If you\'re planning to support LDPI, MDPI, HPDI, and perhaps XHDPI in the near future, is it ok to only include XHDPI drawables in the project and let the devices scale them
I guess that's a good way to go. The only downside I can think of is the resource overhead on small scale devices and possible artifacts because of the downscaling. Actually at this year's Google IO Chris Pruett recommended embedding only high resolution assets and let opengl handle the scaling.