Why is q == 0 in the following script?
As of January 2020, BigInt
datatype is going to be added to Javascript. The proposal is currently in Stage 4. It will enable precise calculation for number which are more than 2^53-1 (Number.MAX_SAFE_INTEGER).
BigInt has been shipped in Chrome, Node, Firefox, and is underway in Safari. Read more here.
var start = BigInt('1234567890123456789');
var end = BigInt('1234567890123456799');
var q = end - start;
alert(q)
A BigInt is created by appending n to the end of an integer literal — 10n
— or by calling the function BigInt(). It is also different from Number so 1 + 1n will fail.
You can read more about it here from MDN pages
It is explained in the JavaScript documentation:
According to the ECMAScript standard, there is only one number type: the double-precision 64-bit binary format IEEE 754 value (numbers between
-(2
53
-1)
and2
53
-1
). There is no specific type for integers.
Wikipedia page about double precision floating point format explains:
Between
2
52
= 4,503,599,627,370,496
and2
53
= 9,007,199,254,740,992
the representable numbers are exactly the integers. For the next range, from2
53
to2
54
, everything is multiplied by2
, so the representable numbers are the even ones, etc.
(All integer numbers smaller than 2
52
are represented exactly.)
1234567890123456789
and 1234567890123456799
are larger than 2
60
= 1152921504606846976
. At this magnitude only about 1% of the integer numbers are stored exactly using the double-precision floating point format.
These two cannot be stored exactly. They both are rounded to 1234567890123456800
.
The JavaScript documentation also explains how to tell if a an integer number is stored exactly:
[...] and starting with ECMAScript 6, you are also able to check if a number is in the double-precision floating-point number range using Number.isSafeInteger() as well as Number.MAX_SAFE_INTEGER and Number.MIN_SAFE_INTEGER. Beyond this range, integers in JavaScript are not safe anymore and will be a double-precision floating point approximation of the value.
Jason already posted the why. For a solution, you can get a Javascript BigInt library at http://www-cs-students.stanford.edu/~tjw/jsbn/
Because numbers in JavaScript are floating-point. They have limited precision.
When JavaScript sees a very long number, it rounds it to the nearest number it can represent as a 64-bit float. In your script, start
and end
get rounded to the same value.
alert(1234567890123456789); // says: 1234567890123456800
alert(1234567890123456799); // says: 1234567890123456800
There's no built-in way to do precise arithmetic on large integers, but you can use a BigInteger library such as this one.
function add(x, y) {
//*********************************************************************//
// This function adds or subtracts two extremely large decimal numbers //
// Inputs x and y should be numbers, i.e. commas are removed already //
// Use this function to remove commas and convert to number: //
// x = parseFloat(strNumber.replaceAll(",","").trim()); //
// Inputs x and y can be both positive, or both negative, //
// or a combination (i.e. one positive and one negative in any //
// position whether as x or as y) which means subtraction //
//*********************************************************************//
var temp, borrow=false, bothNeg=false, oneNeg=false, neg=false;
if (x < 0 && y < 0) { bothNeg = true; x = -x; y = -y; }
else if (x < 0 || y < 0) {
oneNeg = true;
if (Math.abs(x) == Math.abs(y)) { x = 0; y = 0; }
else if (x < 0 && Math.abs(x) > Math.abs(y)) { neg = true; x = -x; y = -y; }
else if (x < 0 && Math.abs(x) < Math.abs(y)) { temp = y; y = x; x = temp; }
else if (y < 0 && Math.abs(x) < Math.abs(y)) { neg = true; temp = y; y = -x; x = -temp; }
}
x = parseInt(x*1000000000/10).toString();
y = parseInt(y*1000000000/10).toString();
var lenx=x.length, leny=y.length, len=(lenx>leny)?lenx:leny, sum="", div=0, x1, y1, rem;
for (var i = 0; i < len; i++) {
x1 = (i >= lenx) ? 0 : parseInt(x[lenx-i-1]);
y1 = (i >= leny) ? 0 : parseInt(y[leny-i-1]);
y1 = (isNaN(y1)) ? 0 : y1;
if (oneNeg) y1 = -y1;
if (borrow) x1 = x1 - 1;
if (y < 0 && x1 > 0 && Math.abs(x1) >= Math.abs(y1)) { borrow=false; div=0; }
if (y < 0 && y1 <= 0 && (x1 < 0 || Math.abs(x1) < Math.abs(y1))) { borrow=true; rem=(x1+y1+div+10)%10; div=10; }
else { rem=(x1+y1+div)%10; div=Math.floor((x1+y1+div)/10); }
sum = Math.abs(rem).toString() + sum;
}
if (div > 0) sum = div.toString() + sum;
sum = parseFloat(sum*10/1000000000);
if (bothNeg || neg) sum = -sum;
return sum;
}
const subtract = (a, b) => [a, b].map(n => [...n].reverse()).reduce((a, b) => a.reduce((r, d, i) => {
let s = d - (b[i] || 0)
if (s < 0) {
s += 10
a[i + 1]--
}
return '' + s + r
}, '').replace(/^0+/, ''))
Better use big-integer library for these things so as to handle all different test cases.
This is just for the a general case you can use....