I want to set a UIImageView with a UIImage
and put this imageview inside a UIScrollView
to obtain a zoom of this image;
and I want this UIIma
<UIScrollViewDelegate>
UIScrollView
the size you want for the rectangle at the center of the view. Set the max zoom in the inspector to something bigger than 1. Like 4 or 10.UIImageView
in the UIScrollView
and set it up with whatever image you want. Make it the same size as the UIScrollView
.UIImageView
to the .h
of your View controller to create an IBOutlet
for the UIImageView
, call it something clever like imageView
.Add this code:
-(UIView *) viewForZoomingInScrollView:(UIScrollView *)scrollView { return self.imageView; }
Run the app and pinch and pan til your heart's content.
I have written an example application which also supports AutoLayout and Storyboards to demonstrate this behavior. I hope it saves everyone time trying to figure this out: http://rexstjohn.com/facebook-like-ios-photo-modal-gallery-swipe-gestures/.
With Swift 4 and iOS 11, you can use one of the two following solutions in order to solve your problem.
ViewController.swift
import UIKit
final class ViewController: UIViewController {
private let scrollView = ImageScrollView(image: UIImage(named: "image")!)
override func viewDidLoad() {
view.backgroundColor = .black
view.addSubview(scrollView)
scrollView.frame = view.frame
scrollView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
}
}
ImageScrollView.swift
import UIKit
final class ImageScrollView: UIScrollView {
private let imageView = UIImageView()
override var frame: CGRect {
didSet {
if frame.size != oldValue.size { setZoomScale() }
}
}
required init(image: UIImage) {
super.init(frame: .zero)
imageView.image = image
imageView.sizeToFit()
addSubview(imageView)
contentSize = imageView.bounds.size
contentInsetAdjustmentBehavior = .never // Adjust content according to safe area if necessary
showsVerticalScrollIndicator = false
showsHorizontalScrollIndicator = false
alwaysBounceHorizontal = true
alwaysBounceVertical = true
delegate = self
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
// MARK: - Helper methods
func setZoomScale() {
let widthScale = frame.size.width / imageView.bounds.width
let heightScale = frame.size.height / imageView.bounds.height
let minScale = min(widthScale, heightScale)
minimumZoomScale = minScale
zoomScale = minScale
}
}
extension ImageScrollView: UIScrollViewDelegate {
func viewForZooming(in scrollView: UIScrollView) -> UIView? {
return imageView
}
func scrollViewDidZoom(_ scrollView: UIScrollView) {
let imageViewSize = imageView.frame.size
let scrollViewSize = scrollView.bounds.size
let verticalInset = imageViewSize.height < scrollViewSize.height ? (scrollViewSize.height - imageViewSize.height) / 2 : 0
let horizontalInset = imageViewSize.width < scrollViewSize.width ? (scrollViewSize.width - imageViewSize.width) / 2 : 0
scrollView.contentInset = UIEdgeInsets(top: verticalInset, left: horizontalInset, bottom: verticalInset, right: horizontalInset)
}
}
ViewController.swift
import UIKit
final class ViewController: UIViewController {
private let scrollView = ImageScrollView(image: UIImage(named: "image")!)
