What is the default access modifier for classes, methods, members, constructors, delegates and interfaces?
top level class: internal
method: private
members (unless an interface or enum): private (including nested classes)
members (of interface or enum): public
constructor: private (note that if no constructor is explicitly defined, a public default constructor will be automatically defined)
delegate: internal
interface: internal
explicitly implemented interface member: public!
Short answer: minimum possible access (cf Jon Skeet's answer).
Long answer:
Non-nested types, enumeration and delegate accessibilities (may only have internal or public accessibility)
| Default | Permitted declared accessibilities ------------------------------------------------------------------ namespace | public | none (always implicitly public) enum | public | public, internal interface | internal | public, internal class | internal | public, internal struct | internal | public, internal delegate | internal | public, internal
Nested type and member accessiblities
| Default | Permitted declared accessibilities ------------------------------------------------------------------ namespace | public | none (always implicitly public) enum | public | All¹ interface | public | All¹ class | private | All¹ struct | private | public, internal, private² delegate | private | All¹ constructor | private | All¹ enum member | public | none (always implicitly public) interface member | public | none (always implicitly public) method | private | All¹ field | private | All¹ user-defined operator| none | public (must be declared public)
¹ All === public, protected, internal, private, protected internal
² structs cannot inherit from structs or classes (although they can, interfaces), hence protected is not a valid modifier
The accessibility of a nested type depends on its accessibility domain, which is determined by both the declared accessibility of the member and the accessibility domain of the immediately containing type. However, the accessibility domain of a nested type cannot exceed that of the containing type.
Note: CIL also has the provision for protected and internal (as opposed to the existing protected "or" internal), but to my knowledge this is not currently available for use in C#.
See:
http://msdn.microsoft.com/en-us/library/ba0a1yw2.aspx
http://msdn.microsoft.com/en-us/library/ms173121.aspx
http://msdn.microsoft.com/en-us/library/cx03xt0t.aspx
(Man I love Microsoft URLs...)
Class is Internal by default.
Interface is Internal by default.
Interface members are public by default. (Interfaces won't allow us to specify any kind of accessibility to it's members.)
Note: If you try to specify any access specifier to interface's members then, it shows compile error.
Struct is Internal by default.
Have a look at Access Modifiers (C# Programming Guide)
Class and Struct Accessibility
Classes and structs that are declared directly within a namespace (in other words, that are not nested within other classes or structs) can be either public or internal. Internal is the default if no access modifier is specified.
Struct members, including nested classes and structs, can be declared as public, internal, or private. Class members, including nested classes and structs, can be public, protected internal, protected, internal, private protected or private. The access level for class members and struct members, including nested classes and structs, is private by default. Private nested types are not accessible from outside the containing type.
Derived classes cannot have greater accessibility than their base types. In other words, you cannot have a public class B that derives from an internal class A. If this were allowed, it would have the effect of making A public, because all protected or internal members of A are accessible from the derived class.
You can enable specific other assemblies to access your internal types by using the
InternalsVisibleToAttribute
. For more information, see Friend Assemblies.Class and Struct Member Accessibility
Class members (including nested classes and structs) can be declared with any of the six types of access. Struct members cannot be declared as protected because structs do not support inheritance.
Normally, the accessibility of a member is not greater than the accessibility of the type that contains it. However, a public member of an internal class might be accessible from outside the assembly if the member implements interface methods or overrides virtual methods that are defined in a public base class.
The type of any member that is a field, property, or event must be at least as accessible as the member itself. Similarly, the return type and the parameter types of any member that is a method, indexer, or delegate must be at least as accessible as the member itself. For example, you cannot have a public method M that returns a class C unless C is also public. Likewise, you cannot have a protected property of type A if A is declared as private.
User-defined operators must always be declared as public and static. For more information, see Operator overloading.
Finalizers cannot have accessibility modifiers.
Other Types
Interfaces declared directly within a namespace can be declared as public or internal and, just like classes and structs, interfaces default to internal access. Interface members are always public because the purpose of an interface is to enable other types to access a class or struct. No access modifiers can be applied to interface members.
Enumeration members are always public, and no access modifiers can be applied.
Delegates behave like classes and structs. By default, they have internal access when declared directly within a namespace, and private access when nested.
Namespace level: internal
Type level: private
I would like to add some documentation link. Check out more detail here.