int main()
{
enum Days{Sunday,Monday,Tuesday,Wednesday,Thursday,Friday,Saturday};
Days TheDay;
int j = 0;
printf(\"Please enter the day of the week (0 to
The way I usually do this is by storing the string representations in a separate array in the same order, then indexing the array with the enum value:
const char *DayNames[] = { "Sunday", "Monday", "Tuesday", /* etc */ };
printf("%s", DayNames[Sunday]); // prints "Sunday"
I use something like this:
in a file "EnumToString.h":
#undef DECL_ENUM_ELEMENT
#undef DECL_ENUM_ELEMENT_VAL
#undef DECL_ENUM_ELEMENT_STR
#undef DECL_ENUM_ELEMENT_VAL_STR
#undef BEGIN_ENUM
#undef END_ENUM
#ifndef GENERATE_ENUM_STRINGS
#define DECL_ENUM_ELEMENT( element ) element,
#define DECL_ENUM_ELEMENT_VAL( element, value ) element = value,
#define DECL_ENUM_ELEMENT_STR( element, descr ) DECL_ENUM_ELEMENT( element )
#define DECL_ENUM_ELEMENT_VAL_STR( element, value, descr ) DECL_ENUM_ELEMENT_VAL( element, value )
#define BEGIN_ENUM( ENUM_NAME ) typedef enum tag##ENUM_NAME
#define END_ENUM( ENUM_NAME ) ENUM_NAME; \
const char* GetString##ENUM_NAME(enum tag##ENUM_NAME index);
#else
#define BEGIN_ENUM( ENUM_NAME) const char * GetString##ENUM_NAME( enum tag##ENUM_NAME index ) {\
switch( index ) {
#define DECL_ENUM_ELEMENT( element ) case element: return #element; break;
#define DECL_ENUM_ELEMENT_VAL( element, value ) DECL_ENUM_ELEMENT( element )
#define DECL_ENUM_ELEMENT_STR( element, descr ) case element: return descr; break;
#define DECL_ENUM_ELEMENT_VAL_STR( element, value, descr ) DECL_ENUM_ELEMENT_STR( element, descr )
#define END_ENUM( ENUM_NAME ) default: return "Unknown value"; } } ;
#endif
then in any header file you make the enum declaration, day enum.h
#include "EnumToString.h"
BEGIN_ENUM(Days)
{
DECL_ENUM_ELEMENT(Sunday) //will render "Sunday"
DECL_ENUM_ELEMENT(Monday) //will render "Monday"
DECL_ENUM_ELEMENT_STR(Tuesday, "Tuesday string") //will render "Tuesday string"
DECL_ENUM_ELEMENT(Wednesday) //will render "Wednesday"
DECL_ENUM_ELEMENT_VAL_STR(Thursday, 500, "Thursday string") // will render "Thursday string" and the enum will have 500 as value
/* ... and so on */
}
END_ENUM(MyEnum)
then in a file called EnumToString.c:
#include "enum.h"
#define GENERATE_ENUM_STRINGS // Start string generation
#include "enum.h"
#undef GENERATE_ENUM_STRINGS // Stop string generation
then in main.c:
int main(int argc, char* argv[])
{
Days TheDay = Monday;
printf( "%d - %s\n", TheDay, GetStringDay(TheDay) ); //will print "1 - Monday"
TheDay = Thursday;
printf( "%d - %s\n", TheDay, GetStringDay(TheDay) ); //will print "500 - Thursday string"
return 0;
}
this will generate "automatically" the strings for any enums declared this way and included in "EnumToString.c"
There is another solution: Create your own dynamic enumeration class. Means you have a struct
and some function to create a new enumeration, which stores the elements in a struct
and each element has a string for the name. You also need some type to store a individual elements, functions to compare them and so on.
Here is an example:
#include <stdarg.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
struct Enumeration_element_T
{
size_t index;
struct Enumeration_T *parrent;
char *name;
};
struct Enumeration_T
{
size_t len;
struct Enumeration_element_T elements[];
};
void enumeration_delete(struct Enumeration_T *self)
{
if(self)
{
while(self->len--)
{
free(self->elements[self->len].name);
}
free(self);
}
}
struct Enumeration_T *enumeration_create(size_t len,...)
{
//We do not check for size_t overflows, but we should.
