Print address of virtual member function

后端 未结 5 1247
眼角桃花
眼角桃花 2020-12-01 13:57

I am trying to print the address of a virtual member function. If I know which class implements the function I can write:

print(\"address: %p\", &A::func         


        
相关标签:
5条回答
  • 2020-12-01 14:14

    Doesn't make a lot a of sense to me. If you have a normal function:

    void f( int n ) {
    }
    

    then you can take its address:

    f
    

    but you cannot take the address of a function call, which is what you seem to want to do.

    0 讨论(0)
  • 2020-12-01 14:20

    Pointers to member functions are not always simple memory addresses. See the table in this article showing the sizes of member function pointers on different compilers - some go up to 20 bytes.

    As the article outlines a member function pointer is actually a blob of implementation-defined data to help resolve a call through the pointer. You can store and call them OK, but if you want to print them, what do you print? Best to treat it as a sequence of bytes and get its length via sizeof.

    0 讨论(0)
  • 2020-12-01 14:24

    Currently there is no standard way of doing this in C++ although the information must be available somewhere. Otherwise, how could the program call the function? However, GCC provides an extension that allows us to retrieve the address of a virtual function:

    void (A::*mfp)() = &A::func;
    printf("address: %p", (void*)(b->*mfp));
    

    ...assuming the member function has the prototype void func(). This can be pretty useful when you want to cache the address of a virtual function or use it in generated code. GCC will warn you about this construct unless you specify -Wno-pmf-conversions. It's unlikely that it works with any other compiler.

    0 讨论(0)
  • 2020-12-01 14:29

    I found a way to do this using a disassembler (https://github.com/vmt/udis86). The steps are:

    1. Get a pointer to the virtual function via normal C++ code

    2. Disassemble the jmp instruction at that address

    3. Parse the real address from the disassembled string

    Here is how I did it:

    // First get the raw pointer to the virtual function
    auto myVirtualFuncPtr = &MyClass::myFunc;
    void* myVirtualFuncPtrRaw = (void*&)myVirtualFuncPtr;
    
    // Resolve the real function!
    void* myFuncPtr = resolveVirtualFunctionAddress(myVirtualFuncPtrRaw);
    
    ...
    
    static void* resolveVirtualFunctionAddress(void* address)
    {
        const int jumpInstructionSize = 5;
    
        static ud_t ud_obj;
        ud_init(&ud_obj);
        ud_set_mode(&ud_obj, sizeof(void*) * 8);
        ud_set_syntax(&ud_obj, UD_SYN_INTEL);
        ud_set_pc(&ud_obj, (uint64_t)address);
        ud_set_input_buffer(&ud_obj, (unsigned uint8_t*)address, jumpInstructionSize);
    
        std::string jmpInstruction = "";
    
        if (ud_disassemble(&ud_obj))
        {
            jmpInstruction += ud_insn_asm(&ud_obj);
        }
    
        // TODO: Implement startsWith and leftTrim yourself
        if (startsWith(jmpInstruction, "jmp "))
        {
            std::string jumpAddressStr = leftTrim(jmpInstruction, "jmp ");
            return hexToPointer(jumpAddressStr);
        }
    
        // If the jmp instruction was not found, then we just return the original address
        return address;
    }
    
    static void* hexToPointer(std::string hexString)
    {
        void* address;
        std::stringstream ss;
    
        ss << std::hex << hexString;
        ss >> address;
    
        return address;
    }
    
    0 讨论(0)
  • 2020-12-01 14:33

    From what I can tell in the standard, the only time you get dynamic binding is during a virtual function call. And once you've called a function, you're executing the statements within the function (i.e., you can't "stop halfway" into the call and get the address.)

    I think it's impossible.

    0 讨论(0)
提交回复
热议问题