Build fat static library (device + simulator) using Xcode and SDK 4+

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独厮守ぢ
独厮守ぢ 2020-11-22 02:21

It appears that we can - theoretically - build a single static library that includes both simulator and iPhone and iPad.

However, Apple has no documentation on this

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  • 2020-11-22 02:53

    Great job! I hacked together something similar, but had to run it separately. Having it just be part of the build process makes it so much simpler.

    One item of note. I noticed that it doesn't copy over any of the include files that you mark as public. I've adapted what I had in my script to yours and it works fairly well. Paste the following to the end of your script.

    if [ -d "${CURRENTCONFIG_DEVICE_DIR}/usr/local/include" ]
    then
      mkdir -p "${CURRENTCONFIG_UNIVERSAL_DIR}/usr/local/include"
      cp "${CURRENTCONFIG_DEVICE_DIR}"/usr/local/include/* "${CURRENTCONFIG_UNIVERSAL_DIR}/usr/local/include"
    fi
    
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  • 2020-11-22 02:55

    IOS 10 Update:

    I had a problem with building the fatlib with iphoneos10.0 because the regular expression in the script only expects 9.x and lower and returns 0.0 for ios 10.0

    to fix this just replace

    SDK_VERSION=$(echo ${SDK_NAME} | grep -o '.\{3\}$')
    

    with

    SDK_VERSION=$(echo ${SDK_NAME} | grep -o '[\\.0-9]\{3,4\}$')
    
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  • 2020-11-22 03:00

    I've made an XCode 4 project template that lets you make a universal framework as easily as making a regular library.

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  • 2020-11-22 03:01

    I've made this into an Xcode 4 template, in the same vein as Karl's static framework template.

    I found that building static frameworks (instead of plain static libraries) was causing random crashes with LLVM, due to an apparent linker bug - so, I guess static libraries are still useful!

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  • 2020-11-22 03:04

    I needed a fat static lib for JsonKit so created a static lib project in Xcode and then ran this bash script in the project directory. So long as you've configured the xcode project with "Build active configuration only" turned off, you should get all architectures in one lib.

    #!/bin/bash
    xcodebuild -sdk iphoneos
    xcodebuild -sdk iphonesimulator
    lipo -create -output libJsonKit.a build/Release-iphoneos/libJsonKit.a build/Release-iphonesimulator/libJsonKit.a
    
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  • 2020-11-22 03:05

    ALTERNATIVES:

    Easy copy/paste of latest version (but install instructions may change - see below!)

    Karl's library takes much more effort to setup, but much nicer long-term solution (it converts your library into a Framework).

    Use this, then tweak it to add support for Archive builds - c.f. @Frederik's comment below on the changes he's using to make this work nicely with Archive mode.


    RECENT CHANGES: 1. Added support for iOS 10.x (while maintaining support for older platforms)

    1. Info on how to use this script with a project-embedded-in-another-project (although I highly recommend NOT doing that, ever - Apple has a couple of show-stopper bugs in Xcode if you embed projects inside each other, from Xcode 3.x through to Xcode 4.6.x)

    2. Bonus script to let you auto-include Bundles (i.e. include PNG files, PLIST files etc from your library!) - see below (scroll to bottom)

    3. now supports iPhone5 (using Apple's workaround to the bugs in lipo). NOTE: the install instructions have changed (I can probably simplify this by changing the script in future, but don't want to risk it now)

    4. "copy headers" section now respects the build setting for the location of the public headers (courtesy of Frederik Wallner)

    5. Added explicit setting of SYMROOT (maybe need OBJROOT to be set too?), thanks to Doug Dickinson


    SCRIPT (this is what you have to copy/paste)

    For usage / install instructions, see below

    ##########################################
    #
    # c.f. https://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4
    #
    # Version 2.82
    #
    # Latest Change:
    # - MORE tweaks to get the iOS 10+ and 9- working
    # - Support iOS 10+
    # - Corrected typo for iOS 1-10+ (thanks @stuikomma)
    # 
    # Purpose:
    #   Automatically create a Universal static library for iPhone + iPad + iPhone Simulator from within XCode
    #
    # Author: Adam Martin - http://twitter.com/redglassesapps
    # Based on: original script from Eonil (main changes: Eonil's script WILL NOT WORK in Xcode GUI - it WILL CRASH YOUR COMPUTER)
    #
    
    set -e
    set -o pipefail
    
    #################[ Tests: helps workaround any future bugs in Xcode ]########
    #
    DEBUG_THIS_SCRIPT="false"
    
