How can you pass a Monobehaviour inside an instance of a non Monobehaviour class? I found this link where TonyLi mentions that you can pass a Monobehaviour to start and stop
TonyLi mentions that you can pass a Monobehaviour to start and stop coroutines inside a instance of a class, but he does not show how you can do that. He does this
You are can do that with the this
keyword. The this keyword will get the current instance of MonoBehaviour
.
In this example there's a tree, which happens to have a component MonoScript
:
That particular instance of MonoScript
can if it wants (since it's a c# program) instantiate a general c# class, NonMonoScript
:
Class to pass MonoBehaviour
from:
public class MonoScript : MonoBehaviour
{
void Start()
{
NonMonoScript nonMonoScript = new NonMonoScript();
//Pass MonoBehaviour to non MonoBehaviour class
nonMonoScript.monoParser(this);
}
}
Class that receives pass MonoBehaviour
instance:
public class NonMonoScript
{
public void monoParser(MonoBehaviour mono)
{
//We can now use StartCoroutine from MonoBehaviour in a non MonoBehaviour script
mono.StartCoroutine(testFunction());
//And also use StopCoroutine function
mono.StopCoroutine(testFunction());
}
IEnumerator testFunction()
{
yield return new WaitForSeconds(3f);
Debug.Log("Test!");
}
}
You can also store the mono
reference from the monoParser
function in a local variable to be re-used.