I would like to be able to convert between std::vector and its underlying C array int* without explicitly copying the data.
Does std::vector provide access to the u
You can get a pointer to the first element as follows:
int* pv = &v[0];
This pointer is only valid as long as the vector is not reallocated. Reallocation happens automatically if you insert more elements than will fit in the vector's remaining capacity (that is, if v.size() + NumberOfNewElements > v.capacity()
. You can use v.reserve(NewCapacity)
to ensure the vector has a capacity of at least NewCapacity
.
Also remember that when the vector gets destroyed, the underlying array gets deleted as well.
One way of protecting yourself against size changes is to reserve the maximal space (or larger) that you will need:
std::vector<int> v(4,100); //Maybe need
v.reserve(40); //reallocate to block out space for 40 elements
This will ensure that push_backs won't cause reallocation of the existing data.
int* pv = &v[0]
Note that this is only the case for std::vector<>
, you can not do the same with other standard containers.
Scott Meyers covers this topic extensively in his books.
In c++11, you can use vector::data() to get C array pointer.
If you have very controlled conditions, you can just do:
std::vector<int> v(4,100);
int* pv = &v[0];
Be warned that this will only work as long as the vector doesn't have to grow, and the vector will still manage the lifetime of the underlying array (that is to say, don't delete pv). This is not an uncommon thing to do when calling underlying C APIs, but it's usually done with an unnamed temporary rather than by creating an explicit int* variable.