I am trying to render camera preview using SurfaceTexture. I read the document but unable to understand how it works.
Can anyone provide one sample example(very basi
public class VideoCapture extends Activity implements OnClickListener, SurfaceHolder.Callback {
MediaRecorder recorder;
SurfaceHolder holder;
boolean recording = false;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
recorder = new MediaRecorder();
initRecorder();
SurfaceView cameraView = new SurfaceView(this);
holder = cameraView.getHolder();
holder.addCallback(this);
holder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
cameraView.setClickable(true);
cameraView.setOnClickListener(this);
}
private void initRecorder() {
recorder.setAudioSource(MediaRecorder.AudioSource.DEFAULT);
recorder.setVideoSource(MediaRecorder.VideoSource.DEFAULT);
CamcorderProfile cpHigh = CamcorderProfile
.get(CamcorderProfile.QUALITY_HIGH);
recorder.setProfile(cpHigh);
recorder.setOutputFile("/sdcard/videocapture_example.mp4");
recorder.setMaxDuration(50000); // 50 seconds
recorder.setMaxFileSize(5000000); // Approximately 5 megabytes
}
private void prepareRecorder() {
recorder.setPreviewDisplay(holder.getSurface());
try {
recorder.prepare();
} catch (IllegalStateException e) {
e.printStackTrace();
finish();
} catch (IOException e) {
e.printStackTrace();
finish();
}
}
public void onClick(View v) {
if (recording) {
recorder.stop();
recording = false;
// Let's initRecorder so we can record again
initRecorder();
prepareRecorder();
} else {
recording = true;
recorder.start();
}
}
public void surfaceCreated(SurfaceHolder holder) {
prepareRecorder();
}
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
}
public void surfaceDestroyed(SurfaceHolder holder) {
if (recording) {
recorder.stop();
recording = false;
}
recorder.release();
finish();
}
}
If you want to use the Camera with TextureSurface you can implement SurfaceTextureListener
interface. You'll have to implement 4 methods:
1) onSurfaceTextureAvailable
- Here you setup your camera
2)onSurfaceTextureSizeChanged
- In your case, the Android's camera will handle this method
3)onSurfaceTextureDestroyed
- Here you destroy all camera stuff.
4) onSurfaceTextureUpdated
- Update your texture here when you have something to change!
Check the example below:
public class MainActivity extends Activity implements SurfaceTextureListener{
private Camera mCamera;
private TextureView mTextureView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mTextureView = new TextureView(this);
mTextureView.setSurfaceTextureListener(this);
setContentView(mTextureView);
}
@Override
public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) {
mCamera = Camera.open();
Camera.Size previewSize = mCamera.getParameters().getPreviewSize();
mTextureView.setLayoutParams(new FrameLayout.LayoutParams(
previewSize.width, previewSize.height, Gravity.CENTER));
try {
mCamera.setPreviewTexture(surface);
} catch (IOException t) {
}
mCamera.startPreview();
}
@Override
public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) {
// Ignored, the Camera does all the work for us
}
@Override
public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) {
mCamera.stopPreview();
mCamera.release();
return true;
}
@Override
public void onSurfaceTextureUpdated(SurfaceTexture surface) {
// Update your view here!
}
}
Two more things: Don't forget to add the camera permissions in your project's manifest and the SurfaceTexture
is available from API 11.