ReleaseSemaphore does not release the semaphore

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说谎
说谎 2020-12-01 23:18

(In short: main()\'s WaitForSingleObject hangs in the program below).

I\'m trying to write a piece of code that dispatches threads and waits for them to finish befor

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  • 2020-12-01 23:31

    Instead of using a semaphore (at least directly) or having main explicitly wake up a thread to get some work done, I've always used a thread-safe queue. When main wants a worker thread to do something, it pushes a description of the job to be done onto the queue. The worker threads each just do a job, then try to pop another job from the queue, and end up suspended until there's a job in the queue for them to do:

    The code for the queue looks like this:

    #ifndef QUEUE_H_INCLUDED
    #define QUEUE_H_INCLUDED
    
    #include <windows.h>
    
    template<class T, unsigned max = 256>
    class queue { 
        HANDLE space_avail; // at least one slot empty
        HANDLE data_avail;  // at least one slot full
        CRITICAL_SECTION mutex; // protect buffer, in_pos, out_pos
    
        T buffer[max];
        long in_pos, out_pos;
    public:
        queue() : in_pos(0), out_pos(0) { 
            space_avail = CreateSemaphore(NULL, max, max, NULL);
            data_avail = CreateSemaphore(NULL, 0, max, NULL);
            InitializeCriticalSection(&mutex);
        }
    
        void push(T data) { 
            WaitForSingleObject(space_avail, INFINITE);       
            EnterCriticalSection(&mutex);
            buffer[in_pos] = data;
            in_pos = (in_pos + 1) % max;
            LeaveCriticalSection(&mutex);
            ReleaseSemaphore(data_avail, 1, NULL);
        }
    
        T pop() { 
            WaitForSingleObject(data_avail,INFINITE);
            EnterCriticalSection(&mutex);
            T retval = buffer[out_pos];
            out_pos = (out_pos + 1) % max;
            LeaveCriticalSection(&mutex);
            ReleaseSemaphore(space_avail, 1, NULL);
            return retval;
        }
    
        ~queue() { 
            DeleteCriticalSection(&mutex);
            CloseHandle(data_avail);
            CloseHandle(space_avail);
        }
    };
    
    #endif
    

    And a rough equivalent of your code in the threads to use it looks something like this. I didn't sort out exactly what your thread function was doing, but it was something with summing square roots, and apparently you're more interested in the thread synch than what the threads actually do, for the moment.

    Edit: (based on comment): If you need main() to wait for some tasks to finish, do some more work, then assign more tasks, it's generally best to handle that by putting an event (for example) into each task, and have your thread function set the events. Revised code to do that would look like this (note that the queue code isn't affected):

    #include "queue.hpp"
    
    #include <iostream>
    #include <process.h>
    #include <math.h>
    #include <vector>
    
    struct task { 
        int val;
        HANDLE e;
    
        task() : e(CreateEvent(NULL, 0, 0, NULL)) { }
        task(int i) : val(i), e(CreateEvent(NULL, 0, 0, NULL)) {}
    };
    
    void process(void *p) { 
        queue<task> &q = *static_cast<queue<task> *>(p);
    
        task t;
        while ( -1 != (t=q.pop()).val) {
            std::cout << t.val << "\n";
            SetEvent(t.e);
        }
    }
    
    int main() { 
        queue<task> jobs;
    
        enum { thread_count = 4 };
        enum { task_count = 10 };
    
        std::vector<HANDLE> threads;
        std::vector<HANDLE> events;
    
        std::cout << "Creating thread pool" << std::endl;
        for (int t=0; t<thread_count; ++t)
            threads.push_back((HANDLE)_beginthread(process, 0, &jobs));
        std::cout << "Thread pool Waiting" << std::endl;
    
        std::cout << "First round of tasks" << std::endl;
    
        for (int i=0; i<task_count; ++i) {
            task t(i+1);
            events.push_back(t.e);
            jobs.push(t);
        }
    
        WaitForMultipleObjects(events.size(), &events[0], TRUE, INFINITE);
    
        events.clear();
    
        std::cout << "Second round of tasks" << std::endl;
    
        for (int i=0; i<task_count; ++i) {
            task t(i+20);
            events.push_back(t.e);
            jobs.push(t);
        }
    
        WaitForMultipleObjects(events.size(), &events[0], true, INFINITE);
        events.clear();
    
        for (int j=0; j<thread_count; ++j)
            jobs.push(-1);
    
        WaitForMultipleObjects(threads.size(), &threads[0], TRUE, INFINITE);
    
        return 0;
    }
    
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  • 2020-12-01 23:35

    I don't understand the code, but the threading sync is definitely bad. You assume that threads will call SuspendThread() in a certain order. A succeeded WaitForSingleObject() call doesn't tell you which thread called ReleaseSemaphore(). You'll thus call ReleaseThread() on a thread that wasn't suspended. This quickly deadlocks the program.

    Another bad assumption is that a thread already called SuspendThread after the WFSO returned. Usually yes, not always. The thread could be pre-empted right after the RS call. You'll again call ReleaseThread() on a thread that wasn't suspended. That one usually takes a day or so to deadlock your program.

    And I think there's one ReleaseSemaphore call too many. Trying to unwedge it, no doubt.

    You cannot control threading with Suspend/ReleaseThread(), don't try.