struct Enumeration_T *self=malloc(sizeof(self)+sizeof(self->elements[0])*len);
if(!self)
{
return NULL;
}
self->len=0;
va_list l;
va_start(l,len);
for(size_t i=0;i<len;i++)
{
const char *name=va_arg(l,const char *);
self->elements[i].name=malloc(strlen(name)+1);
if(!self->elements[i].name)
{
enumeration_delete(self);
return NULL;
}
strcpy(self->elements[i].name,name);
self->len++;
}
return self;
}
bool enumeration_isEqual(struct Enumeration_element_T *a,struct Enumeration_element_T *b)
{
return a->parrent==b->parrent && a->index==b->index;
}
bool enumeration_isName(struct Enumeration_element_T *a, const char *name)
{
return !strcmp(a->name,name);
}
const char *enumeration_getName(struct Enumeration_element_T *a)
{
return a->name;
}
struct Enumeration_element_T *enumeration_getFromName(struct Enumeration_T *self, const char *name)
{
for(size_t i=0;i<self->len;i++)
{
if(enumeration_isName(&self->elements[i],name))
{
return &self->elements[i];
}
}
return NULL;
}
struct Enumeration_element_T *enumeration_get(struct Enumeration_T *self, size_t index)
{
return &self->elements[index];
}
size_t enumeration_getCount(struct Enumeration_T *self)
{
return self->len;
}
bool enumeration_isInRange(struct Enumeration_T *self, size_t index)
{
return index<self->len;
}
int main(void)
{
struct Enumeration_T *weekdays=enumeration_create(7,"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday");
if(!weekdays)
{
return 1;
}
printf("Please enter the day of the week (0 to 6)\n");
size_t j = 0;
if(scanf("%zu",&j)!=1)
{
enumeration_delete(weekdays);
return 1;
}
// j=j%enumeration_getCount(weekdays); //alternative way to make sure j is in range
if(!enumeration_isInRange(weekdays,j))
{
enumeration_delete(weekdays);
return 1;
}
struct Enumeration_element_T *day=enumeration_get(weekdays,j);
printf("%s\n",enumeration_getName(day));
enumeration_delete(weekdays);
return 0;
}
The functions of enumeration should be in their own translation unit, but i combined them here to make it simpler.
The advantage is that this solution is flexible, follows the DRY principle, you can store information along with each element, you can create new enumerations during runtime and you can add new elements during runtime.
The disadvantage is that this is complex, needs dynamic memory allocation, can't be used in switch
-case
, needs more memory and is slower. The question is if you should not use a higher level language in cases where you need this.
I know I am late to the party, but how about this?
const char* dayNames[] = { [Sunday] = "Sunday", [Monday] = "Monday", /*and so on*/ };
printf("%s", dayNames[Sunday]); // prints "Sunday"
This way, you do not have to manually keep the enum
and the char*
array in sync. If you are like me, chances are that you will later change the enum
, and the char*
array will print invalid strings.
This may not be a feature universally supported. But afaik, most of the mordern day C compilers support this designated initialier style.
You can read more about designated initializers here.
enum
s in C don't really work the way you're expecting them to. You can think of them kind of like glorified constants (with a few additional benefits relating to being a collection of such constants), and the text you've written in for "Sunday" really gets resolved to a number during compilation, the text is ultimately discarded.
In short: to do what you really want you'll need to keep an array of the strings or create a function to map from the enum's value to the text you'd like to print.
The question is you want write the name just one times.
I have an ider like this:
#define __ENUM(situation,num) \
int situation = num; const char * __##situation##_name = #situation;
const struct {
__ENUM(get_other_string, -203);//using a __ENUM Mirco make it ease to write,
__ENUM(get_negative_to_unsigned, -204);
__ENUM(overflow,-205);
//The following two line showing the expanding for __ENUM
int get_no_num = -201; const char * __get_no_num_name = "get_no_num";
int get_float_to_int = -202; const char * get_float_to_int_name = "float_to_int_name";
}eRevJson;
#undef __ENUM
struct sIntCharPtr { int value; const char * p_name; };
//This function transform it to string.
inline const char * enumRevJsonGetString(int num) {
sIntCharPtr * ptr = (sIntCharPtr *)(&eRevJson);
for (int i = 0;i < sizeof(eRevJson) / sizeof(sIntCharPtr);i++) {
if (ptr[i].value == num) {
return ptr[i].p_name;
}
}
return "bad_enum_value";
}
it uses a struct to insert enum, so that a printer to string could follows each enum value define.
int main(int argc, char *argv[]) {
int enum_test = eRevJson.get_other_string;
printf("error is %s, number is %d\n", enumRevJsonGetString(enum_test), enum_test);
>error is get_other_string, number is -203
The difference to enum is builder can not report error if the numbers are repeated.
if you don't like write number, __LINE__
could replace it:
#define ____LINE__ __LINE__
#define __ENUM(situation) \
int situation = (____LINE__ - __BASELINE -2); const char * __##situation##_name = #situation;
constexpr int __BASELINE = __LINE__;
constexpr struct {
__ENUM(Sunday);
__ENUM(Monday);
__ENUM(Tuesday);
__ENUM(Wednesday);
__ENUM(Thursday);
__ENUM(Friday);
__ENUM(Saturday);
}eDays;
#undef __ENUM
inline const char * enumDaysGetString(int num) {
sIntCharPtr * ptr = (sIntCharPtr *)(&eDays);
for (int i = 0;i < sizeof(eDays) / sizeof(sIntCharPtr);i++) {
if (ptr[i].value == num) {
return ptr[i].p_name;
}
}
return "bad_enum_value";
}
int main(int argc, char *argv[]) {
int d = eDays.Wednesday;
printf("day %s, number is %d\n", enumDaysGetString(d), d);
d = 1;
printf("day %s, number is %d\n", enumDaysGetString(d), d);
}
>day Wednesday, number is 3
>day Monday, number is 1