When to use references vs. pointers

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一向
一向 2020-11-22 02:27

I understand the syntax and general semantics of pointers versus references, but how should I decide when it is more-or-less appropriate to use references or pointers in an

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  • 2020-11-22 03:27

    Copied from wiki-

    A consequence of this is that in many implementations, operating on a variable with automatic or static lifetime through a reference, although syntactically similar to accessing it directly, can involve hidden dereference operations that are costly. References are a syntactically controversial feature of C++ because they obscure an identifier's level of indirection; that is, unlike C code where pointers usually stand out syntactically, in a large block of C++ code it may not be immediately obvious if the object being accessed is defined as a local or global variable or whether it is a reference (implicit pointer) to some other location, especially if the code mixes references and pointers. This aspect can make poorly written C++ code harder to read and debug (see Aliasing).

    I agree 100% with this, and this is why I believe that you should only use a reference when you a have very good reason for doing so.

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  • 2020-11-22 03:28

    In my practice I personally settled down with one simple rule - Use references for primitives and values that are copyable/movable and pointers for objects with long life cycle.

    For Node example I would definitely use

    AddChild(Node* pNode);
    
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  • 2020-11-22 03:30

    Use reference wherever you can, pointers wherever you must.

    Avoid pointers until you can't.

    The reason is that pointers make things harder to follow/read, less safe and far more dangerous manipulations than any other constructs.

    So the rule of thumb is to use pointers only if there is no other choice.

    For example, returning a pointer to an object is a valid option when the function can return nullptr in some cases and it is assumed it will. That said, a better option would be to use something similar to std::optional (requires C++17; before that, there's boost::optional).

    Another example is to use pointers to raw memory for specific memory manipulations. That should be hidden and localized in very narrow parts of the code, to help limit the dangerous parts of the whole code base.

    In your example, there is no point in using a pointer as argument because:

    1. if you provide nullptr as the argument, you're going in undefined-behaviour-land;
    2. the reference attribute version doesn't allow (without easy to spot tricks) the problem with 1.
    3. the reference attribute version is simpler to understand for the user: you have to provide a valid object, not something that could be null.

    If the behaviour of the function would have to work with or without a given object, then using a pointer as attribute suggests that you can pass nullptr as the argument and it is fine for the function. That's kind of a contract between the user and the implementation.

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  • 2020-11-22 03:31

    The following are some guidelines.

    A function uses passed data without modifying it:

    1. If the data object is small, such as a built-in data type or a small structure, pass it by value.

    2. If the data object is an array, use a pointer because that’s your only choice. Make the pointer a pointer to const.

    3. If the data object is a good-sized structure, use a const pointer or a const reference to increase program efficiency.You save the time and space needed to copy a structure or a class design. Make the pointer or reference const.

    4. If the data object is a class object, use a const reference.The semantics of class design often require using a reference, which is the main reason C++ added this feature.Thus, the standard way to pass class object arguments is by reference.

    A function modifies data in the calling function:

    1.If the data object is a built-in data type, use a pointer. If you spot code like fixit(&x), where x is an int, it’s pretty clear that this function intends to modify x.

    2.If the data object is an array, use your only choice: a pointer.

    3.If the data object is a structure, use a reference or a pointer.

    4.If the data object is a class object, use a reference.

    Of course, these are just guidelines, and there might be reasons for making different choices. For example, cin uses references for basic types so that you can use cin >> n instead of cin >> &n.

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  • 2020-11-22 03:32

    It is not a matter of taste. Here are some definitive rules.

    If you want to refer to a statically declared variable within the scope in which it was declared then use a C++ reference, and it will be perfectly safe. The same applies to a statically declared smart pointer. Passing parameters by reference is an example of this usage.

    If you want to refer to anything from a scope that is wider than the scope in which it is declared then you should use a reference counted smart pointer for it to be perfectly safe.

    You can refer to an element of a collection with a reference for syntactic convenience, but it is not safe; the element can be deleted at anytime.

    To safely hold a reference to an element of a collection you must use a reference counted smart pointer.

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