Can someone explain the “debounce” function in Javascript

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旧时难觅i
旧时难觅i 2020-11-22 02:57

I am interested in the \"debouncing\" function in javascript, written here : http://davidwalsh.name/javascript-debounce-function

Unfortunately the code is not explai

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  • 2020-11-22 03:35

    The code in the question was altered slightly from the code in the link. In the link, there is a check for (immediate && !timeout) BEFORE creating a new timout. Having it after causes immediate mode to never fire. I have updated my answer to annotate the working version from the link.

    function debounce(func, wait, immediate) {
      // 'private' variable for instance
      // The returned function will be able to reference this due to closure.
      // Each call to the returned function will share this common timer.
      var timeout;
    
      // Calling debounce returns a new anonymous function
      return function() {
        // reference the context and args for the setTimeout function
        var context = this,
          args = arguments;
    
        // Should the function be called now? If immediate is true
        //   and not already in a timeout then the answer is: Yes
        var callNow = immediate && !timeout;
    
        // This is the basic debounce behaviour where you can call this 
        //   function several times, but it will only execute once 
        //   [before or after imposing a delay]. 
        //   Each time the returned function is called, the timer starts over.
        clearTimeout(timeout);
    
        // Set the new timeout
        timeout = setTimeout(function() {
    
          // Inside the timeout function, clear the timeout variable
          // which will let the next execution run when in 'immediate' mode
          timeout = null;
    
          // Check if the function already ran with the immediate flag
          if (!immediate) {
            // Call the original function with apply
            // apply lets you define the 'this' object as well as the arguments 
            //    (both captured before setTimeout)
            func.apply(context, args);
          }
        }, wait);
    
        // Immediate mode and no wait timer? Execute the function..
        if (callNow) func.apply(context, args);
      }
    }
    
    /////////////////////////////////
    // DEMO:
    
    function onMouseMove(e){
      console.clear();
      console.log(e.x, e.y);
    }
    
    // Define the debounced function
    var debouncedMouseMove = debounce(onMouseMove, 50);
    
    // Call the debounced function on every mouse move
    window.addEventListener('mousemove', debouncedMouseMove);

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  • 2020-11-22 03:37

    I wrote a post titled Demistifying Debounce in JavaScript where I explain exactly how a debounce function works and include a demo.

    I too didn't fully understand how a debounce function worked when I first encountered one. Although relatively small in size, they actually employ some pretty advanced JavaScript concepts! Having a good grip on scope, closures and the setTimeout method will help.

    With that said, below is the basic debounce function explained and demoed in my post referenced above.

    The finished product

    // Create JD Object
    // ----------------
    var JD = {};
    
    // Debounce Method
    // ---------------
    JD.debounce = function(func, wait, immediate) {
        var timeout;
        return function() {
            var context = this,
                args = arguments;
            var later = function() {
                timeout = null;
                if ( !immediate ) {
                    func.apply(context, args);
                }
            };
            var callNow = immediate && !timeout;
            clearTimeout(timeout);
            timeout = setTimeout(later, wait || 200);
            if ( callNow ) { 
                func.apply(context, args);
            }
        };
    };
    

    The explanation

    // Create JD Object
    // ----------------
    /*
        It's a good idea to attach helper methods like `debounce` to your own 
        custom object. That way, you don't pollute the global space by 
        attaching methods to the `window` object and potentially run in to
        conflicts.
    */
    var JD = {};
    
    // Debounce Method
    // ---------------
    /*
        Return a function, that, as long as it continues to be invoked, will
        not be triggered. The function will be called after it stops being 
        called for `wait` milliseconds. If `immediate` is passed, trigger the 
        function on the leading edge, instead of the trailing.
    */
    JD.debounce = function(func, wait, immediate) {
        /*
            Declare a variable named `timeout` variable that we will later use 
            to store the *timeout ID returned by the `setTimeout` function.
    
            *When setTimeout is called, it retuns a numeric ID. This unique ID
            can be used in conjunction with JavaScript's `clearTimeout` method 
            to prevent the code passed in the first argument of the `setTimout`
            function from being called. Note, this prevention will only occur
            if `clearTimeout` is called before the specified number of 
            milliseconds passed in the second argument of setTimeout have been
            met.
        */
        var timeout;
    
        /*
            Return an anomymous function that has access to the `func`
            argument of our `debounce` method through the process of closure.
        */
        return function() {
    
            /*
                1) Assign `this` to a variable named `context` so that the 
                   `func` argument passed to our `debounce` method can be 
                   called in the proper context.
    
                2) Assign all *arugments passed in the `func` argument of our
                   `debounce` method to a variable named `args`.
    
