The goal is to display the information that the application is working. So I\'m looking for an intelligent implementation sample of a loading spinner using WPF / MVVM.
This is an update to the code given by @HAdes to parameterize width, height, and ellipse size.
This implementation automatically calculates required angles, widths, and heights on the fly.
The user control is bound to itself (code-behind) which takes care of all calculations.
XAML
<UserControl x:Class="WpfApplication2.Spinner"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:WpfApplication2"
mc:Ignorable="d"
DataContext="{Binding RelativeSource={RelativeSource Self}}"
d:DesignHeight="300" d:DesignWidth="300">
<UserControl.Resources>
<Color x:Key="FilledColor" A="255" B="155" R="155" G="155"/>
<Color x:Key="UnfilledColor" A="0" B="155" R="155" G="155"/>
<Style x:Key="BusyAnimationStyle" TargetType="Control">
<Setter Property="Background" Value="Transparent"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="Control">
<ControlTemplate.Resources>
<Storyboard x:Key="Animation0" BeginTime="00:00:00.0" RepeatBehavior="Forever">
<ColorAnimationUsingKeyFrames Storyboard.TargetName="ellipseN" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:00.0" Value="{StaticResource FilledColor}"/>
<SplineColorKeyFrame KeyTime="00:00:01.6" Value="{StaticResource UnfilledColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Key="Animation1" BeginTime="00:00:00.2" RepeatBehavior="Forever">
<ColorAnimationUsingKeyFrames Storyboard.TargetName="ellipseNE" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:00.0" Value="{StaticResource FilledColor}"/>
<SplineColorKeyFrame KeyTime="00:00:01.6" Value="{StaticResource UnfilledColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Key="Animation2" BeginTime="00:00:00.4" RepeatBehavior="Forever">
<ColorAnimationUsingKeyFrames Storyboard.TargetName="ellipseE" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:00.0" Value="{StaticResource FilledColor}"/>
<SplineColorKeyFrame KeyTime="00:00:01.6" Value="{StaticResource UnfilledColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Key="Animation3" BeginTime="00:00:00.6" RepeatBehavior="Forever">
<ColorAnimationUsingKeyFrames Storyboard.TargetName="ellipseSE" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:00.0" Value="{StaticResource FilledColor}"/>
<SplineColorKeyFrame KeyTime="00:00:01.6" Value="{StaticResource UnfilledColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Key="Animation4" BeginTime="00:00:00.8" RepeatBehavior="Forever">
<ColorAnimationUsingKeyFrames Storyboard.TargetName="ellipseS" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:00.0" Value="{StaticResource FilledColor}"/>
<SplineColorKeyFrame KeyTime="00:00:01.6" Value="{StaticResource UnfilledColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Key="Animation5" BeginTime="00:00:01.0" RepeatBehavior="Forever">
<ColorAnimationUsingKeyFrames Storyboard.TargetName="ellipseSW" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:00.0" Value="{StaticResource FilledColor}"/>
<SplineColorKeyFrame KeyTime="00:00:01.6" Value="{StaticResource UnfilledColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Key="Animation6" BeginTime="00:00:01.2" RepeatBehavior="Forever">
<ColorAnimationUsingKeyFrames Storyboard.TargetName="ellipseW" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:00.0" Value="{StaticResource FilledColor}"/>
<SplineColorKeyFrame KeyTime="00:00:01.6" Value="{StaticResource UnfilledColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Key="Animation7" BeginTime="00:00:01.4" RepeatBehavior="Forever">
<ColorAnimationUsingKeyFrames Storyboard.TargetName="ellipseNW" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:00.0" Value="{StaticResource FilledColor}"/>
<SplineColorKeyFrame KeyTime="00:00:01.6" Value="{StaticResource UnfilledColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
</ControlTemplate.Resources>
<ControlTemplate.Triggers>
<Trigger Property="IsVisible" Value="True">
<Trigger.EnterActions>
<BeginStoryboard Storyboard="{StaticResource Animation0}" x:Name="Storyboard0" />
<BeginStoryboard Storyboard="{StaticResource Animation1}" x:Name="Storyboard1"/>
<BeginStoryboard Storyboard="{StaticResource Animation2}" x:Name="Storyboard2"/>
