Sharpen on a Bitmap using C#

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庸人自扰
庸人自扰 2020-12-02 14:45

I want to put a sharpen filter on an image. I have found a web with short tutorial. I tried to do it in C# so here is my code. Anyway, I tried to find out why it is not work

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  • 2020-12-02 15:22

    I combined niaher's and David's answer and fixed the "bias" property. Now you can pass a "strength" between 0.0 and 1.0 to the Sharpen() function.

    /// <summary>
    ///     Sharpens the specified image.
    /// </summary>
    /// <param name="image">The image.</param>
    /// <param name="strength">The strength between 0.0 and 1.0.</param>
    /// <returns></returns>
    public static Bitmap Sharpen(Image image, double strength)
    {
        using (var bitmap = image as Bitmap)
        {
            if (bitmap != null)
            {
                var sharpenImage = bitmap.Clone() as Bitmap;
    
                int width = image.Width;
                int height = image.Height;
    
                // Create sharpening filter.
                const int filterWidth = 5;
                const int filterHeight = 5;
    
                var filter = new double[,]
                    {
                        {-1, -1, -1, -1, -1},
                        {-1,  2,  2,  2, -1},
                        {-1,  2, 16,  2, -1},
                        {-1,  2,  2,  2, -1},
                        {-1, -1, -1, -1, -1}
                    };
    
                double bias = 1.0 - strength;
                double factor = strength/16.0;
    
                var result = new Color[image.Width,image.Height];
    
                // Lock image bits for read/write.
                if (sharpenImage != null)
                {
                    BitmapData pbits = sharpenImage.LockBits(new Rectangle(0, 0, width, height),
                                                                ImageLockMode.ReadWrite,
                                                                PixelFormat.Format24bppRgb);
    
                    // Declare an array to hold the bytes of the bitmap.
                    int bytes = pbits.Stride*height;
                    var rgbValues = new byte[bytes];
    
                    // Copy the RGB values into the array.
                    Marshal.Copy(pbits.Scan0, rgbValues, 0, bytes);
    
                    int rgb;
                    // Fill the color array with the new sharpened color values.
                    for (int x = 0; x < width; ++x)
                    {
                        for (int y = 0; y < height; ++y)
                        {
                            double red = 0.0, green = 0.0, blue = 0.0;
    
                            for (int filterX = 0; filterX < filterWidth; filterX++)
                            {
                                for (int filterY = 0; filterY < filterHeight; filterY++)
                                {
                                    int imageX = (x - filterWidth/2 + filterX + width)%width;
                                    int imageY = (y - filterHeight/2 + filterY + height)%height;
    
                                    rgb = imageY*pbits.Stride + 3*imageX;
    
                                    red += rgbValues[rgb + 2]*filter[filterX, filterY];
                                    green += rgbValues[rgb + 1]*filter[filterX, filterY];
                                    blue += rgbValues[rgb + 0]*filter[filterX, filterY];
                                }
    
                                rgb = y*pbits.Stride + 3*x;
    
                                int r = Math.Min(Math.Max((int) (factor*red + (bias*rgbValues[rgb + 2])), 0), 255);
                                int g = Math.Min(Math.Max((int) (factor*green + (bias*rgbValues[rgb + 1])), 0), 255);
                                int b = Math.Min(Math.Max((int) (factor*blue + (bias*rgbValues[rgb + 0])), 0), 255);
    
                                result[x, y] = Color.FromArgb(r, g, b);
                            }
                        }
                    }
    
                    // Update the image with the sharpened pixels.
                    for (int x = 0; x < width; ++x)
                    {
                        for (int y = 0; y < height; ++y)
                        {
                            rgb = y*pbits.Stride + 3*x;
    
                            rgbValues[rgb + 2] = result[x, y].R;
                            rgbValues[rgb + 1] = result[x, y].G;
                            rgbValues[rgb + 0] = result[x, y].B;
                        }
                    }
    
