I gave up on anddev tutorials a long time ago. Every such tutorial I tried would not even build correctly, they were way out of date, and the guy who does them never seems to finish anything.
Unfortunately, the information you really want really is that scattered: you will not find it all at one URL unless you are willing to read the entire Red Book; but that is certainly no tutorial, it is a much more exhaustive reference.
Yet it seems that only such an exhaustive reference will give the information you need in a complete enough and precise enough form to understand such useful and basic issues as the distinction between viewing transformation, viewport transformation, model transformation and viewing transformation, and why OpenGL insists on combining the latter two.