<BeginStoryboard Storyboard="{StaticResource Animation3}" x:Name="Storyboard3"/>
<BeginStoryboard Storyboard="{StaticResource Animation4}" x:Name="Storyboard4"/>
<BeginStoryboard Storyboard="{StaticResource Animation5}" x:Name="Storyboard5"/>
<BeginStoryboard Storyboard="{StaticResource Animation6}" x:Name="Storyboard6"/>
<BeginStoryboard Storyboard="{StaticResource Animation7}" x:Name="Storyboard7"/>
</Trigger.EnterActions>
<Trigger.ExitActions>
<StopStoryboard BeginStoryboardName="Storyboard0"/>
<StopStoryboard BeginStoryboardName="Storyboard1"/>
<StopStoryboard BeginStoryboardName="Storyboard2"/>
<StopStoryboard BeginStoryboardName="Storyboard3"/>
<StopStoryboard BeginStoryboardName="Storyboard4"/>
<StopStoryboard BeginStoryboardName="Storyboard5"/>
<StopStoryboard BeginStoryboardName="Storyboard6"/>
<StopStoryboard BeginStoryboardName="Storyboard7"/>
</Trigger.ExitActions>
</Trigger>
</ControlTemplate.Triggers>
<Border BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}">
<Grid>
<Canvas>
<Canvas.Resources>
<Style TargetType="Ellipse">
<Setter Property="Width" Value="{Binding Path=EllipseSize}"/>
<Setter Property="Height" Value="{Binding Path=EllipseSize}" />
<Setter Property="Fill" Value="Transparent" />
</Style>
</Canvas.Resources>
<Ellipse x:Name="ellipseN" Canvas.Left="{Binding Path=EllipseN.Left}" Canvas.Top="{Binding Path=EllipseN.Top}"/>
<Ellipse x:Name="ellipseNE" Canvas.Left="{Binding Path=EllipseNE.Left}" Canvas.Top="{Binding Path=EllipseNE.Top}"/>
<Ellipse x:Name="ellipseE" Canvas.Left="{Binding Path=EllipseE.Left}" Canvas.Top="{Binding Path=EllipseE.Top}"/>
<Ellipse x:Name="ellipseSE" Canvas.Left="{Binding Path=EllipseSE.Left}" Canvas.Top="{Binding Path=EllipseSE.Top}"/>
<Ellipse x:Name="ellipseS" Canvas.Left="{Binding Path=EllipseS.Left}" Canvas.Top="{Binding Path=EllipseS.Top}"/>
<Ellipse x:Name="ellipseSW" Canvas.Left="{Binding Path=EllipseSW.Left}" Canvas.Top="{Binding Path=EllipseSW.Top}"/>
<Ellipse x:Name="ellipseW" Canvas.Left="{Binding Path=EllipseW.Left}" Canvas.Top="{Binding Path=EllipseW.Top}"/>
<Ellipse x:Name="ellipseNW" Canvas.Left="{Binding Path=EllipseNW.Left}" Canvas.Top="{Binding Path=EllipseNW.Top}"/>
</Canvas>
<Label Content="{Binding Path=Text}" HorizontalAlignment="Center" VerticalAlignment="Center"/>
</Grid>
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</UserControl.Resources>
<Border>
<Control Style="{StaticResource BusyAnimationStyle}"/>
</Border>
</UserControl>
Code Behind (C#)
using System;
using System.Windows;
using System.Windows.Controls;
namespace WpfApplication2
{
/// <summary>
/// Interaction logic for Spinner.xaml
/// </summary>
public partial class Spinner : UserControl
{
public int EllipseSize { get; set; } = 8;
public int SpinnerHeight { get; set; } = 0;
public int SpinnerWidth { get; set; } = 0;
// start positions
public EllipseStartPosition EllipseN { get; private set; }
public EllipseStartPosition EllipseNE { get; private set; }
public EllipseStartPosition EllipseE { get; private set; }
public EllipseStartPosition EllipseSE { get; private set; }
public EllipseStartPosition EllipseS { get; private set; }
public EllipseStartPosition EllipseSW { get; private set; }
public EllipseStartPosition EllipseW { get; private set; }
public EllipseStartPosition EllipseNW { get; private set; }
public Spinner()
{
InitializeComponent();
}
private void initialSetup()
{
float horizontalCenter = (float)(SpinnerWidth / 2);
float verticalCenter = (float)(SpinnerHeight / 2);
float distance = (float)Math.Min(SpinnerHeight, SpinnerWidth) /2;
double angleInRadians = 44.8;
float cosine = (float)Math.Cos(angleInRadians);
float sine = (float)Math.Sin(angleInRadians);
EllipseN = newPos(left: horizontalCenter, top: verticalCenter - distance);
EllipseNE = newPos(left: horizontalCenter + (distance * cosine), top: verticalCenter - (distance * sine));
EllipseE = newPos(left: horizontalCenter + distance, top: verticalCenter);
EllipseSE = newPos(left: horizontalCenter + (distance * cosine), top: verticalCenter + (distance * sine));
EllipseS = newPos(left: horizontalCenter, top: verticalCenter + distance);
EllipseSW = newPos(left: horizontalCenter - (distance * cosine), top: verticalCenter + (distance * sine));
EllipseW = newPos(left: horizontalCenter - distance, top: verticalCenter);
