In my application I compile another program from source.cs file using CodeDom.Compiler and I embed some resources ( exe and dll files ) at compile time using :
Keep in mind that Embedded resource filename = Assemblyname.fileName
string fileName = "test.pdf";
System.Reflection.Assembly a =
System.Reflection.Assembly.GetExecutingAssembly();
string fileName = a.GetName().Name + "." +
"test.pdf";
using (Stream resFilestream =
a.GetManifestResourceStream(fileName))
{
if (resFilestream == null) return null;
byte[] ba = new
byte[resFilestream.Length];
resFilestream.Read(ba, 0, ba.Length);
var byteArray= ba;
}
You are actually already reading the stream to a byte array, why not just stop there?
public static byte[] ExtractResource(String filename)
{
System.Reflection.Assembly a = System.Reflection.Assembly.GetExecutingAssembly();
using (Stream resFilestream = a.GetManifestResourceStream(filename))
{
if (resFilestream == null) return null;
byte[] ba = new byte[resFilestream.Length];
resFilestream.Read(ba, 0, ba.Length);
return ba;
}
}
edit: See comments for a preferable reading pattern.
Simple alternative using a MemoryStream
:
var ms = new MemoryStream();
await resFilestream.CopyToAsync(ms);
var bytes = ms.ToArray();
File.WriteAllBytes(@"C:\Users\admin\Desktop\MyFile.exe", Resources.BinFile); // binary file
File.WriteAllText(@"C:\Users\admin\Desktop\text.txt", Resources.TextFile); // text file