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  • 2020-12-01 23:37

    the problem happens in the following case:

    the main thread resumes the worker threads:

      for (int i=0 ; i<numCPU ; i++)
      {
       if (WaitForSingleObject(semaphore,1) == WAIT_TIMEOUT)
        printf("Timed out !!!\n");
       ResumeThread(ids[i]);  
      }
    

    the worker threads do their work and release the semaphore:

      for (int i=1 ; i<LOOP ; i++)
       x = sqrt((float)i*x);
      while (ReleaseSemaphore(semaphore,1,NULL) == FALSE)
    

    the main thread waits for all worker threads and resets the semaphore:

      for (int i=0 ; i<numCPU ; i++)
       WaitForSingleObject(semaphore,INFINITE);
      ReleaseSemaphore(semaphore,numCPU,NULL);
    

    the main thread goes into the next round, trying to resume the worker threads (note that the worker threads haven't event suspended themselves yet! this is where the problem starts... you are trying to resume threads that aren't necessarily suspended yet):

      for (int i=0 ; i<numCPU ; i++)
      {
       if (WaitForSingleObject(semaphore,1) == WAIT_TIMEOUT)
        printf("Timed out !!!\n");
       ResumeThread(ids[i]);  
      }
    

    finally the worker threads suspend themselves (although they should already start the next round):

      SuspendThread(ids[(int) lpParameter]);
    

    and the main thread waits forever since all workers are suspended now:

      for (int i=0 ; i<numCPU ; i++)
       WaitForSingleObject(semaphore,INFINITE);
    

    here's a link that shows how to correctly solve producer/consumer problems:

    http://en.wikipedia.org/wiki/Producer-consumer_problem

    also i think critical sections are much faster than semaphores and mutexes. they're also easier to understand in most cases (imo).

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  • 2020-12-01 23:42

    Here is a practical solution.

    I wanted my main program to use threads (then using more than one core) to munch jobs and wait for all the threads to complete before resuming and doing other stuff. I did not want to let the threads die and create new ones because that's slow. In my question, I was trying to do that by suspending the threads, which seemed natural. But as nobugz pointed out, "Thou canst control threading with Suspend/ReleaseThread()".

    The solution involves semaphores like the one I was using to control the threads. Actually one more semaphore is used to control the main thread. Now I have one semaphore per thread to control the threads and one semaphore to control the main.

    Here is the solution:

    #include <windows.h>
    #include <stdio.h>
    #include <math.h>
    #include <process.h>
    
    #define TRY  500000
    #define LOOP 100
    
    HANDLE *ids;
    HANDLE *semaphores;
    HANDLE allThreadsSemaphore;
    
    DWORD WINAPI Count(__in LPVOID lpParameter)
    {   
        float x = 1.0f;         
        while(1)
        {   
            WaitForSingleObject(semaphores[(int)lpParameter],INFINITE);
            for (int i=1 ; i<LOOP ; i++)
                x = sqrt((float)i*x+rand());
            ReleaseSemaphore(allThreadsSemaphore,1,NULL);
        }
        return (DWORD)(int)x;
    }
    
    int main()
    {
        SYSTEM_INFO sysinfo;
        GetSystemInfo( &sysinfo );
        int numCPU = sysinfo.dwNumberOfProcessors;
    
        ids = new HANDLE[numCPU];
        semaphores = new HANDLE[numCPU]; 
    
        for (int j=0 ; j<numCPU ; j++)
        {
            ids[j] = CreateThread(NULL, 0, Count, (LPVOID)j, NULL, NULL);
            // Threads blocked until main releases them one by one
            semaphores[j] = CreateSemaphore(NULL, 0, 1, NULL);
        }
        // Blocks main until threads finish
        allThreadsSemaphore = CreateSemaphore(NULL, 0, numCPU, NULL);
    
        for (int j=0 ; j<TRY ; j++)
        {
            for (int i=0 ; i<numCPU ; i++) // Let numCPU threads do their jobs
                ReleaseSemaphore(semaphores[i],1,NULL);
            for (int i=0 ; i<numCPU ; i++) // wait for numCPU threads to finish
                WaitForSingleObject(allThreadsSemaphore,INFINITE);
        }
        for (int j=0 ; j<numCPU ; j++)
            CloseHandle(semaphores[j]);
        CloseHandle(allThreadsSemaphore);
        printf("Done\n");
        getc(stdin);
    }
    
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  • 2020-12-01 23:43

    The problem is that you are waiting more often than you are signaling.

    The for (int j=0 ; j<TRY ; j++) loop waits eight times for the semaphore, while the four threads will only signal once each and the loop itself signals it once. The first time through the loop, this is not an issue of because the semaphore is given an initial count of four. The second and each subsequent time, you are waiting for too many signals. This is mitigated by the fact that on the first four waits you limit the time and don't retry on error. So sometimes it may work and sometimes your wait will hang.

    I think the following (untested) changes will help.

    Initialize the semaphore to zero count:

    semaphore = CreateSemaphore(NULL, 0, numCPU, NULL);
    

    Get rid of the wait in the thread resumption loop (i.e. remove the following):

       if (WaitForSingleObject(semaphore,1) == WAIT_TIMEOUT)  
          printf("Timed out !!!\n");  
    

    Remove the extraneous signal from the end of the try loop (i.e. remove the following):

    ReleaseSemaphore(semaphore,numCPU,NULL);
    
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