EllipseNW = newPos(left: horizontalCenter - (distance * cosine), top: verticalCenter - (distance * sine));
}
private EllipseStartPosition newPos(float left, float top)
{
return new EllipseStartPosition() { Left = left, Top = top };
}
protected override void OnPropertyChanged(DependencyPropertyChangedEventArgs e)
{
if(e.Property.Name == "Height")
{
SpinnerHeight = Convert.ToInt32(e.NewValue);
}
if (e.Property.Name == "Width")
{
SpinnerWidth = Convert.ToInt32(e.NewValue);
}
if(SpinnerHeight > 0 && SpinnerWidth > 0)
{
initialSetup();
}
base.OnPropertyChanged(e);
}
}
public struct EllipseStartPosition
{
public float Left { get; set; }
public float Top { get; set; }
}
}
Sample Use
<Window x:Class="WpfApplication2.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:WpfApplication2"
xmlns:animated="WpfApplication2.MainWindow"
mc:Ignorable="d"
Title="MainWindow" Height="350" Width="525">
<StackPanel Background="DarkGoldenrod" Width="200" Height="200" VerticalAlignment="Top" HorizontalAlignment="Left" >
<Button Height="35">
<Button.Content >
<DockPanel LastChildFill="True" Height="NaN" Width="NaN" HorizontalAlignment="Left">
<local:Spinner EllipseSize="4" DockPanel.Dock="Left" HorizontalAlignment="Left" Margin="0,0,10,5" Height="16" Width="16"/>
<TextBlock Text="Cancel" VerticalAlignment="Center"/>
</DockPanel>
</Button.Content>
</Button>
</StackPanel>
</Window>
use an enum type to indicate your ViewModel's State
public enum ViewModeType
{
Default,
Busy
//etc.
}
then in your ViewModels Base class use a property
public ViewModeType ViewMode
{
get { return this.viewMode; }
set
{
if (this.viewMode != value)
{
this.viewMode = value;
//You should notify property changed here
}
}
}
and in view trigger the ViewMode and if it is busy show busyindicator:
<Trigger Property="ViewMode" Value="Busy">
<!-- Show BusyIndicator -->
</Trigger>
The approach is to use geometry with animations applied. Add the required geometry to the Path and animate its RotateTransform from 0-360°.
My spinner support two types of spinners:
And the central logic looks like:
if(spinner.SpinnerType == SpinnerType.Ring)
{
double innerRad = spinner.Radius - spinner.ItemRadius;
Point center = new Point(0, 0);
grp.Children.Add(new EllipseGeometry( center, spinner.Radius, spinner.Radius));
grp.Children.Add(new EllipseGeometry(center, innerRad, innerRad));
return;
}
var points = GetPointsOnCircle( spinner.Diameter/ 2);
double r = spinner.ItemRadius;
foreach (var point in points)
{
grp.Children.Add(new EllipseGeometry(point, r, r));
r -= spinner.ContinuousSizeReduction;
}
Usage is as simple as follows:
<local:SpinnerControl Diameter="60" Fill="#FFE8B311"/>
Here is the source code!
The customized spinner posted by @Menol had a small issue where the spinner would be shifted down and to the right by the size of one dot. I have updated the code so that it compensates for this offset by subtracting by half the dot.
Here is the updated code:
private void initialSetup()
{
float horizontalCenter = (float)(SpinnerWidth / 2);
float verticalCenter = (float)(SpinnerHeight / 2);
float distance = (float)Math.Min(SpinnerHeight, SpinnerWidth) / 2;
float dotComp = (float)(EllipseSize / 2);
double angleInRadians = 44.8;
float cosine = (float)Math.Cos(angleInRadians);
float sine = (float)Math.Sin(angleInRadians);
EllipseN = newPos(left: horizontalCenter - dotComp, top: verticalCenter - distance - dotComp);
EllipseNE = newPos(left: horizontalCenter + (distance * cosine) - dotComp, top: verticalCenter - (distance * sine) - dotComp);
EllipseE = newPos(left: horizontalCenter + distance - dotComp, top: verticalCenter - dotComp);
EllipseSE = newPos(left: horizontalCenter + (distance * cosine) - dotComp, top: verticalCenter + (distance * sine) - dotComp);
EllipseS = newPos(left: horizontalCenter - dotComp, top: verticalCenter + distance - dotComp);
EllipseSW = newPos(left: horizontalCenter - (distance * cosine) - dotComp, top: verticalCenter + (distance * sine) - dotComp);
EllipseW = newPos(left: horizontalCenter - distance - dotComp, top: verticalCenter - dotComp);
EllipseNW = newPos(left: horizontalCenter - (distance * cosine) - dotComp, top: verticalCenter - (distance * sine) - dotComp);
}
Visual summary of options for spinning icons. Recorded using Screen To Gif.
