I am coding a simple app that can show you what friends are around you, but not in the normal map but on a really circular radar like UI:
convert long,lat of all points to cartesian 3D space coordinates
it is conversion spherical -> cartesian 3D space. Math behind is here. After this all points (long,lat,alt)
will became (x,y,z)
where (0,0,0)
is center of the Earth
X
axis is lat=0,long=0 [rad]
Y
axis is lat=0,long=+PI/2 [rad]
Z
axis is NorthXY
plane is equatorIf you want more precision handle Earth as ellipsoid instead of sphere
long = < 0 , +2*PI > [rad]
lat = < -PI/2 , +PI/2 > [rad]
alt = altitude above sea level [m]
Re =6378141.4; [m]
Rp =6356755.0; [m]
R=alt+sqrt( (Re*cos(lat))^2 + (Rp*sin(lat))^2 )
x=R*cos(lat)*cos(long)
y=R*cos(lat)*sin(long)
z=R*sin(lat)
create RADAR local cartesian coordinate system
Basically you need to obtain 3D vectors for X,Y,Z
axises. They must be perpendicular to each other and pointing to the right direction from RADAR origin point (P0)
.
You can use vector multiplication for that because it creates perpendicular vector to its multiplicants. Direction is dependent on the order of multiplicants so experiment a little.
//altitude this one is easy
Z = P0
//north (chose one that is non zero, resp. bigger to avoid accuracy problems)
X = (1,0,0) x Z // old X axis * Altitude
X = (0,1,0) x Z // old Y axis * Altitude
//east is now also easy
Y = X x Z
// now normalize all of them to unit vectors
X = X / |X|
Y = Y / |Y|
Z = Z / |Z|
// and check if they are not negative (X,Y)
// if they are then swap multiplicants or multiply by -1
// do not forget that X is computed by two methods so swap the correct one
convert all points to RADAR coordinate system
just multiply all points by RADAR transform matrix M
Q(i) = P(i)*M
so the points Q(i)
are now local to RADAR
(0,0,0)
means radar origin (center)(1,0,0)
points to north(0,1,0)
points to east(0,0,1)
points upso now just multiply all cordinates by RADAR scale
scale = RADAR_radius/RADAR_range;
RADAR_radius
is size of you RADAR on screen in pixels or units of coordinatesRADAR_range
is the max distance the RADAR biggest circle represents [m]after this just draw the dot to RADAR (swap x,y
because I use X
as North not Y
) and also you can discard all points that are more distant then range. Also you can add 3D RADAR like in old Elite by adding Z
coordinate to vertical axis (or draw an L line)
Hope it helps a little and was not too much confusing...