    if [ $DEBUG_THIS_SCRIPT = "true" ]
    then
    echo "########### TESTS #############"
    echo "Use the following variables when debugging this script; note that they may change on recursions"
    echo "BUILD_DIR = $BUILD_DIR"
    echo "BUILD_ROOT = $BUILD_ROOT"
    echo "CONFIGURATION_BUILD_DIR = $CONFIGURATION_BUILD_DIR"
    echo "BUILT_PRODUCTS_DIR = $BUILT_PRODUCTS_DIR"
    echo "CONFIGURATION_TEMP_DIR = $CONFIGURATION_TEMP_DIR"
    echo "TARGET_BUILD_DIR = $TARGET_BUILD_DIR"
    fi
    
    #####################[ part 1 ]##################
    # First, work out the BASESDK version number (NB: Apple ought to report this, but they hide it)
    #    (incidental: searching for substrings in sh is a nightmare! Sob)
    
    SDK_VERSION=$(echo ${SDK_NAME} | grep -o '\d\{1,2\}\.\d\{1,2\}$')
    
    # Next, work out if we're in SIM or DEVICE
    
    if [ ${PLATFORM_NAME} = "iphonesimulator" ]
    then
    OTHER_SDK_TO_BUILD=iphoneos${SDK_VERSION}
    else
    OTHER_SDK_TO_BUILD=iphonesimulator${SDK_VERSION}
    fi
    
    echo "XCode has selected SDK: ${PLATFORM_NAME} with version: ${SDK_VERSION} (although back-targetting: ${IPHONEOS_DEPLOYMENT_TARGET})"
    echo "...therefore, OTHER_SDK_TO_BUILD = ${OTHER_SDK_TO_BUILD}"
    #
    #####################[ end of part 1 ]##################
    
    #####################[ part 2 ]##################
    #
    # IF this is the original invocation, invoke WHATEVER other builds are required
    #
    # Xcode is already building ONE target...
    #
    # ...but this is a LIBRARY, so Apple is wrong to set it to build just one.
    # ...we need to build ALL targets
    # ...we MUST NOT re-build the target that is ALREADY being built: Xcode WILL CRASH YOUR COMPUTER if you try this (infinite recursion!)
    #
    #
    # So: build ONLY the missing platforms/configurations.
    
    if [ "true" == ${ALREADYINVOKED:-false} ]
    then
    echo "RECURSION: I am NOT the root invocation, so I'm NOT going to recurse"
    else
    # CRITICAL:
    # Prevent infinite recursion (Xcode sucks)
    export ALREADYINVOKED="true"
    
    echo "RECURSION: I am the root ... recursing all missing build targets NOW..."
    echo "RECURSION: ...about to invoke: xcodebuild -configuration \"${CONFIGURATION}\" -project \"${PROJECT_NAME}.xcodeproj\" -target \"${TARGET_NAME}\" -sdk \"${OTHER_SDK_TO_BUILD}\" ${ACTION} RUN_CLANG_STATIC_ANALYZER=NO" BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\" SYMROOT=\"${SYMROOT}\"
    
    xcodebuild -configuration "${CONFIGURATION}" -project "${PROJECT_NAME}.xcodeproj" -target "${TARGET_NAME}" -sdk "${OTHER_SDK_TO_BUILD}" ${ACTION} RUN_CLANG_STATIC_ANALYZER=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" SYMROOT="${SYMROOT}"
    
    ACTION="build"
    
    #Merge all platform binaries as a fat binary for each configurations.
    
    # Calculate where the (multiple) built files are coming from:
    CURRENTCONFIG_DEVICE_DIR=${SYMROOT}/${CONFIGURATION}-iphoneos
    CURRENTCONFIG_SIMULATOR_DIR=${SYMROOT}/${CONFIGURATION}-iphonesimulator
    
    echo "Taking device build from: ${CURRENTCONFIG_DEVICE_DIR}"
    echo "Taking simulator build from: ${CURRENTCONFIG_SIMULATOR_DIR}"
    
    CREATING_UNIVERSAL_DIR=${SYMROOT}/${CONFIGURATION}-universal
    echo "...I will output a universal build to: ${CREATING_UNIVERSAL_DIR}"
    
    # ... remove the products of previous runs of this script
    #      NB: this directory is ONLY created by this script - it should be safe to delete!
    
    rm -rf "${CREATING_UNIVERSAL_DIR}"
    mkdir "${CREATING_UNIVERSAL_DIR}"
    