Documentation on GitHub.
Install via NuGet:
PM> Install-Package FontAwesome.WPF
Looks like this:
XAML:
<fa:ImageAwesome Icon="Spinner" Spin="True" SpinDuration="4" />
Icons pictured are Spinner
, CircleOutlineNotch
, Refresh
and Cog
. There are many others.
XAML copy/paste.
To get this:
Stick this in a user control:
<UserControl.Resources>
<Color x:Key="FilledColor" A="255" B="155" R="155" G="155"/>
<Color x:Key="UnfilledColor" A="0" B="155" R="155" G="155"/>
<Style x:Key="BusyAnimationStyle" TargetType="Control">
<Setter Property="Background" Value="#7F000000"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="Control">
<ControlTemplate.Resources>
<Storyboard x:Key="Animation0" BeginTime="00:00:00.0" RepeatBehavior="Forever">
<ColorAnimationUsingKeyFrames Storyboard.TargetName="ellipse0" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:00.0" Value="{StaticResource FilledColor}"/>
<SplineColorKeyFrame KeyTime="00:00:01.6" Value="{StaticResource UnfilledColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Key="Animation1" BeginTime="00:00:00.2" RepeatBehavior="Forever">
<ColorAnimationUsingKeyFrames Storyboard.TargetName="ellipse1" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:00.0" Value="{StaticResource FilledColor}"/>
<SplineColorKeyFrame KeyTime="00:00:01.6" Value="{StaticResource UnfilledColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Key="Animation2" BeginTime="00:00:00.4" RepeatBehavior="Forever">
<ColorAnimationUsingKeyFrames Storyboard.TargetName="ellipse2" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:00.0" Value="{StaticResource FilledColor}"/>
<SplineColorKeyFrame KeyTime="00:00:01.6" Value="{StaticResource UnfilledColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Key="Animation3" BeginTime="00:00:00.6" RepeatBehavior="Forever">
<ColorAnimationUsingKeyFrames Storyboard.TargetName="ellipse3" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:00.0" Value="{StaticResource FilledColor}"/>
<SplineColorKeyFrame KeyTime="00:00:01.6" Value="{StaticResource UnfilledColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Key="Animation4" BeginTime="00:00:00.8" RepeatBehavior="Forever">
<ColorAnimationUsingKeyFrames Storyboard.TargetName="ellipse4" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:00.0" Value="{StaticResource FilledColor}"/>
<SplineColorKeyFrame KeyTime="00:00:01.6" Value="{StaticResource UnfilledColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Key="Animation5" BeginTime="00:00:01.0" RepeatBehavior="Forever">
<ColorAnimationUsingKeyFrames Storyboard.TargetName="ellipse5" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:00.0" Value="{StaticResource FilledColor}"/>
<SplineColorKeyFrame KeyTime="00:00:01.6" Value="{StaticResource UnfilledColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Key="Animation6" BeginTime="00:00:01.2" RepeatBehavior="Forever">
<ColorAnimationUsingKeyFrames Storyboard.TargetName="ellipse6" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:00.0" Value="{StaticResource FilledColor}"/>
<SplineColorKeyFrame KeyTime="00:00:01.6" Value="{StaticResource UnfilledColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Key="Animation7" BeginTime="00:00:01.4" RepeatBehavior="Forever">
<ColorAnimationUsingKeyFrames Storyboard.TargetName="ellipse7" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:00.0" Value="{StaticResource FilledColor}"/>
<SplineColorKeyFrame KeyTime="00:00:01.6" Value="{StaticResource UnfilledColor}"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
</ControlTemplate.Resources>
<ControlTemplate.Triggers>
