I’ve looked for solutions, but couldn’t find any that work.
I have a variable called onlyVideo
.
\"onlyVideo\"
the string gets passe
You can access the window object as an associative array and set it that way
window["onlyVideo"] = "TEST";
document.write(onlyVideo);
If it's a global variable then window[variableName]
or in your case window["onlyVideo"]
should do the trick.
It can be done like this
(function(X, Y) {
// X is the local name of the 'class'
// Doo is default value if param X is empty
var X = (typeof X == 'string') ? X: 'Doo';
var Y = (typeof Y == 'string') ? Y: 'doo';
// this refers to the local X defined above
this[X] = function(doo) {
// object variable
this.doo = doo || 'doo it';
}
// prototypal inheritance for methods
// defined by another
this[X].prototype[Y] = function() {
return this.doo || 'doo';
};
// make X global
window[X] = this[X];
}('Dooa', 'dooa')); // give the names here
// test
doo = new Dooa('abc');
doo2 = new Dooa('def');
console.log(doo.dooa());
console.log(doo2.dooa());
let me make it more clear
function changeStringToVariable(variable, value){
window[variable]=value
}
changeStringToVariable("name", "john doe");
console.log(name);
//this outputs: john doe
let file="newFile";
changeStringToVariable(file, "text file");
console.log(newFile);
//this outputs: text file
Javascript has an eval()
function for such occasions:
function (varString) {
var myVar = eval(varString);
// .....
}
Edit: Sorry, I think I skimmed the question too quickly. This will only get you the variable, to set it you need
function SetTo5(varString) {
var newValue = 5;
eval(varString + " = " + newValue);
}
or if using a string:
function SetToString(varString) {
var newValue = "string";
eval(varString + " = " + "'" + newValue + "'");
}
But I imagine there is a more appropriate way to accomplish what you're looking for? I don't think eval() is something you really want to use unless there's a great reason for it. eval()