I need to do this to persist operations on the matrix as well. Does that mean that it needs to be passed by reference?
Will this suffice?
void operate
I don't know what you mean by "data dont get lost". Here's how you pass a normal 2D array to a function:
void myfunc(int arr[M][N]) { // M is optional, but N is required
..
}
int main() {
int somearr[M][N];
...
myfunc(somearr);
...
}
Most clean technique for both C & C++ is: pass 2D array like a 1D array, then use as 2D inside the function.
#include <stdio.h>
void func(int row, int col, int* matrix){
int i, j;
for(i=0; i<row; i++){
for(j=0; j<col; j++){
printf("%d ", *(matrix + i*col + j)); // or better: printf("%d ", *matrix++);
}
printf("\n");
}
}
int main(){
int matrix[2][3] = { {0, 1, 2}, {3, 4, 5} };
func(2, 3, matrix[0]);
return 0;
}
Internally, no matter how many dimensions an array has, C/C++ always maintains a 1D array. And so, we can pass any multi-dimensional array like this.
2D array:
int sum(int array[][COLS], int rows)
{
}
3D array:
int sum(int array[][B][C], int A)
{
}
4D array:
int sum(int array[][B][C][D], int A)
{
}
and nD array:
int sum(int ar[][B][C][D][E][F].....[N], int A)
{
}
C does not really have multi-dimensional arrays, but there are several ways to simulate them. The way to pass such arrays to a function depends on the way used to simulate the multiple dimensions:
1) Use an array of arrays. This can only be used if your array bounds are fully determined at compile time, or if your compiler supports VLA's:
#define ROWS 4
#define COLS 5
void func(int array[ROWS][COLS])
{
int i, j;
for (i=0; i<ROWS; i++)
{
for (j=0; j<COLS; j++)
{
array[i][j] = i*j;
}
}
}
void func_vla(int rows, int cols, int array[rows][cols])
{
int i, j;
for (i=0; i<rows; i++)
{
for (j=0; j<cols; j++)
{
array[i][j] = i*j;
}
}
}
int main()
{
int x[ROWS][COLS];
func(x);
func_vla(ROWS, COLS, x);
}
2) Use a (dynamically allocated) array of pointers to (dynamically allocated) arrays. This is used mostly when the array bounds are not known until runtime.
void func(int** array, int rows, int cols)
{
int i, j;
for (i=0; i<rows; i++)
{
for (j=0; j<cols; j++)
{
array[i][j] = i*j;
}
}
}
int main()
{
int rows, cols, i;
int **x;
/* obtain values for rows & cols */
/* allocate the array */
x = malloc(rows * sizeof *x);
for (i=0; i<rows; i++)
{
x[i] = malloc(cols * sizeof *x[i]);
}
/* use the array */
func(x, rows, cols);
/* deallocate the array */
for (i=0; i<rows; i++)
{
free(x[i]);
}
free(x);
}
3) Use a 1-dimensional array and fixup the indices. This can be used with both statically allocated (fixed-size) and dynamically allocated arrays:
void func(int* array, int rows, int cols)
{
int i, j;
for (i=0; i<rows; i++)
{
for (j=0; j<cols; j++)
{
array[i*cols+j]=i*j;
}
}
}
int main()
{
int rows, cols;
int *x;
/* obtain values for rows & cols */
/* allocate the array */
x = malloc(rows * cols * sizeof *x);
/* use the array */
func(x, rows, cols);
/* deallocate the array */
free(x);
}
4) Use a dynamically allocated VLA. One advantage of this over option 2 is that there is a single memory allocation; another is that less memory is needed because the array of pointers is not required.
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
extern void func_vla(int rows, int cols, int array[rows][cols]);
extern void get_rows_cols(int *rows, int *cols);
extern void dump_array(const char *tag, int rows, int cols, int array[rows][cols]);
void func_vla(int rows, int cols, int array[rows][cols])
{
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < cols; j++)
{
array[i][j] = (i + 1) * (j + 1);
}
}
}
int main(void)
{
int rows, cols;
get_rows_cols(&rows, &cols);
int (*array)[cols] = malloc(rows * cols * sizeof(array[0][0]));
/* error check omitted */
func_vla(rows, cols, array);
dump_array("After initialization", rows, cols, array);
free(array);
return 0;
}
void dump_array(const char *tag, int rows, int cols, int array[rows][cols])
{
printf("%s (%dx%d):\n", tag, rows, cols);
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < cols; j++)
printf("%4d", array[i][j]);
putchar('\n');
}
}
void get_rows_cols(int *rows, int *cols)
{
srand(time(0)); // Only acceptable because it is called once
*rows = 5 + rand() % 10;
*cols = 3 + rand() % 12;
}
(See srand() — why call it only once?.)
#include <iostream>
using namespace std;
void printarray(int *a, int c,int r)
{
for (int i = 0; i < r; i++)
{
for (int j = 0; j < c; j++)
{
cout << "\t" << *(a + i*c + j) << "\t"; // a is a pointer refer to a 2D array
}
cout << endl << "\n\n";
}
}
int main()
{
int array[4][4] =
{{1 ,2 ,3 ,4 },
{12,13,14,5 },
{11,16,15,6 },
{10,9 ,8 ,7 }};
printarray((int*)array,4,4);
// here I use print function but u can use any other useful function like
//setArray((int *) array,4,4);
return 0;
}