<Trigger Property="IsVisible" Value="True">
<Trigger.EnterActions>
<BeginStoryboard Storyboard="{StaticResource Animation0}" x:Name="Storyboard0" />
<BeginStoryboard Storyboard="{StaticResource Animation1}" x:Name="Storyboard1"/>
<BeginStoryboard Storyboard="{StaticResource Animation2}" x:Name="Storyboard2"/>
<BeginStoryboard Storyboard="{StaticResource Animation3}" x:Name="Storyboard3"/>
<BeginStoryboard Storyboard="{StaticResource Animation4}" x:Name="Storyboard4"/>
<BeginStoryboard Storyboard="{StaticResource Animation5}" x:Name="Storyboard5"/>
<BeginStoryboard Storyboard="{StaticResource Animation6}" x:Name="Storyboard6"/>
<BeginStoryboard Storyboard="{StaticResource Animation7}" x:Name="Storyboard7"/>
</Trigger.EnterActions>
<Trigger.ExitActions>
<StopStoryboard BeginStoryboardName="Storyboard0"/>
<StopStoryboard BeginStoryboardName="Storyboard1"/>
<StopStoryboard BeginStoryboardName="Storyboard2"/>
<StopStoryboard BeginStoryboardName="Storyboard3"/>
<StopStoryboard BeginStoryboardName="Storyboard4"/>
<StopStoryboard BeginStoryboardName="Storyboard5"/>
<StopStoryboard BeginStoryboardName="Storyboard6"/>
<StopStoryboard BeginStoryboardName="Storyboard7"/>
</Trigger.ExitActions>
</Trigger>
</ControlTemplate.Triggers>
<Border BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}">
<Grid>
<Canvas Height="60" Width="60">
<Canvas.Resources>
<Style TargetType="Ellipse">
<Setter Property="Width" Value="15"/>
<Setter Property="Height" Value="15" />
<Setter Property="Fill" Value="#009B9B9B" />
</Style>
</Canvas.Resources>
<Ellipse x:Name="ellipse0" Canvas.Left="1.75" Canvas.Top="21"/>
<Ellipse x:Name="ellipse1" Canvas.Top="7" Canvas.Left="6.5"/>
<Ellipse x:Name="ellipse2" Canvas.Left="20.5" Canvas.Top="0.75"/>
<Ellipse x:Name="ellipse3" Canvas.Left="34.75" Canvas.Top="6.75"/>
<Ellipse x:Name="ellipse4" Canvas.Left="40.5" Canvas.Top="20.75" />
<Ellipse x:Name="ellipse5" Canvas.Left="34.75" Canvas.Top="34.5"/>
<Ellipse x:Name="ellipse6" Canvas.Left="20.75" Canvas.Top="39.75"/>
<Ellipse x:Name="ellipse7" Canvas.Top="34.25" Canvas.Left="7" />
<Ellipse Width="39.5" Height="39.5" Canvas.Left="8.75" Canvas.Top="8" Visibility="Hidden"/>
</Canvas>
<Label Content="{Binding Path=Text}" HorizontalAlignment="Center" VerticalAlignment="Center"/>
</Grid>
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</UserControl.Resources>
<Control Style="{StaticResource BusyAnimationStyle}"/>
To get a cool disappearing effect on each ellipse add the following after each ColorAnimationUsingKeyFrames
element. Be sure to point it to the correct ellipse..
<ColorAnimationUsingKeyFrames Storyboard.TargetName="ellipse0" Storyboard.TargetProperty="(Shape.Fill).(SolidColorBrush.Color)">
<SplineColorKeyFrame KeyTime="00:00:00.0" Value="{StaticResource FilledColor}"/>
<SplineColorKeyFrame KeyTime="00:00:01.6" Value="{StaticResource UnfilledColor}"/>
</ColorAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="ellipse0" Storyboard.TargetProperty="Width" >
<DoubleAnimationUsingKeyFrames.KeyFrames>
<SplineDoubleKeyFrame KeyTime="00:00:00.0" Value="15" />
<SplineDoubleKeyFrame KeyTime="00:00:01.0" Value="12" />
<SplineDoubleKeyFrame KeyTime="00:00:01.6" Value="0" />
</DoubleAnimationUsingKeyFrames.KeyFrames>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetName="ellipse0" Storyboard.TargetProperty="Height" >
<DoubleAnimationUsingKeyFrames.KeyFrames>
<SplineDoubleKeyFrame KeyTime="00:00:00.0" Value="15" />
<SplineDoubleKeyFrame KeyTime="00:00:01.0" Value="12" />
<SplineDoubleKeyFrame KeyTime="00:00:01.6" Value="0" />
</DoubleAnimationUsingKeyFrames.KeyFrames>
</DoubleAnimationUsingKeyFrames>