I am writing my first iOS application (iPhone only) with Swift. The main application view should allow user to choose the image from the photo gallery.
I\'ve found
Incase if you don't want to have a separate button, here is a another way. Attached a gesture on imageView itself, where on tap of image a alert will popup with two option. You will have the option to choose either from gallery/photo library or to cancel the alert.
import UIKit
import CoreData
class AddDetailsViewController: UIViewController, UITextFieldDelegate, UIImagePickerControllerDelegate, UINavigationControllerDelegate {
@IBOutlet weak var imageView: UIImageView!
var picker:UIImagePickerController? = UIImagePickerController()
@IBAction func saveButton(sender: AnyObject) {
let managedContext = (UIApplication.sharedApplication().delegate as? AppDelegate)!.managedObjectContext
let entity = NSEntityDescription.entityForName("Person", inManagedObjectContext: managedContext)
let person = Person(entity: entity!, insertIntoManagedObjectContext: managedContext)
person.image = UIImageJPEGRepresentation(imageView.image!, 1.0) //imageView.image
do {
try person.managedObjectContext?.save()
//people.append(person)
} catch let error as NSError {
print("Could not save \(error)")
}
}
override func viewDidLoad() {
super.viewDidLoad()
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(AddDetailsViewController.tapGesture(_:)))
imageView.addGestureRecognizer(tapGesture)
imageView.userInteractionEnabled = true
picker?.delegate = self
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func tapGesture(gesture: UIGestureRecognizer) {
let alert:UIAlertController = UIAlertController(title: "Profile Picture Options", message: nil, preferredStyle: UIAlertControllerStyle.ActionSheet)
let gallaryAction = UIAlertAction(title: "Open Gallary", style: UIAlertActionStyle.Default) {
UIAlertAction in self.openGallary()
}
let cancelAction = UIAlertAction(title: "Cancel", style: UIAlertActionStyle.Cancel) {
UIAlertAction in self.cancel()
}
alert.addAction(gallaryAction)
alert.addAction(cancelAction)
self.presentViewController(alert, animated: true, completion: nil)
}
func openGallary() {
picker!.allowsEditing = false
picker!.sourceType = UIImagePickerControllerSourceType.PhotoLibrary
presentViewController(picker!, animated: true, completion: nil)
}
func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : AnyObject]) {
if let pickedImage = info[UIImagePickerControllerOriginalImage] as? UIImage {
imageView.contentMode = .ScaleAspectFit
imageView.image = pickedImage
}
dismissViewControllerAnimated(true, completion: nil)
}
func cancel(){
print("Cancel Clicked")
}
}
Adding more to the question, implemented the logic to store images in CoreData.
Complete copy-paste working image picker for swift 4 based on @user3182143 answer:
import Foundation
import UIKit
class ImagePickerManager: NSObject, UIImagePickerControllerDelegate, UINavigationControllerDelegate {
var picker = UIImagePickerController();
var alert = UIAlertController(title: "Choose Image", message: nil, preferredStyle: .actionSheet)
var viewController: UIViewController?
var pickImageCallback : ((UIImage) -> ())?;
override init(){
super.init()
let cameraAction = UIAlertAction(title: "Camera", style: .default){
UIAlertAction in
self.openCamera()
}
let galleryAction = UIAlertAction(title: "Gallery", style: .default){
UIAlertAction in
self.openGallery()
}
let cancelAction = UIAlertAction(title: "Cancel", style: .cancel){
UIAlertAction in
}
// Add the actions
picker.delegate = self
alert.addAction(cameraAction)
alert.addAction(galleryAction)
alert.addAction(cancelAction)
}
func pickImage(_ viewController: UIViewController, _ callback: @escaping ((UIImage) -> ())) {
pickImageCallback = callback;
self.viewController = viewController;
alert.popoverPresentationController?.sourceView = self.viewController!.view
viewController.present(alert, animated: true, completion: nil)
}
func openCamera(){
alert.dismiss(animated: true, completion: nil)
if(UIImagePickerController .isSourceTypeAvailable(.camera)){
picker.sourceType = .camera
self.viewController!.present(picker, animated: true, completion: nil)
} else {
let alertWarning = UIAlertView(title:"Warning", message: "You don't have camera", delegate:nil, cancelButtonTitle:"OK", otherButtonTitles:"")
alertWarning.show()
}
}
func openGallery(){
alert.dismiss(animated: true, completion: nil)
picker.sourceType = .photoLibrary
self.viewController!.present(picker, animated: true, completion: nil)
}
func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
picker.dismiss(animated: true, completion: nil)
}
//for swift below 4.2
//func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
// picker.dismiss(animated: true, completion: nil)
// let image = info[UIImagePickerControllerOriginalImage] as! UIImage
// pickImageCallback?(image)
//}
// For Swift 4.2+
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
picker.dismiss(animated: true, completion: nil)
guard let image = info[.originalImage] as? UIImage else {
fatalError("Expected a dictionary containing an image, but was provided the following: \(info)")
}
pickImageCallback?(image)
}
@objc func imagePickerController(_ picker: UIImagePickerController, pickedImage: UIImage?) {
}
}
Call it from your viewcontroller like this:
ImagePickerManager().pickImage(self){ image in
//here is the image
}
Also don't forget to include the following keys in your info.plist
:
<key>NSCameraUsageDescription</key>
<string>This app requires access to the camera.</string>
<key>NSPhotoLibraryUsageDescription</key>
<string>This app requires access to the photo library.</string>
For Swift 3:
First, you need to add the following key in info.plist:
<key>NSPhotoLibraryUsageDescription</key>
<string>This app requires access to the photo library.</string>
Your View controller needs to conform to the following protocols:
UIImagePickerControllerDelegate
, UINavigationControllerDelegate
:
class ImagePickerViewController: UIViewController,UIImagePickerControllerDelegate, UINavigationControllerDelegate {}
You need to declare the UIImage you will be useing to bind the returned/selected image:
@IBOutlet weak var myImageView: UIImageView!
@IBoutlet weak var upLoadImageBtn:UIImage!
let imagePicker = UIImagePickerController()
Set the pickerImage delegate to be your ViewController:
imagePicker.delegate = self
For the upload button, you will need to link to the following image in order to fire the action and display the image picker:
@IBAction func upLoadImageBtnPressed(_ sender: AnyObject) {
imagePicker.allowsEditing = false
imagePicker.sourceType = .photoLibrary
/*
The sourceType property wants a value of the enum named UIImagePickerControllerSourceType, which gives 3 options:
UIImagePickerControllerSourceType.PhotoLibrary
UIImagePickerControllerSourceType.Camera
UIImagePickerControllerSourceType.SavedPhotosAlbum
*/
present(imagePicker, animated: true, completion: nil)
}
Your View controller needs to implement the delegate methods for the image picker delegates:
// MARK: - ImagePicker Delegate
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
if let pickedImage = info[UIImagePickerControllerOriginalImage] as? UIImage {
myImageView.contentMode = .scaleAspectFit
myImageView.image = pickedImage
}
/*
Swift Dictionary named “info”.
We have to unpack it from there with a key asking for what media information we want.
We just want the image, so that is what we ask for. For reference, the available options are:
UIImagePickerControllerMediaType
UIImagePickerControllerOriginalImage
UIImagePickerControllerEditedImage
UIImagePickerControllerCropRect
UIImagePickerControllerMediaURL
UIImagePickerControllerReferenceURL
UIImagePickerControllerMediaMetadata
*/
dismiss(animated: true, completion: nil)
}
func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
dismiss(animated: true, completion:nil)
}