                    // Copy the RGB values back to the bitmap.
                    Marshal.Copy(rgbValues, 0, pbits.Scan0, bytes);
                    // Release image bits.
                    sharpenImage.UnlockBits(pbits);
                }
    
                return sharpenImage;
            }
        }
        return null;
    }
    
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  • 2020-12-02 15:22

    hi i edit the code a litle bit and add two other matrices for me this works now perfect

    /// <summary>
        /// Sharpens the specified image.
        /// </summary>
        /// <param name="image">The image.</param>
        /// <param name="strength">strength erwartet werte zwische 0 - 99</param>
        /// <returns></returns>
        public Bitmap Sharpen(Image image, whichMatrix welcheMatrix , double strength)
        {
            double FaktorKorrekturWert = 0;
    
            //strenght muß für den jeweiligen filter angepasst werden
            switch (welcheMatrix)
            {
                case whichMatrix.Gaussian3x3:
                    //diese Matrix benötigt einen strenght Wert von 0 bis -9.9 default ist -2.5
                    //und einen korekturwert von 16
                    strength = (strength * -1) / 10;
                    FaktorKorrekturWert = 16;
                    break;
    
                case whichMatrix.Mean3x3:
                    //diese Matrix benötigt einen strenght Wert von 0 bis -9 default ist -2.25
                    //und einen Korrekturwert von 10
                    strength = strength * -9 / 100;
                    FaktorKorrekturWert = 10;
                    break;
    
                case whichMatrix.Gaussian5x5Type1:
                    //diese Matrix benötigt einen strenght Wert von 0 bis 2.5 default ist 1.25
                    //und einen Korrekturwert von 12
                    strength = strength * 2.5 / 100;
                    FaktorKorrekturWert = 12;
                    break;
    
                default:
                    break;
            }
    
            using (var bitmap = image as Bitmap)
            {
                if (bitmap != null)
                {
                    var sharpenImage = bitmap.Clone() as Bitmap;
    
                    int width = image.Width;
                    int height = image.Height;
    
                    // Create sharpening filter.
                    var filter = Matrix(welcheMatrix);
    
                    //const int filterSize = 3; // wenn die Matrix 3 Zeilen und 3 Spalten besitzt dann 3 bei 4 = 4 usw.                    
                    int filterSize = filter.GetLength(0);                   
    
                    double bias = 1.0 - strength;
                    double factor = strength / FaktorKorrekturWert;
    
                    //const int s = filterSize / 2;
                    int s = filterSize / 2; // Filtersize ist keine Constante mehr darum wurde der befehl const entfernt
    
    
                    var result = new Color[image.Width, image.Height];
    
                    // Lock image bits for read/write.
                    if (sharpenImage != null)
                    {
                        BitmapData pbits = sharpenImage.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb);
    
                        // Declare an array to hold the bytes of the bitmap.
                        int bytes = pbits.Stride * height;
                        var rgbValues = new byte[bytes];
    
                        // Copy the RGB values into the array.
                        Marshal.Copy(pbits.Scan0, rgbValues, 0, bytes);
    
                        int rgb;
                        // Fill the color array with the new sharpened color values.
                        for (int x = s; x < width - s; x++)
                        {
                            for (int y = s; y < height - s; y++)
                            {
                                double red = 0.0, green = 0.0, blue = 0.0;
    
                                for (int filterX = 0; filterX < filterSize; filterX++)
                                {
                                    for (int filterY = 0; filterY < filterSize; filterY++)
                                    {
                                        int imageX = (x - s + filterX + width) % width;
                                        int imageY = (y - s + filterY + height) % height;
    
                                        rgb = imageY * pbits.Stride + 3 * imageX;
    
                                        red += rgbValues[rgb + 2] * filter[filterX, filterY];
                                        green += rgbValues[rgb + 1] * filter[filterX, filterY];
                                        blue += rgbValues[rgb + 0] * filter[filterX, filterY];
                                    }
    
                                    rgb = y * pbits.Stride + 3 * x;
    
                                    int r = Math.Min(Math.Max((int)(factor * red + (bias * rgbValues[rgb + 2])), 0), 255);
                                    int g = Math.Min(Math.Max((int)(factor * green + (bias * rgbValues[rgb + 1])), 0), 255);
                                    int b = Math.Min(Math.Max((int)(factor * blue + (bias * rgbValues[rgb + 0])), 0), 255);
    
