The game I\'m trying to create is snake and so far I\'ve figured out how to use paint(Graphics g)
a bit of JPanel
, mouse listener and now I\'m tryi
paintComponent
in your JPanel
and call super.paintComponent(g)
in it.KeyListener
pack()
then setVisible()
Action
. Then in your actions, increment your x or y and repaintTry running this example
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class KeyBidings extends JFrame {
int x = 0;
int y = 0;
DrawPanel drawPanel = new DrawPanel();
public KeyBidings(){
Action rightAction = new AbstractAction(){
public void actionPerformed(ActionEvent e) {
x +=10;
drawPanel.repaint();
}
};
InputMap inputMap = drawPanel.getInputMap(JPanel.WHEN_IN_FOCUSED_WINDOW);
ActionMap actionMap = drawPanel.getActionMap();
inputMap.put(KeyStroke.getKeyStroke("RIGHT"), "rightAction");
actionMap.put("rightAction", rightAction);
add(drawPanel);
pack();
setDefaultCloseOperation(EXIT_ON_CLOSE);
setLocationRelativeTo(null);
setVisible(true);
}
private class DrawPanel extends JPanel {
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.GRAY);
g.fillRect(0, 0, getWidth(), getHeight());
g.setColor(Color.GREEN);
g.fillRect(x, y, 50, 50);
}
public Dimension getPreferredSize() {
return new Dimension(400, 200);
}
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable(){
public void run(){
new KeyBidings();
}
});
}
}
Here's the code you're more concerned with
Action rightAction = new AbstractAction(){
public void actionPerformed(ActionEvent e) {
x +=10;
drawPanel.repaint();
}
};
InputMap inputMap = drawPanel.getInputMap(JPanel.WHEN_IN_FOCUSED_WINDOW);
ActionMap actionMap = drawPanel.getActionMap();
inputMap.put(KeyStroke.getKeyStroke("RIGHT"), "rightAction");
actionMap.put("rightAction", rightAction);
Create a custom action and add that action to the action map, linked to the input map keystroke. In the action, just increment or, decrement the x and/or y, depending on the direction, then repaint the panel.
See Key binding tutorial | Graphics tutorial