override func viewDidLoad() {
view.backgroundColor = .black
view.addSubview(scrollView)
scrollView.translatesAutoresizingMaskIntoConstraints = false
scrollView.leadingAnchor.constraint(equalTo: view.leadingAnchor).isActive = true
scrollView.trailingAnchor.constraint(equalTo: view.trailingAnchor).isActive = true
scrollView.topAnchor.constraint(equalTo: view.topAnchor).isActive = true
scrollView.bottomAnchor.constraint(equalTo: view.bottomAnchor).isActive = true
}
override func viewDidLayoutSubviews() {
scrollView.setZoomScale()
}
}
ImageScrollView.swift
import UIKit
final class ImageScrollView: UIScrollView {
private let imageView = UIImageView()
private var imageViewBottomConstraint = NSLayoutConstraint()
private var imageViewLeadingConstraint = NSLayoutConstraint()
private var imageViewTopConstraint = NSLayoutConstraint()
private var imageViewTrailingConstraint = NSLayoutConstraint()
required init(image: UIImage) {
super.init(frame: .zero)
imageView.image = image
imageView.sizeToFit()
addSubview(imageView)
imageView.translatesAutoresizingMaskIntoConstraints = false
imageViewLeadingConstraint = imageView.leadingAnchor.constraint(equalTo: leadingAnchor)
imageViewTrailingConstraint = imageView.trailingAnchor.constraint(equalTo: trailingAnchor)
imageViewTopConstraint = imageView.topAnchor.constraint(equalTo: topAnchor)
imageViewBottomConstraint = imageView.bottomAnchor.constraint(equalTo: bottomAnchor)
NSLayoutConstraint.activate([imageViewLeadingConstraint, imageViewTrailingConstraint, imageViewTopConstraint, imageViewBottomConstraint])
contentInsetAdjustmentBehavior = .never // Adjust content according to safe area if necessary
showsVerticalScrollIndicator = false
showsHorizontalScrollIndicator = false
alwaysBounceHorizontal = true
alwaysBounceVertical = true
delegate = self
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
// MARK: - Helper methods
func setZoomScale() {
let widthScale = frame.size.width / imageView.bounds.width
let heightScale = frame.size.height / imageView.bounds.height
let minScale = min(widthScale, heightScale)
minimumZoomScale = minScale
zoomScale = minScale
}
}
extension ImageScrollView: UIScrollViewDelegate {
func viewForZooming(in scrollView: UIScrollView) -> UIView? {
return imageView
}
func scrollViewDidZoom(_ scrollView: UIScrollView) {
let yOffset = max(0, (bounds.size.height - imageView.frame.height) / 2)
imageViewTopConstraint.constant = yOffset
imageViewBottomConstraint.constant = yOffset
let xOffset = max(0, (bounds.size.width - imageView.frame.width) / 2)
imageViewLeadingConstraint.constant = xOffset
imageViewTrailingConstraint.constant = xOffset
layoutIfNeeded()
}
}
Sources:
Download this and this files. You'll need them to handle touches.
Add to your view the scrollView delegate <UIScrollViewDelegate>
and declare the outlets:
@property (nonatomic, retain) IBOutlet UIScrollView *imageScrollView;
@property (nonatomic, retain) UIImageView *imageView;
Import the downloaded file inside the screen and do:
#import "TapDetectingImageView.h"
#define ZOOM_STEP 2.0
@interface myView (UtilityMethods)
- (CGRect)zoomRectForScale:(float)scale withCenter:(CGPoint)center;
@end
@implementation myView
@synthesize imageScrollView, imageView;
- (void)viewDidLoad
{
[super viewDidLoad];
//Setting up the scrollView
imageScrollView.bouncesZoom = YES;
imageScrollView.delegate = self;
imageScrollView.clipsToBounds = YES;
//Setting up the imageView
imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"myImage.png"]];
imageView.userInteractionEnabled = YES;
imageView.autoresizingMask = ( UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleRightMargin);
//Adding the imageView to the scrollView as subView
[imageScrollView addSubview:imageView];
imageScrollView.contentSize = CGSizeMake(imageView.bounds.size.width, imageView.bounds.size.height);
imageScrollView.decelerationRate = UIScrollViewDecelerationRateFast;
//UITapGestureRecognizer set up
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleSingleTap:)];
UITapGestureRecognizer *doubleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleDoubleTap:)];
UITapGestureRecognizer *twoFingerTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTwoFingerTap:)];
[doubleTap setNumberOfTapsRequired:2];
[twoFingerTap setNumberOfTouchesRequired:2];
//Adding gesture recognizer
[imageView addGestureRecognizer:doubleTap];
[imageView addGestureRecognizer:twoFingerTap];
[singleTap release];
[doubleTap release];
[twoFingerTap release];
// calculate minimum scale to perfectly fit image width, and begin at that scale
float minimumScale = 1.0;//This is the minimum scale, set it to whatever you want. 1.0 = default
imageScrollView.maximumZoomScale = 4.0;
imageScrollView.minimumZoomScale = minimumScale;
imageScrollView.zoomScale = minimumScale;
[imageScrollView setContentMode:UIViewContentModeScaleAspectFit];
[imageView sizeToFit];
[imageScrollView setContentSize:CGSizeMake(imageView.frame.size.width, imageView.frame.size.height)];
}
- (void)scrollViewDidZoom:(UIScrollView *)aScrollView {
CGFloat offsetX = (imageScrollView.bounds.size.width > imageScrollView.contentSize.width)?
