I have a set of related C++ classes which must be wrapped and exported from a DLL in such a way that it can be easily consumed by C / FFI libraries. I\'m looking for some \"
Some opinions from my experience:
E.g.:
C_ERROR BuildWidget(HUI ui, HWIDGET* pWidget);
E.g. your function should look like:
C_ERROR BuildWidget(HUI ui, HWIDGET* pWidget){
Ui* ui = (Ui*)ui;
if(ui.Signature != 1234)
return BAD_HUI;
}
E.g.:
C_ERROR CreateUi(HUI* ui);
C_ERROR CloseUi(HUI hui); // usually error codes don't matter here, so may use void
E.g.:
C_ERROR CreateBitmap(HUI* ui, SIZE size, char** pBmpBuffer, int* pSize);
Image
and provide access to it via HIMG
handle, provide functions to convert it to and from e.g. windows HBITMAP). This will simplify integration with existing API.E.g.
C_ERROR BitmapToHBITMAP(HUI* ui, char* bmpBuffer, int size, HBITMAP* phBmp);
While Loki Astari's answer is very good, his sample code puts the wrapping code inside the C++ class. I prefer to have the wrapping code in a separate file. Also I think it is better style to prefix the wrapping C functions with the class name.
The following blog posts shows how to do that: http://blog.eikke.com/index.php/ikke/2005/11/03/using_c_classes_in_c.html
I copied the essential part because the blog is abandoned and might finally vanish (credit to Ikke's Blog):
First we need a C++ class, using one header file (Test.hh)
class Test {
public:
void testfunc();
Test(int i);
private:
int testint;
};
and one implementation file (Test.cc)
#include <iostream>
#include "Test.hh"
using namespace std;
Test::Test(int i) {
this->testint = i;
}
void Test::testfunc() {
cout << "test " << this->testint << endl;
}
This is just basic C++ code.
Then we need some glue code. This code is something in-between C and C++. Again, we got one header file (TestWrapper.h, just .h as it doesn't contain any C++ code)
typedef void CTest;
#ifdef __cplusplus
extern "C" {
#endif
CTest * test_new(int i);
void test_testfunc(const CTest *t);
void test_delete(CTest *t);
#ifdef __cplusplus
}
#endif
and the function implementations (TestWrapper.cc, .cc as it contains C++ code):
#include "TestWrapper.h"
#include "Test.hh"
extern "C" {
CTest * test_new(int i) {
Test *t = new Test(i);
return (CTest *)t;
}
void test_testfunc(const CTest *test) {
Test *t = (Test *)test;
t->testfunc();
}
void test_delete(CTest *test) {
Test *t = (Test *)test;
delete t;
}
}
Foreach public method you need a C function.
You also need an opaque pointer to represent your class in the C code.
It is simpler to just use a void* though you could build a struct that contains a void* and other information (For example if you wanted to support arrays?).
Fred.h
--------------------------------
#ifdef __cplusplus
class Fred
{
public:
Fred(int x,int y);
int doStuff(int p);
};
#endif
//
// C Interface.
typedef void* CFred;
//
// Need an explicit constructor and destructor.
extern "C" CFred newCFred(int x,int y);
extern "C" void delCFred(CFred);
//
// Each public method. Takes an opaque reference to the object
// that was returned from the above constructor plus the methods parameters.
extern "C" int doStuffCFred(CFred,int p);
The the implementation is trivial.
Convert the opaque pointer to a Fred and then call the method.
CFred.cpp
--------------------------------
// Functions implemented in a cpp file.
// But note that they were declared above as extern "C" this gives them
// C linkage and thus are available from a C lib.
CFred newCFred(int x,int y)
{
return reinterpret_cast<void*>(new Fred(x,y));
}
void delCFred(CFred fred)
{
delete reinterpret_cast<Fred*>(fred);
}
int doStuffCFred(CFred fred,int p)
{
return reinterpret_cast<Fred*>(fred)->doStuff(p);
}
First, you might not need to convert all your methods to C functions. If you can simplify the API and hide some of the C++ interface, it is better, since you minimize the chance to change the C API when you change C++ logic behind.
So think of a higher level abstraction to be provided through that API. Use that void* solution you described. It looks to me the most appropriate (or typedef void* as HANDLE :) ).
Use vector (and string::c_str) to exchange data with non C++ APIs. (Guideline #78 from C++ Coding Standards, H. Sutter/ A. Alexandrescu).
PS It's not that true that "constructors can retain their original argument list". This is only true for argument types which are C-compatible.
PS2 Of course, listen to Cătălin and keep your interface as small and simple as possible.
This may be of interest: "Mixing C and C++" at the C++ FAQ Lite. Specifically [32.8] How can I pass an object of a C++ class to/from a C function?