                                    result[x, y] = System.Drawing.Color.FromArgb(r, g, b);
                                }
                            }
                        }
    
                        // Update the image with the sharpened pixels.
                        for (int x = s; x < width - s; x++)
                        {
                            for (int y = s; y < height - s; y++)
                            {
                                rgb = y * pbits.Stride + 3 * x;
    
                                rgbValues[rgb + 2] = result[x, y].R;
                                rgbValues[rgb + 1] = result[x, y].G;
                                rgbValues[rgb + 0] = result[x, y].B;
                            }
                        }
    
                        // Copy the RGB values back to the bitmap.
                        Marshal.Copy(rgbValues, 0, pbits.Scan0, bytes);
                        // Release image bits.
                        sharpenImage.UnlockBits(pbits);
                    }
    
                    return sharpenImage;
                }
            }
            return null;
        }
    
    
        public enum whichMatrix
        {
            Gaussian3x3,
            Mean3x3,
            Gaussian5x5Type1
        }
    
    
        private double[,] Matrix(whichMatrix welcheMatrix)
        {
            double[,] selectedMatrix = null;
    
            switch (welcheMatrix)
            {
                case whichMatrix.Gaussian3x3:
                    selectedMatrix = new double[,]
                    { 
                        { 1, 2, 1, }, 
                        { 2, 4, 2, }, 
                        { 1, 2, 1, }, 
                    };
                    break;
    
                case whichMatrix.Gaussian5x5Type1:
                    selectedMatrix = new double[,]
                    { 
                        {-1, -1, -1, -1, -1},
                        {-1,  2,  2,  2, -1},
                        {-1,  2,  16, 2, -1},
                        {-1,  2, -1,  2, -1},
                        {-1, -1, -1, -1, -1} 
                    };
                    break;
    
                case whichMatrix.Mean3x3:
                    selectedMatrix =new double[,]
                    { 
                        { 1, 1, 1, }, 
                        { 1, 1, 1, }, 
                        { 1, 1, 1, }, 
                    };
                    break;
            }
    
            return selectedMatrix;
        }
    
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  • 2020-12-02 15:26

    This will create a softer sharpening effect. You can expand the filter array if you need to, or change the 16 to something larger, but I found this isn't as harsh as the one you have.

    const int filterWidth = 5;
    const int filterHeight = 5;
    
    double[,] filter = new double[filterWidth,filterHeight] {
        { -1, -1, -1, -1, -1 },
        { -1,  2,  2,  2, -1 },
        { -1,  2,  16,  2, -1 },
        { -1,  2,  2,  2, -1 },
        { -1, -1, -1, -1, -1 }
    };
    
    double factor = 1.0 / 16.0;
    
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  • 2020-12-02 15:32

    I took Daniel's answer and modified it for performance, by using BitmapData class, since using GetPixel/SetPixel is very expensive and inappropriate for performance-hungry systems. It works exactly the same as the previous solution and can be used instead.

       public static Bitmap Sharpen(Bitmap image)
        {
            Bitmap sharpenImage = (Bitmap)image.Clone();
    
            int filterWidth = 3;
            int filterHeight = 3;
            int width = image.Width;
            int height = image.Height;
    
            // Create sharpening filter.
            double[,] filter = new double[filterWidth, filterHeight];
            filter[0, 0] = filter[0, 1] = filter[0, 2] = filter[1, 0] = filter[1, 2] = filter[2, 0] = filter[2, 1] = filter[2, 2] = -1;
            filter[1, 1] = 9;
    
            double factor = 1.0;
            double bias = 0.0;
    
            Color[,] result = new Color[image.Width, image.Height];
    
            // Lock image bits for read/write.
            BitmapData pbits = sharpenImage.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb);
    
            // Declare an array to hold the bytes of the bitmap.
            int bytes = pbits.Stride * height;
            byte[] rgbValues = new byte[bytes];
    