                *JavaScript natively makes all arguments passed to a function
                accessible inside of the function in an array-like variable 
                named `arguments`. Assinging `arguments` to `args` combines 
                all arguments passed in the `func` argument of our `debounce` 
                method in a single variable.
            */
            var context = this,   /* 1 */
                args = arguments; /* 2 */
    
            /*
                Assign an anonymous function to a variable named `later`.
                This function will be passed in the first argument of the
                `setTimeout` function below.
            */
            var later = function() {
    
                /*      
                    When the `later` function is called, remove the numeric ID 
                    that was assigned to it by the `setTimeout` function.
    
                    Note, by the time the `later` function is called, the
                    `setTimeout` function will have returned a numeric ID to 
                    the `timeout` variable. That numeric ID is removed by 
                    assiging `null` to `timeout`.
                */
                timeout = null;
    
                /*
                    If the boolean value passed in the `immediate` argument 
                    of our `debouce` method is falsy, then invoke the 
                    function passed in the `func` argument of our `debouce`
                    method using JavaScript's *`apply` method.
    
                    *The `apply` method allows you to call a function in an
                    explicit context. The first argument defines what `this`
                    should be. The second argument is passed as an array 
                    containing all the arguments that should be passed to 
                    `func` when it is called. Previously, we assigned `this` 
                    to the `context` variable, and we assigned all arguments 
                    passed in `func` to the `args` variable.
                */
                if ( !immediate ) {
                    func.apply(context, args);
                }
            };
    
            /*
                If the value passed in the `immediate` argument of our 
                `debounce` method is truthy and the value assigned to `timeout`
                is falsy, then assign `true` to the `callNow` variable.
                Otherwise, assign `false` to the `callNow` variable.
            */
            var callNow = immediate && !timeout;
    
            /*
                As long as the event that our `debounce` method is bound to is 
                still firing within the `wait` period, remove the numerical ID  
                (returned to the `timeout` vaiable by `setTimeout`) from 
                JavaScript's execution queue. This prevents the function passed 
                in the `setTimeout` function from being invoked.
    
                Remember, the `debounce` method is intended for use on events
                that rapidly fire, ie: a window resize or scroll. The *first* 
                time the event fires, the `timeout` variable has been declared, 
                but no value has been assigned to it - it is `undefined`. 
                Therefore, nothing is removed from JavaScript's execution queue 
                because nothing has been placed in the queue - there is nothing 
                to clear.
    
                Below, the `timeout` variable is assigned the numerical ID 
                returned by the `setTimeout` function. So long as *subsequent* 
                events are fired before the `wait` is met, `timeout` will be 
                cleared, resulting in the function passed in the `setTimeout` 
                function being removed from the execution queue. As soon as the 
                `wait` is met, the function passed in the `setTimeout` function 
                will execute.
            */
            clearTimeout(timeout);
    
            /*
                Assign a `setTimout` function to the `timeout` variable we 
                previously declared. Pass the function assigned to the `later` 
                variable to the `setTimeout` function, along with the numerical 
                value assigned to the `wait` argument in our `debounce` method. 
                If no value is passed to the `wait` argument in our `debounce` 
                method, pass a value of 200 milliseconds to the `setTimeout` 
                function.  
            */
            timeout = setTimeout(later, wait || 200);
    
            /*
                Typically, you want the function passed in the `func` argument
                of our `debounce` method to execute once *after* the `wait` 
                period has been met for the event that our `debounce` method is 
                bound to (the trailing side). However, if you want the function 
                to execute once *before* the event has finished (on the leading 
                side), you can pass `true` in the `immediate` argument of our 
                `debounce` method.
    
                If `true` is passed in the `immediate` argument of our 
                `debounce` method, the value assigned to the `callNow` variable 
                declared above will be `true` only after the *first* time the 
                event that our `debounce` method is bound to has fired.
    
                After the first time the event is fired, the `timeout` variable
                will contain a falsey value. Therfore, the result of the 
                expression that gets assigned to the `callNow` variable is 
                `true` and the function passed in the `func` argument of our
                `debounce` method is exected in the line of code below.
    
                Every subsequent time the event that our `debounce` method is 
                bound to fires within the `wait` period, the `timeout` variable 
                holds the numerical ID returned from the `setTimout` function 
                assigned to it when the previous event was fired, and the 
                `debounce` method was executed.
    
                This means that for all subsequent events within the `wait`
                period, the `timeout` variable holds a truthy value, and the
                result of the expression that gets assigned to the `callNow`
                variable is `false`. Therefore, the function passed in the 
                `func` argument of our `debounce` method will not be executed.  
    
                Lastly, when the `wait` period is met and the `later` function
                that is passed in the `setTimeout` function executes, the 
                result is that it just assigns `null` to the `timeout` 
                variable. The `func` argument passed in our `debounce` method 
                will not be executed because the `if` condition inside the 
                `later` function fails. 
            */
            if ( callNow ) { 
                func.apply(context, args);
            }
        };
    };
    
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