I have created some GUI application using Qt. My GUI application contains controls like push button and radio button. When I run the application, buttons and fonts inside bu
There are several options when dealing with high-resolution displays:
Sources:
High DPI support is enabled from Qt 5.6 onward.
Setting QGuiApplication::setAttribute(Qt::AA_EnableHighDpiScaling)
in your application source code allows automatic high-DPI scaling.
NOTICE: To use the attribute method, you must set the attribute before you create your QApplication
object:
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QApplication app(argc, argv);
return app.exec();
}
Its a workaround.Create a file "qt.conf" . Add these lines to it.
[Platforms]
WindowsArguments = dpiawareness=0
Put this file in the application binary folder.That's all . It will work well but only issue is that the look will not be that crisp. For delivering it to the customer, add this file where you have your dependency files & while creating setup, like normally you run your dependency files , run this same as well.
I had a fixed size window which was not large enough to fit all the text it contained when Windows accessibility settings where applied to scale up all text sizes. Windows does this via dpi increases. I fixed this by retreiving the os scaling factor and then adjusted the size of the my window and some of it's layouts (which I couldn't get to scale automatically for some reason).
Here's how I got the dpi scale (in a file called "WindowsDpiScale.h"):
#ifndef WINDOWSDPISCALE_H
#define WINDOWSDPISCALE_H
#include <QtGlobal>
#ifdef Q_OS_WIN
#include <windows.h>
const float DEFAULT_DPI = 96.0;
float windowsDpiScale()
{
HDC screen = GetDC( 0 );
FLOAT dpiX = static_cast<FLOAT>( GetDeviceCaps( screen, LOGPIXELSX ) );
ReleaseDC( 0, screen );
return dpiX / DEFAULT_DPI;
}
#endif //Q_OS_WIN
#endif // WINDOWSDPISCALE_H
And then, how I applied it in my case:
...
#include "WindowsDpiScale.h"
MainWindow::MainWindow( QWidget *parent )
: QMainWindow( parent )
{
...
// Enlarge the window and various child widgets to accomendate
// OS display scaling (i.e. accessibily options)
setScaleToOsSettings();
...
}
void MainWindow::setScaleToOsSettings()
{
#ifdef Q_OS_WIN
setScale( windowsDpiScale() );
#endif
}
void MainWindow::setScale( float scale )
{
// Resize the window
this->setFixedSize( (int)(scale * this->maximumWidth()),
(int)(scale * this->maximumHeight()) );
// Resize the layouts within the stacked widget
foreach( QVBoxLayout * layout,
windowUi_->pagerStackedWidget->findChildren<QVBoxLayout *>() )
layout->parentWidget()->setFixedSize(
(int)(scale * layout->parentWidget()->contentsRect().width()),
(int)(scale * layout->parentWidget()->contentsRect().height()) );
}
Using layouts correctly can help.
http://qt-project.org/doc/qt-4.8/layout.html
Telling the OS that you handle DPI changes, will prevent weird font changes that you weren't expecting.
http://msdn.microsoft.com/en-us/library/ms701681(v=vs.85).aspx
For spacing critical places, you can check the size of your rendered font, and then set the minimum size of your object based on the resulting size of your text.
http://qt-project.org/doc/qt-4.8/qfontmetrics.html#details
https://blog.qt.digia.com/blog/2009/06/26/improving-support-for-higher-dpi-on-vista/
You could try checking with other built in measurements from Qt:
http://qt-project.org/doc/qt-4.8/qpaintdevice.html#widthMM
http://qt-project.org/doc/qt-4.8/qpaintdevice.html#logicalDpiX
If you are using QML, try for pristine layouts of only anchor based placement.
http://qt-project.org/doc/qt-4.8/qml-anchor-layout.html
QApplication
has some settings that are somewhat related.
http://qt-project.org/doc/qt-4.8/qapplication.html#setDesktopSettingsAware
You could manually specify the font, too.
http://qt-project.org/doc/qt-4.8/qapplication.html#setFont
Hope that helps.