            // Copy the RGB values into the array.
            System.Runtime.InteropServices.Marshal.Copy(pbits.Scan0, rgbValues, 0, bytes);
    
            int rgb;
            // Fill the color array with the new sharpened color values.
            for (int x = 0; x < width; ++x)
            {
                for (int y = 0; y < height; ++y)
                {
                    double red = 0.0, green = 0.0, blue = 0.0;
    
                    for (int filterX = 0; filterX < filterWidth; filterX++)
                    {
                        for (int filterY = 0; filterY < filterHeight; filterY++)
                        {
                            int imageX = (x - filterWidth / 2 + filterX + width) % width;
                            int imageY = (y - filterHeight / 2 + filterY + height) % height;
    
                            rgb = imageY * pbits.Stride + 3 * imageX;
    
                            red += rgbValues[rgb + 2] * filter[filterX, filterY];
                            green += rgbValues[rgb + 1] * filter[filterX, filterY];
                            blue += rgbValues[rgb + 0] * filter[filterX, filterY];
                        }
                        int r = Math.Min(Math.Max((int)(factor * red + bias), 0), 255);
                        int g = Math.Min(Math.Max((int)(factor * green + bias), 0), 255);
                        int b = Math.Min(Math.Max((int)(factor * blue + bias), 0), 255);
    
                        result[x, y] = Color.FromArgb(r, g, b);
                    }
                }
            }
    
            // Update the image with the sharpened pixels.
            for (int x = 0; x < width; ++x)
            {
                for (int y = 0; y < height; ++y)
                {
                    rgb = y * pbits.Stride + 3 * x;
    
                    rgbValues[rgb + 2] = result[x, y].R;
                    rgbValues[rgb + 1] = result[x, y].G;
                    rgbValues[rgb + 0] = result[x, y].B;
                }
            }
    
            // Copy the RGB values back to the bitmap.
            System.Runtime.InteropServices.Marshal.Copy(rgbValues, 0, pbits.Scan0, bytes);
            // Release image bits.
            sharpenImage.UnlockBits(pbits);
    
            return sharpenImage;
        }
    
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  • 2020-12-02 15:36
    public static Bitmap sharpen(Bitmap image)
    {
        Bitmap sharpenImage = new Bitmap(image.Width, image.Height);
    
        int filterWidth = 3;
        int filterHeight = 3;
        int w = image.Width;
        int h = image.Height;
    
        double[,] filter = new double[filterWidth, filterHeight];
    
        filter[0, 0] = filter[0, 1] = filter[0, 2] = filter[1, 0] = filter[1, 2] = filter[2, 0] = filter[2, 1] = filter[2, 2] = -1;
        filter[1, 1] = 9;
    
        double factor = 1.0;
        double bias = 0.0;
    
        Color[,] result = new Color[image.Width, image.Height];
    
        for (int x = 0; x < w; ++x)
        {
            for (int y = 0; y < h; ++y)
            {
                double red = 0.0, green = 0.0, blue = 0.0;
    
    //=====[REMOVE LINES]========================================================
    // Color must be read per filter entry, not per image pixel.
                Color imageColor = image.GetPixel(x, y);
    //===========================================================================
    
                for (int filterX = 0; filterX < filterWidth; filterX++)
                {
                    for (int filterY = 0; filterY < filterHeight; filterY++)
                    {
                        int imageX = (x - filterWidth / 2 + filterX + w) % w;
                        int imageY = (y - filterHeight / 2 + filterY + h) % h;
    
    //=====[INSERT LINES]========================================================
    // Get the color here - once per fiter entry and image pixel.
                        Color imageColor = image.GetPixel(imageX, imageY);
    //===========================================================================
    
                        red += imageColor.R * filter[filterX, filterY];
                        green += imageColor.G * filter[filterX, filterY];
                        blue += imageColor.B * filter[filterX, filterY];
                    }
                    int r = Math.Min(Math.Max((int)(factor * red + bias), 0), 255);
                    int g = Math.Min(Math.Max((int)(factor * green + bias), 0), 255);
                    int b = Math.Min(Math.Max((int)(factor * blue + bias), 0), 255);
    
                    result[x, y] = Color.FromArgb(r, g, b);
                }
            }
        }
        for (int i = 0; i < w; ++i)
        {
            for (int j = 0; j < h; ++j)
            {
                sharpenImage.SetPixel(i, j, result[i, j]);
            }
        }
        return sharpenImage;
    }
    
