How to pass 2D array (matrix) in a function in C?

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旧时难觅i
旧时难觅i 2020-11-22 01:31

I need to do this to persist operations on the matrix as well. Does that mean that it needs to be passed by reference?

Will this suffice?

void operate

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  • 2020-11-22 01:57

    I don't know what you mean by "data dont get lost". Here's how you pass a normal 2D array to a function:

    void myfunc(int arr[M][N]) { // M is optional, but N is required
      ..
    }
    
    int main() {
      int somearr[M][N];
      ...
      myfunc(somearr);
      ...
    }
    
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  • 2020-11-22 02:03

    Easiest Way in Passing A Variable-Length 2D Array

    Most clean technique for both C & C++ is: pass 2D array like a 1D array, then use as 2D inside the function.

    #include <stdio.h>
    
    void func(int row, int col, int* matrix){
        int i, j;
        for(i=0; i<row; i++){
            for(j=0; j<col; j++){
                printf("%d ", *(matrix + i*col + j)); // or better: printf("%d ", *matrix++);
            }
            printf("\n");
        }
    }
    
    int main(){
        int matrix[2][3] = { {0, 1, 2}, {3, 4, 5} };
        func(2, 3, matrix[0]);
    
        return 0;
    }
    

    Internally, no matter how many dimensions an array has, C/C++ always maintains a 1D array. And so, we can pass any multi-dimensional array like this.

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  • 2020-11-22 02:05

    2D array:

    int sum(int array[][COLS], int rows)
    {
    
    }
    

    3D array:

    int sum(int array[][B][C], int A)
    {
    
    }
    

    4D array:

    int sum(int array[][B][C][D], int A)
    {
    
    }
    

    and nD array:

    int sum(int ar[][B][C][D][E][F].....[N], int A)
    {
    
    }
    
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  • 2020-11-22 02:11

    C does not really have multi-dimensional arrays, but there are several ways to simulate them. The way to pass such arrays to a function depends on the way used to simulate the multiple dimensions:

    1) Use an array of arrays. This can only be used if your array bounds are fully determined at compile time, or if your compiler supports VLA's:

    #define ROWS 4
    #define COLS 5
    
    void func(int array[ROWS][COLS])
    {
      int i, j;
    
      for (i=0; i<ROWS; i++)
      {
        for (j=0; j<COLS; j++)
        {
          array[i][j] = i*j;
        }
      }
    }
    
    void func_vla(int rows, int cols, int array[rows][cols])
    {
      int i, j;
    
      for (i=0; i<rows; i++)
      {
        for (j=0; j<cols; j++)
        {
          array[i][j] = i*j;
        }
      }
    }
    
    int main()
    {
      int x[ROWS][COLS];
    
      func(x);
      func_vla(ROWS, COLS, x);
    }
    

    2) Use a (dynamically allocated) array of pointers to (dynamically allocated) arrays. This is used mostly when the array bounds are not known until runtime.

    void func(int** array, int rows, int cols)
    {
      int i, j;
    
      for (i=0; i<rows; i++)
      {
        for (j=0; j<cols; j++)
        {
          array[i][j] = i*j;
        }
      }
    }
    
    int main()
    {
      int rows, cols, i;
      int **x;
    
      /* obtain values for rows & cols */
    
      /* allocate the array */
      x = malloc(rows * sizeof *x);
      for (i=0; i<rows; i++)
      {
        x[i] = malloc(cols * sizeof *x[i]);
      }
    
      /* use the array */
      func(x, rows, cols);
    
      /* deallocate the array */
      for (i=0; i<rows; i++)
      {
        free(x[i]);
      }
      free(x);
    }
    

    3) Use a 1-dimensional array and fixup the indices. This can be used with both statically allocated (fixed-size) and dynamically allocated arrays:

    void func(int* array, int rows, int cols)
    {
      int i, j;
    
      for (i=0; i<rows; i++)
      {
        for (j=0; j<cols; j++)
        {
          array[i*cols+j]=i*j;
        }
      }
    }
    
    int main()
    {
      int rows, cols;
      int *x;
    
      /* obtain values for rows & cols */
    
      /* allocate the array */
      x = malloc(rows * cols * sizeof *x);
    
      /* use the array */
      func(x, rows, cols);
    
      /* deallocate the array */
      free(x);
    }
    

    4) Use a dynamically allocated VLA. One advantage of this over option 2 is that there is a single memory allocation; another is that less memory is needed because the array of pointers is not required.

    #include <stdio.h>
    #include <stdlib.h>
    #include <time.h>
    
    extern void func_vla(int rows, int cols, int array[rows][cols]);
    extern void get_rows_cols(int *rows, int *cols);
    extern void dump_array(const char *tag, int rows, int cols, int array[rows][cols]);
    
    void func_vla(int rows, int cols, int array[rows][cols])
    {
        for (int i = 0; i < rows; i++)
        {
            for (int j = 0; j < cols; j++)
            {
                array[i][j] = (i + 1) * (j + 1);
            }
        }
    }
    
    int main(void)
    {
        int rows, cols;
    
        get_rows_cols(&rows, &cols);
    
        int (*array)[cols] = malloc(rows * cols * sizeof(array[0][0]));
        /* error check omitted */
    
        func_vla(rows, cols, array);
        dump_array("After initialization", rows, cols, array);
    
        free(array);
        return 0;
    }
    
    void dump_array(const char *tag, int rows, int cols, int array[rows][cols])
    {
        printf("%s (%dx%d):\n", tag, rows, cols);
        for (int i = 0; i < rows; i++)
        {
            for (int j = 0; j < cols; j++)
                printf("%4d", array[i][j]);
            putchar('\n');
        }
    }
    
    void get_rows_cols(int *rows, int *cols)
    {
        srand(time(0));           // Only acceptable because it is called once
        *rows = 5 + rand() % 10;
        *cols = 3 + rand() % 12;
    }
    

    (See srand() — why call it only once?.)

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  • 2020-11-22 02:11
         #include <iostream>
         using namespace std;
    
         void printarray(int *a, int c,int r)
         {
            for (int i = 0; i < r; i++)
            {
                for (int j = 0; j < c; j++)
                {
                    cout << "\t" << *(a + i*c + j) << "\t";  // a is a pointer refer to a 2D array
                }
            cout << endl << "\n\n";
            }
         }
    
         int main()
         {
             int array[4][4] = 
             {{1 ,2 ,3 ,4 },
              {12,13,14,5 },
              {11,16,15,6 },
              {10,9 ,8 ,7 }};
    
              printarray((int*)array,4,4);
              // here I use print function but u can use any other useful function like 
              //setArray((int *) array,4,4);
    
            return 0;
        }
    
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