Can I create a Controller that simply returns an image asset?
I would like to route this logic through a controller, whenever a URL such as the following is requeste
Look at ContentResult. This returns a string, but can be used to make your own BinaryResult-like class.
I see two options:
1) Implement your own IViewEngine and set the ViewEngine property of the Controller you are using to your ImageViewEngine in your desired "image" method.
2) Use a view :-). Just change the content type etc.
You can write directly to the response but then it isn't testable. It is preferred to return an ActionResult that has deferred execution. Here is my resusable StreamResult:
public class StreamResult : ViewResult
{
public Stream Stream { get; set; }
public string ContentType { get; set; }
public string ETag { get; set; }
public override void ExecuteResult(ControllerContext context)
{
context.HttpContext.Response.ContentType = ContentType;
if (ETag != null) context.HttpContext.Response.AddHeader("ETag", ETag);
const int size = 4096;
byte[] bytes = new byte[size];
int numBytes;
while ((numBytes = Stream.Read(bytes, 0, size)) > 0)
context.HttpContext.Response.OutputStream.Write(bytes, 0, numBytes);
}
}
Below code utilizes System.Drawing.Bitmap
to load the image.
using System.Drawing;
using System.Drawing.Imaging;
public IActionResult Get()
{
string filename = "Image/test.jpg";
var bitmap = new Bitmap(filename);
var ms = new System.IO.MemoryStream();
bitmap.Save(ms, ImageFormat.Jpeg);
ms.Position = 0;
return new FileStreamResult(ms, "image/jpeg");
}
Yes you can return Image
public ActionResult GetImage(string imageFileName)
{
var path = Path.Combine(Server.MapPath("/Images"), imageFileName + ".jpg");
return base.File(path, "image/jpeg");
}
(Please don't forget to mark this as answer)
This might be helpful if you'd like to modify the image before returning it:
public ActionResult GetModifiedImage()
{
Image image = Image.FromFile(Path.Combine(Server.MapPath("/Content/images"), "image.png"));
using (Graphics g = Graphics.FromImage(image))
{
// do something with the Graphics (eg. write "Hello World!")
string text = "Hello World!";
// Create font and brush.
Font drawFont = new Font("Arial", 10);
SolidBrush drawBrush = new SolidBrush(Color.Black);
// Create point for upper-left corner of drawing.
PointF stringPoint = new PointF(0, 0);
g.DrawString(text, drawFont, drawBrush, stringPoint);
}
MemoryStream ms = new MemoryStream();
image.Save(ms, System.Drawing.Imaging.ImageFormat.Png);
return File(ms.ToArray(), "image/png");
}