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  • 2020-12-02 15:43

    Ok, fixed the problem with distored edges. Here´s the updated one:

    /// <summary>
    /// Sharpens the specified image.
    /// </summary>
    /// <param name="image">The image.</param>
    /// <param name="strength">The strength.</param>
    /// <returns></returns>
    public static Bitmap Sharpen(Image image, double strength)
    {
        using (var bitmap = image as Bitmap)
        {
            if (bitmap != null)
            {
                var sharpenImage = bitmap.Clone() as Bitmap;
    
                int width = image.Width;
                int height = image.Height;
    
                // Create sharpening filter.
                const int filterSize = 5;
    
                var filter = new double[,]
                    {
                        {-1, -1, -1, -1, -1},
                        {-1,  2,  2,  2, -1},
                        {-1,  2, 16,  2, -1},
                        {-1,  2,  2,  2, -1},
                        {-1, -1, -1, -1, -1}
                    };
    
                double bias = 1.0 - strength;
                double factor = strength/16.0;
    
                const int s = filterSize/2;
    
                var result = new Color[image.Width,image.Height];
    
                // Lock image bits for read/write.
                if (sharpenImage != null)
                {
                    BitmapData pbits = sharpenImage.LockBits(new Rectangle(0, 0, width, height),
                                                                ImageLockMode.ReadWrite,
                                                                PixelFormat.Format24bppRgb);
    
                    // Declare an array to hold the bytes of the bitmap.
                    int bytes = pbits.Stride*height;
                    var rgbValues = new byte[bytes];
    
                    // Copy the RGB values into the array.
                    Marshal.Copy(pbits.Scan0, rgbValues, 0, bytes);
    
                    int rgb;
                    // Fill the color array with the new sharpened color values.
                    for (int x = s; x < width - s; x++)
                    {
                        for (int y = s; y < height - s; y++)
                        {
                            double red = 0.0, green = 0.0, blue = 0.0;
    
                            for (int filterX = 0; filterX < filterSize; filterX++)
                            {
                                for (int filterY = 0; filterY < filterSize; filterY++)
                                {
                                    int imageX = (x - s + filterX + width)%width;
                                    int imageY = (y - s + filterY + height)%height;
    
                                    rgb = imageY*pbits.Stride + 3*imageX;
    
                                    red += rgbValues[rgb + 2]*filter[filterX, filterY];
                                    green += rgbValues[rgb + 1]*filter[filterX, filterY];
                                    blue += rgbValues[rgb + 0]*filter[filterX, filterY];
                                }
    
                                rgb = y * pbits.Stride + 3 * x;
    
                                int r = Math.Min(Math.Max((int)(factor * red + (bias * rgbValues[rgb + 2])), 0), 255);
                                int g = Math.Min(Math.Max((int)(factor * green + (bias * rgbValues[rgb + 1])), 0), 255);
                                int b = Math.Min(Math.Max((int)(factor * blue + (bias * rgbValues[rgb + 0])), 0), 255);
    
                                result[x, y] = Color.FromArgb(r, g, b);
                            }
                        }
                    }
    
                    // Update the image with the sharpened pixels.
                    for (int x = s; x < width - s; x++)
                    {
                        for (int y = s; y < height - s; y++)
                        {
                            rgb = y*pbits.Stride + 3*x;
    
                            rgbValues[rgb + 2] = result[x, y].R;
                            rgbValues[rgb + 1] = result[x, y].G;
                            rgbValues[rgb + 0] = result[x, y].B;
                        }
                    }
    
                    // Copy the RGB values back to the bitmap.
                    Marshal.Copy(rgbValues, 0, pbits.Scan0, bytes);
                    // Release image bits.
                    sharpenImage.UnlockBits(pbits);
                }
    
                return sharpenImage;
            }
        }
        return null;
    }
    
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