.show()
on them, they don\'t show up!I have followed these directions, and the a
Try this code
MobileAds.initialize(this, getString(R.string.admob_app_id));
private InterstitialAd mInterstitialAd;
mInterstitialAd = new InterstitialAd(this);
// set the ad unit ID
mInterstitialAd.setAdUnitId(getString(R.string.interstitial_full_screen));
loadInterstitialAds(mInterstitialAd);
//Create loadInterstitialAds method
public void loadInterstitialAds(final InterstitialAd mInterstitialAd) {
AdRequest adRequest = new AdRequest.Builder()
.addTestDevice(AdRequest.DEVICE_ID_EMULATOR)
// Check the LogCat to get your test device ID
.addTestDevice("Phone's ID")
.build();
// Load ads into Interstitial Ads
mInterstitialAd.loadAd(adRequest);
mInterstitialAd.setAdListener(new AdListener() {
public void onAdLoaded() {
if (mInterstitialAd.isLoaded()) {
mInterstitialAd.show();
}
}
});
}
Please add .addTestDevice("SEE_YOUR_LOGCAT_TO_GET_YOUR_DEVICE_ID")
to your AdRequestBuilder
AdRequest adRequest = new AdRequest.Builder()
.addTestDevice("SEE_YOUR_LOGCAT_TO_GET_YOUR_DEVICE_ID")
.build();
Because in development step, if you made too many request on AdMob sometimes it starts to not showing ads. So on development process work with test ads. If it is work without any problem, when you publish your app on Play Store, your users also will see your ads without any problem
It turns out that I just had to remove the extra method call after the else. For example,
public void tryAgain(View v) {
if (mInterstitialAd.isLoaded()) {
mInterstitialAd.show();
Log.v(TAG, "LOADED in Game Over!");
}
else {
beginPlayingGame();
}
beginPlayingGame();
}
should have just been
public void tryAgain(View v) {
if (mInterstitialAd.isLoaded()) {
mInterstitialAd.show();
Log.v(TAG, "LOADED in Game Over!");
}
else {
beginPlayingGame();
}
//NOTICE THERE Is NO EXTRA METHOD CALL OF **beginPlayingGame()**
}