alloca()
allocates memory on the stack rather than on the heap, as in the case of malloc()
. So, when I return from the routine the memory is freed.
A place where alloca()
is especially dangerous than malloc()
is the kernel - kernel of a typical operating system has a fixed sized stack space hard-coded into one of its header; it is not as flexible as the stack of an application. Making a call to alloca()
with an unwarranted size may cause the kernel to crash.
Certain compilers warn usage of alloca()
(and even VLAs for that matter) under certain options that ought to be turned on while compiling a kernel code - here, it is better to allocate memory in the heap that is not fixed by a hard-coded limit.
Actually, alloca is not guaranteed to use the stack. Indeed, the gcc-2.95 implementation of alloca allocates memory from the heap using malloc itself. Also that implementation is buggy, it may lead to a memory leak and to some unexpected behavior if you call it inside a block with a further use of goto. Not, to say that you should never use it, but some times alloca leads to more overhead than it releaves frome.
Old question but nobody mentioned that it should be replaced by variable length arrays.
char arr[size];
instead of
char *arr=alloca(size);
It's in the standard C99 and existed as compiler extension in many compilers.
Here's why:
char x;
char *y=malloc(1);
char *z=alloca(&x-y);
*z = 1;
Not that anyone would write this code, but the size argument you're passing to alloca
almost certainly comes from some sort of input, which could maliciously aim to get your program to alloca
something huge like that. After all, if the size isn't based on input or doesn't have the possibility to be large, why didn't you just declare a small, fixed-size local buffer?
Virtually all code using alloca
and/or C99 vlas has serious bugs which will lead to crashes (if you're lucky) or privilege compromise (if you're not so lucky).
Lots of interesting answers to this "old" question, even some relatively new answers, but I didn't find any that mention this....
When used properly and with care, consistent use of
alloca()
(perhaps application-wide) to handle small variable-length allocations (or C99 VLAs, where available) can lead to lower overall stack growth than an otherwise equivalent implementation using oversized local arrays of fixed length. Soalloca()
may be good for your stack if you use it carefully.
I found that quote in.... OK, I made that quote up. But really, think about it....
@j_random_hacker is very right in his comments under other answers: Avoiding the use of alloca()
in favor of oversized local arrays does not make your program safer from stack overflows (unless your compiler is old enough to allow inlining of functions that use alloca()
in which case you should upgrade, or unless you use alloca()
inside loops, in which case you should... not use alloca()
inside loops).
I've worked on desktop/server environments and embedded systems. A lot of embedded systems don't use a heap at all (they don't even link in support for it), for reasons that include the perception that dynamically allocated memory is evil due to the risks of memory leaks on an application that never ever reboots for years at a time, or the more reasonable justification that dynamic memory is dangerous because it can't be known for certain that an application will never fragment its heap to the point of false memory exhaustion. So embedded programmers are left with few alternatives.
alloca()
(or VLAs) may be just the right tool for the job.I've seen time & time again where a programmer makes a stack-allocated buffer "big enough to handle any possible case". In a deeply nested call tree, repeated use of that (anti-?)pattern leads to exaggerated stack use. (Imagine a call tree 20 levels deep, where at each level for different reasons, the function blindly over-allocates a buffer of 1024 bytes "just to be safe" when generally it will only use 16 or less of them, and only in very rare cases may use more.) An alternative is to use alloca()
or VLAs and allocate only as much stack space as your function needs, to avoid unnecessarily burdening the stack. Hopefully when one function in the call tree needs a larger-than-normal allocation, others in the call tree are still using their normal small allocations, and the overall application stack usage is significantly less than if every function blindly over-allocated a local buffer.
alloca()
...Based on other answers on this page, it seems that VLAs should be safe (they don't compound stack allocations if called from within a loop), but if you're using alloca()
, be careful not to use it inside a loop, and make sure your function can't be inlined if there's any chance it might be called within another function's loop.
If you accidentally write beyond the block allocated with alloca
(due to a buffer overflow for example), then you will overwrite the return address of your function, because that one is located "above" on the stack, i.e. after your allocated block.
The consequence of this is two-fold:
The program will crash spectacularly and it will be impossible to tell why or where it crashed (stack will most likely unwind to a random address due to the overwritten frame pointer).
It makes buffer overflow many times more dangerous, since a malicious user can craft a special payload which would be put on the stack and can therefore end up executed.
In contrast, if you write beyond a block on the heap you "just" get heap corruption. The program will probably terminate unexpectedly but will unwind the stack properly, thereby reducing the chance of malicious code execution.