I have a problem with displaying images in WPF.
Here\'s my code:
If you want to display the image with original size, but don't know the image size, I think the best way is to set the image as background of UIElement. Like this:
<Button>
<Button.Background>
<ImageBrush ImageSource="/images/user_add.png" Stretch="None"/>
</Button.Background>
</Button>
Adding to Paya's answer: to compensate WPF
's attempt to adapt to the monitors resolution you should be able to set the Width
and Height
to the file's original dimensions and use Stretch="Fill"
. This worked for me.
<Image Source="Images/Background.png" UseLayoutRounding="True" SnapsToDevicePixels="True" Width="600" Height="800" Stretch="Fill" />
This one works for me, for an image with 600x800 pixels
and 96dpi
.
@rishad2m8 If size is unknown one can detect the size first with https://msdn.microsoft.com/en-us/library/system.drawing.image.size(v=vs.110).aspx I'd guess.
Try not specifying width or height, use it like this instead:
<Image Source="/images/user_add.png" Stretch="None" HorizontalAlignment="Center" VerticalAlignment="Center" />
Here is a similar question. Generally setting Stretch="None"
is enough.
It is also very important what DPI has the image set in metadata. It took me quite a while before figuring out that if the image's DPI is different from the monitor's DPI (usually 96), WPF will automatically resize the image, as it tries to be DPI-independent.
EDIT
The MSDN link is broken, here is the new link: MSDN Blog - Blurry Bitmaps. Let's keep the old link around to be used for archive.org, in case the new link stops working also.