In the C language, __FUNCTION__
can be used to get the current function\'s name.
But if I define a function named a() and it is called
#include <stdio.h>
#include <stdlib.h>
#define FUNCTION_NAME(FUNCTION) printf("FUNCTION=%s \r\n", #FUNCTION);
int a() {
printf("A function call");
}
int b() {
printf("B function call");
}
int main(){
FUNCTION_NAME(a);
FUNCTION_NAME(b);
return 0;
}
If the function in question is in a different c file, you can do
#define name_of_function(...) \
printf("Function %s is parent\n", __FUNCTION__); \
name_of_function(__VA_ARGS__);
And at the top of the c file it lives in
#ifdef name_of_function
#undef name_of_function
#endif
If they're in the same file, you can wrap the function definition in the second macro, then redefine the first macro at the end. It's not terribly extensible because you can't generate new defines from other defines, but if you're trying to track down parents for a particular function it works without any nonsense.
https://godbolt.org/z/f2jKOm
You can tag each function that calls a() with an integer identifier which is passed to a() as a parameter and then use a switch-case construct in a() to tell which function has invoked a().A printf() would tell which function invoked a() depending on the integer identifier value if you use that as an argument to a switch-case construct in a()
#include<stdio.h>
void a(int);
void b();
void c();
void d();
int main(void)
{
b();
c();
d();
}
void b()
{
int x=1;
a(x);
}
void c()
{
int x=2;
a(x);
}
void d()
{
int x=3;
a(x);
}
void a(int x)
{
switch(x)
{
case 1:
printf("b called me\n");
break;
case 2:
printf("c called me\n");
break;
case 3:
printf("d called me\n");
}
}
There's nothing you can do only in a.
However, with a simple standard macro trick, you can achieve what you want, IIUC showing the name of the caller.
void a()
{
/* Your code */
}
void a_special( char const * caller_name )
{
printf( "a was called from %s", caller_name );
a();
}
#define a() a_special(__func__)
void b()
{
a();
}
If you are using Linux system, you can use the backtrace()
function.
See the man page for more details and a code example.
Try this:
void a(<all param declarations to a()>);
#ifdef DEBUG
# define a(<all params to a()>) a_debug(<all params a()>, __FUNCTION__)
void a_debug(<all params to a()>, const char * calledby);
#endif
void b(void)
{
a(<all values to a()>);
}
#ifdef DEBUG
# undef a
#endif
void a(<all param declarations to a()>)
{
printf("'%s' called\n", __FUNCTION__);
}
#ifdef DEBUG
void a_debug(<all param declarations to a()>, const char * calledby)
{
printf("'%s' calledby '%s'", __FUNCTION__, calledby);
a(<all params to a()>);
}
#endif
If for example <all param declarations to a()>
is int i, double d, void * p
then <all params to a()>
is i, d, p
.
Or (less evil ;->> - but more code modding, as each call to a() needs to be touched):
void a((<all params of normal a()>
#ifdef DEBUG
, const char * calledby
#endif
);
void a((<all params of normal a()>
#ifdef DEBUG
, const char * calledby
#endif
)
{
#ifdef DEBUG
printf("'%s' calledby '%s', __FUNCTION__, calledby);
#endif
...
}
...
void b(void)
{
a(<all params of normal a()>
#ifdef DEBUG
, __FUNC__
#endif
);
}
__FUNCTION__
is available on GCC (at least?), if using a different C99 compiler replace it with __func__
.