. So if the target function isn't already defined at that point, the worker won't be able to call it.

    On windows it's a bit different, as windows doesn't have fork. Here new worker processes are started and the main module is imported. That's why on windows it's important to protect the executing code with a if __name__ == '__main__'. Otherwise each new worker will reexecute the code and therefore spawn new processes infinitely, crashing the program (or the system).

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