    #
    echo "lipo: for current configuration (${CONFIGURATION}) creating output file: ${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}"
    xcrun -sdk iphoneos lipo -create -output "${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}" "${CURRENTCONFIG_DEVICE_DIR}/${EXECUTABLE_NAME}" "${CURRENTCONFIG_SIMULATOR_DIR}/${EXECUTABLE_NAME}"
    
    #########
    #
    # Added: StackOverflow suggestion to also copy "include" files
    #    (untested, but should work OK)
    #
    echo "Fetching headers from ${PUBLIC_HEADERS_FOLDER_PATH}"
    echo "  (if you embed your library project in another project, you will need to add"
    echo "   a "User Search Headers" build setting of: (NB INCLUDE THE DOUBLE QUOTES BELOW!)"
    echo '        "$(TARGET_BUILD_DIR)/usr/local/include/"'
    if [ -d "${CURRENTCONFIG_DEVICE_DIR}${PUBLIC_HEADERS_FOLDER_PATH}" ]
    then
    mkdir -p "${CREATING_UNIVERSAL_DIR}${PUBLIC_HEADERS_FOLDER_PATH}"
    # * needs to be outside the double quotes?
    cp -r "${CURRENTCONFIG_DEVICE_DIR}${PUBLIC_HEADERS_FOLDER_PATH}"* "${CREATING_UNIVERSAL_DIR}${PUBLIC_HEADERS_FOLDER_PATH}"
    fi
    fi
    

    INSTALL INSTRUCTIONS

    1. Create a static lib project
    2. Select the Target
    3. In "Build Settings" tab, set "Build Active Architecture Only" to "NO" (for all items)
    4. In "Build Phases" tab, select "Add ... New Build Phase ... New Run Script Build Phase"
    5. Copy/paste the script (above) into the box

    ...BONUS OPTIONAL usage:

    1. OPTIONAL: if you have headers in your library, add them to the "Copy Headers" phase
    2. OPTIONAL: ...and drag/drop them from the "Project" section to the "Public" section
    3. OPTIONAL: ...and they will AUTOMATICALLY be exported every time you build the app, into a sub-directory of the "debug-universal" directory (they will be in usr/local/include)
    4. OPTIONAL: NOTE: if you also try to drag/drop your project into another Xcode project, this exposes a bug in Xcode 4, where it cannot create an .IPA file if you have Public Headers in your drag/dropped project. The workaround: dont' embed xcode projects (too many bugs in Apple's code!)

    If you can't find the output file, here's a workaround:

    1. Add the following code to the very end of the script (courtesy of Frederik Wallner): open "${CREATING_UNIVERSAL_DIR}"

    2. Apple deletes all output after 200 lines. Select your Target, and in the Run Script Phase, you MUST untick: "Show environment variables in build log"

    3. if you're using a custom "build output" directory for XCode4, then XCode puts all your "unexpected" files in the wrong place.

      1. Build the project
      2. Click on the last icon on the right, in the top left area of Xcode4.
      3. Select the top item (this is your "most recent build". Apple should auto-select it, but they didn't think of that)
      4. in the main window, scroll to bottom. The very last line should read: lipo: for current configuration (Debug) creating output file: /Users/blah/Library/Developer/Xcode/DerivedData/AppName-ashwnbutvodmoleijzlncudsekyf/Build/Products/Debug-universal/libTargetName.a

      ...that is the location of your Universal Build.


    How to include "non sourcecode" files in your project (PNG, PLIST, XML, etc)

    1. Do everything above, check it works
    2. Create a new Run Script phase that comes AFTER THE FIRST ONE (copy/paste the code below)
    3. Create a new Target in Xcode, of type "bundle"
    4. In your MAIN PROJECT, in "Build Phases", add the new bundle as something it "depends on" (top section, hit the plus button, scroll to bottom, find the ".bundle" file in your Products)
    5. In your NEW BUNDLE TARGET, in "Build Phases", add a "Copy Bundle Resources" section, and drag/drop all the PNG files etc into it

    Script to auto-copy the built bundle(s) into same folder as your FAT static library:

    echo "RunScript2:"
    echo "Autocopying any bundles into the 'universal' output folder created by RunScript1"
    CREATING_UNIVERSAL_DIR=${SYMROOT}/${CONFIGURATION}-universal
    cp -r "${BUILT_PRODUCTS_DIR}/"*.bundle "${CREATING_UNIVERSAL_DIR}"
    
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