I\'m trying to update a list inside the adapter using async, I can see there is too much boilerplate.
Is it the right way to use Kotlin Coroutines?
can this
After struggling with this question for days, I think the most simple and clear async-await pattern for Android activities using Kotlin is:
override fun onCreate(savedInstanceState: Bundle?) {
//...
loadDataAsync(); //"Fire-and-forget"
}
fun loadDataAsync() = async(UI) {
try {
//Turn on busy indicator.
val job = async(CommonPool) {
//We're on a background thread here.
//Execute blocking calls, such as retrofit call.execute().body() + caching.
}
job.await();
//We're back on the main thread here.
//Update UI controls such as RecyclerView adapter data.
}
catch (e: Exception) {
}
finally {
//Turn off busy indicator.
}
}
The only Gradle dependencies for coroutines are: kotlin-stdlib-jre7
, kotlinx-coroutines-android
.
Note: Use job.await()
instead of job.join()
because await()
rethrows exceptions, but join()
does not. If you use join()
you will need to check job.isCompletedExceptionally
after the job completes.
To start concurrent retrofit calls, you can do this:
val jobA = async(CommonPool) { /* Blocking call A */ };
val jobB = async(CommonPool) { /* Blocking call B */ };
jobA.await();
jobB.await();
Or:
val jobs = arrayListOf<Deferred<Unit>>();
jobs += async(CommonPool) { /* Blocking call A */ };
jobs += async(CommonPool) { /* Blocking call B */ };
jobs.forEach { it.await(); };
Please find attached the implementation for a remote API call with Kotlin Coroutines & Retrofit library.
import android.view.View
import android.util.Log
import androidx.lifecycle.MutableLiveData
import androidx.lifecycle.ViewModel
import androidx.lifecycle.viewModelScope
import com.test.nyt_most_viewed.NYTApp
import com.test.nyt_most_viewed.data.local.PreferenceHelper
import com.test.nyt_most_viewed.data.model.NytAPI
import com.test.nyt_most_viewed.data.model.response.reviews.ResultsItem
import kotlinx.coroutines.*
import javax.inject.Inject
class MoviesReviewViewModel @Inject constructor(
private val nytAPI: NytAPI,
private val nytApp: NYTApp,
appPreference: PreferenceHelper
) : ViewModel() {
val moviesReviewsResponse: MutableLiveData<List<ResultsItem>> = MutableLiveData()
val message: MutableLiveData<String> = MutableLiveData()
val loaderProgressVisibility: MutableLiveData<Int> = MutableLiveData()
val coroutineJobs = mutableListOf<Job>()
override fun onCleared() {
super.onCleared()
coroutineJobs.forEach {
it.cancel()
}
}
// You will call this method from your activity/Fragment
fun getMoviesReviewWithCoroutine() {
viewModelScope.launch(Dispatchers.Main + handler) {
// Update your UI
showLoadingUI()
val deferredResult = async(Dispatchers.IO) {
return@async nytAPI.getMoviesReviewWithCoroutine("full-time")
}
val moviesReviewsResponse = deferredResult.await()
this@MoviesReviewViewModel.moviesReviewsResponse.value = moviesReviewsResponse.results
// Update your UI
resetLoadingUI()
}
}
val handler = CoroutineExceptionHandler { _, exception ->
onMoviesReviewFailure(exception)
}
/*Handle failure case*/
private fun onMoviesReviewFailure(throwable: Throwable) {
resetLoadingUI()
Log.d("MOVIES-REVIEWS-ERROR", throwable.toString())
}
private fun showLoadingUI() {
setLoaderVisibility(View.VISIBLE)
setMessage(STATES.INITIALIZED)
}
private fun resetLoadingUI() {
setMessage(STATES.DONE)
setLoaderVisibility(View.GONE)
}
private fun setMessage(states: STATES) {
message.value = states.name
}
private fun setLoaderVisibility(visibility: Int) {
loaderProgressVisibility.value = visibility
}
enum class STATES {
INITIALIZED,
DONE
}
}
We also have another option. if we use Anko library , then it looks like this
doAsync {
// Call all operation related to network or other ui blocking operations here.
uiThread {
// perform all ui related operation here
}
}
Add dependency for Anko in your app gradle like this.
implementation "org.jetbrains.anko:anko:0.10.5"
Like sdeff said, if you use the UI context, the code inside that coroutine will run on UI thread by default. And, if you need to run an instruction on another thread you can use run(CommonPool) {}
Furthermore, if you don't need to return nothing from the method, you can use the function launch(UI)
instead of async(UI)
(the former will return a Job
and the latter a Deferred<Unit>
).
An example could be:
fun loadListOfMediaInAsync() = launch(UI) {
try {
withContext(CommonPool) { //The coroutine is suspended until run() ends
adapter.listOfMediaItems.addAll(resources.getAllTracks())
}
adapter.notifyDataSetChanged()
} catch(e: Exception) {
e.printStackTrace()
} catch(o: OutOfMemoryError) {
o.printStackTrace()
} finally {
progress.dismiss()
}
}
If you need more help I recommend you to read the main guide of kotlinx.coroutines and, in addition, the guide of coroutines + UI
If you want to return some thing from background thread use async
launch(UI) {
val result = async(CommonPool) {
//do long running operation
}.await()
//do stuff on UI thread
view.setText(result)
}
If background thread is not returning anything
launch(UI) {
launch(CommonPool) {
//do long running operation
}.await()
//do stuff on UI thread
}
I think you can get rid of runOnUiThread { ... }
by using UI
context for Android applications instead of CommonPool
.
The UI
context is provided by the kotlinx-coroutines-android module.