I\'ve started to really like using C# and Java enums in my code for several reasons:
A colleague of mine performed a small test regarding this situation. He auto generated a
class
and an enum
with the same amount of "enums". I believe he generated 30000 entries.
The results were:
.class
for the class
was roughly 1200KB.class
for the enum
was roughly 800KBHope this helps someone.
Integers are smaller, and require less overhead, something that still matters on mobile devices.
This answer is out of date as of March 2011.
Enums can be used on Froyo and up - according to this answer (Why was “Avoid Enums Where You Only Need Ints” removed from Android's performance tips?) from a member of the Android VM team (and his blog).
The official Android team recommendation is to avoid enums whenever you can avoid it:
Enums are very convenient, but unfortunately can be painful when size and speed matter. For example, this:
public enum Shrubbery { GROUND, CRAWLING, HANGING }
adds 740 bytes to your .dex file compared to the equivalent class with three public static final ints. On first use, the class initializer invokes the method on objects representing each of the enumerated values. Each object gets its own static field, and the full set is stored in an array (a static field called "$VALUES"). That's a lot of code and data, just for three integers. Additionally, this:
Shrubbery shrub = Shrubbery.GROUND;
causes a static field lookup. If "GROUND" were a static final int, the compiler would treat it as a known constant and inline it.
Source: Avoid Enums Where You Only Need Ints