In C#, what\'s the difference between
static readonly string MyStr;
and
const string MyStr;
?
You can change the value of a static readonly string
only in the static
constructor of the class or a variable initializer, whereas you cannot change the value of a const
string anywhere.
const
public const string MyStr;
is a compile time constant (you can use it as the default parameter for a method parameter for example), and it will not be obfuscated if you use such technology
static readonly
public static readonly string MyStr;
is runtime constant. It means that it is evaluated when the application is launched and not before. This is why it can't be used as the default parameter for a method (compilation error) for example. The value stored in it can be obfuscated.
Here is a good breakdown of the pros and cons:
So, it appears that constants should be used when it is very unlikely that the value will ever change, or if no external apps/libs will be using the constant. Static readonly fields should be used when run-time calculation is required, or if external consumers are a factor.
When you use a const
string, the compiler embeds the string's value at compile-time.
Therefore, if you use a const
value in a different assembly, then update the original assembly and change the value, the other assembly won't see the change until you re-compile it.
A static readonly
string is a normal field that gets looked up at runtime. Therefore, if the field's value is changed in a different assembly, the changes will be seen as soon as the assembly is loaded, without recompiling.
This also means that a static readonly
string can use non-constant members, such as Environment.UserName
or DateTime.Now.ToString()
. A const
string can only be initialized using other constants or literals.
Also, a static readonly
string can be set in a static constructor; a const
string can only be initialized inline.
Note that a static string
can be modified; you should use static readonly
instead.
OQ asked about static string
vs const
. Both have different use cases (although both are treated as static).
Use const only for truly constant values (e.g. speed of light - but even this varies depending on medium). The reason for this strict guideline is that the const value is substituted into the uses of the const in assemblies that reference it, meaning you can have versioning issues should the const change in its place of definition (i.e. it shouldn't have been a constant after all). Note this even affects private const
fields because you might have base and subclass in different assemblies and private fields are inherited.
Static fields are tied to the type they are declared within. They are used for representing values that need to be the same for all instances of a given type. These fields can be written to as many times as you like (unless specified readonly).
If you meant static readonly
vs const
, then I'd recommend static readonly
for almost all cases because it is more future proof.