Let\'s say, for example, I\'m creating a game. I have a small script whose job is to load all the assets and present a progress bar to the user while the assets load.
<You might like to have a look at How to show loading status in percentage for ajax response?
It is to see the status of an AJAX download. Since you are loading a script, it might not be the best way to get the file but it could work. You would then need to put the content received by the ajax call somewhere to execute, and eval is not recommended.
<script>
tags only fire load
and error
events; they do not fire progress
events. However, in modern browsers, Ajax requests do support progress events. You can load your script content and monitor progress through Ajax, and then place the script contents into a new <script>
element when the load completes:
var req = new XMLHttpRequest();
// report progress events
req.addEventListener("progress", function(event) {
if (event.lengthComputable) {
var percentComplete = event.loaded / event.total;
// ...
} else {
// Unable to compute progress information since the total size is unknown
}
}, false);
// load responseText into a new script element
req.addEventListener("load", function(event) {
var e = event.target;
var s = document.createElement("script");
s.innerHTML = e.responseText;
// or: s[s.innerText!=undefined?"innerText":"textContent"] = e.responseText
document.documentElement.appendChild(s);
s.addEventListener("load", function() {
// this runs after the new script has been executed...
});
}, false);
req.open("GET", "foo.js");
req.send();
For older browsers that don't support Ajax progress
, you can build your progress-reporting UI to show a loading bar only after the first progress
event (or otherwise, show a generic spinner if no progress
events ever fire).