(imageScrollView.bounds.size.width - imageScrollView.contentSize.width) * 0.5 : 0.0;
CGFloat offsetY = (imageScrollView.bounds.size.height > imageScrollView.contentSize.height)?
(imageScrollView.bounds.size.height - imageScrollView.contentSize.height) * 0.5 : 0.0;
imageView.center = CGPointMake(imageScrollView.contentSize.width * 0.5 + offsetX,
imageScrollView.contentSize.height * 0.5 + offsetY);
}
- (void)viewDidUnload {
self.imageScrollView = nil;
self.imageView = nil;
}
#pragma mark UIScrollViewDelegate methods
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView {
return imageView;
}
#pragma mark TapDetectingImageViewDelegate methods
- (void)handleDoubleTap:(UIGestureRecognizer *)gestureRecognizer {
// zoom in
float newScale = [imageScrollView zoomScale] * ZOOM_STEP;
if (newScale > self.imageScrollView.maximumZoomScale){
newScale = self.imageScrollView.minimumZoomScale;
CGRect zoomRect = [self zoomRectForScale:newScale withCenter:[gestureRecognizer locationInView:gestureRecognizer.view]];
[imageScrollView zoomToRect:zoomRect animated:YES];
}
else{
newScale = self.imageScrollView.maximumZoomScale;
CGRect zoomRect = [self zoomRectForScale:newScale withCenter:[gestureRecognizer locationInView:gestureRecognizer.view]];
[imageScrollView zoomToRect:zoomRect animated:YES];
}
}
- (void)handleTwoFingerTap:(UIGestureRecognizer *)gestureRecognizer {
// two-finger tap zooms out
float newScale = [imageScrollView zoomScale] / ZOOM_STEP;
CGRect zoomRect = [self zoomRectForScale:newScale withCenter:[gestureRecognizer locationInView:gestureRecognizer.view]];
[imageScrollView zoomToRect:zoomRect animated:YES];
}
#pragma mark Utility methods
- (CGRect)zoomRectForScale:(float)scale withCenter:(CGPoint)center {
CGRect zoomRect;
// the zoom rect is in the content view's coordinates.
// At a zoom scale of 1.0, it would be the size of the imageScrollView's bounds.
// As the zoom scale decreases, so more content is visible, the size of the rect grows.
zoomRect.size.height = [imageScrollView frame].size.height / scale;
zoomRect.size.width = [imageScrollView frame].size.width / scale;
// choose an origin so as to get the right center.
zoomRect.origin.x = center.x - (zoomRect.size.width / 2.0);
zoomRect.origin.y = center.y - (zoomRect.size.height / 2.0);
return zoomRect;
}
Done!
Basically what this code do is to add the imageView
as subview of the imageScrollView
.
Then, it adds the TapDetecting
class methods to the scrollView, in order to recognize the number of taps - the pinch the user do and add zoom functionalities.
You can set the minimumScale
of the image, if you leave 1.0
the image should be displayed as-it-is (if you set it a little bit lower it's being scaled), and the maximumZoomScale
, i suggest you to leave it to 4, it's fine!
Now, you can load images programmatically from there.
The last thing you have to do is to insert a UIScrollView
inside your xib file and link it to imageScrollView
. You'll have the image at the perfect center, you can double tap on it to zoom, pinch to zoom as you set up in code.